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If you want the trigger to happen only once, than set it to Once. Now, this trigger have to set some flag. Lets say it will set a flag 100 (not the value of a flag 100 but a flag 100).
Now you need to create an additional trigger and set its condition to a Time after flag and select the flag 100 and a time that have to pass after the flag 100 is set. Lets say 15 seconds. Now in a trigger action you have to set your action flag that your aircrafts are waiting. But I recommend you to set an activation flag for each aircrafts group. So for example when the flag that activates the first group will be set, set an additional flag and create an additional trigger and set it's condition to a Time after flag and in this trigger action set an additional flag to activate the second group and the additional flag for a next Time after flag trigger.
For example, if you have a 4 groups of the enemy planes you need to set the following flags:
Trigger name: Set initial flag.
Trigger condition: Object in zone (the name of your aircraft and a zone that it must enter).
Trigger action: Set flag 100.
Trigger name: Activate the first group and set a flag for a second group activation.
Trigger condition: Time after flag 100, 10 seconds.
Trigger action: Activate group (first enemy group), set flag 101.
Trigger name: Set a flag to activate the third group and activate the second group.
Trigger condition: Time after flag 101, 10 seconds.
Trigger action: Activate group (second group), set flag 102.
Trigger name: Set a flag to activate the fourth group and activate the third group.
Trigger condition: Time after flag 102, 10 seconds.
Trigger action: Activate group (third group), set flag 103.
Trigger name: Activate the fourth group.
Trigger condition: Time after flag 103, 10 seconds.
Trigger action: Activate group (fourth group).
Now, the 10 seconds is to much of course, you can set it to a 2 or 3 seconds. And you have to set the random percent of an activation chance. But the main idea is to have a delay between the activations, so it may help to a random numbers generator to throw a different numbers and as a result the chance of activation will be different, so some groups will activate and some are not.
I'll try that and i'll also experimet something like:
Switched cond/set flag x and Time After flag (maybe multiple entry)/engine start.