DCS World Steam Edition

DCS World Steam Edition

CZM Apr 30, 2023 @ 3:38am
How to put Phoenix missiles on the Mig-29?
i saw a video from growling sidewinder that he had a phoenix missile on his mig-29, does anybody know how to do it? thank you for your positive reply have a nice day. the video: https://www.youtube.com/watch?v=qKARTFKE8g0
Originally posted by Insônia:
first save a mig29 loadout via mission editor, just save one, doesnt matter.
save a F-14A/B loadout with AIM-54 on it

go to username\Saved Games\DCS\MissionEditor\UnitPayloads
there will be a MiG-29A or S or G .lua and F-14A or B.lua created.

then open the lua with any text editor, edit he pylon table you just saved,
["num"] means the no. of pylon, ["CLSID"] is the weapon under that pylon.

open the F-14.lua find the loadout you just saved, copy the AIM-54 CLSID into Mig-29 . restart the game and jump into mission editor, apply the loadout, play the mission you just created, done
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Showing 1-15 of 21 comments
Troll Norris Apr 30, 2023 @ 3:47am 
It is mod. Be sure this can not be used in most MP servers because game will not pass integrity check.
Last edited by Troll Norris; Apr 30, 2023 @ 3:49am
CZM Apr 30, 2023 @ 3:50am 
Originally posted by Troll Norris:
It is mod. Be sure this can not be used in MP because game will not pass integrity check.
Oh okay, thank you for your reply. But that would be awesome if it would pass the integrity check.
Troll Norris Apr 30, 2023 @ 3:50am 
That's why the integrity check is there, to avoid cheating.

https://youtu.be/t1Z8xGc9Vhg
Last edited by Troll Norris; Apr 30, 2023 @ 3:51am
CZM Apr 30, 2023 @ 3:56am 
Originally posted by Troll Norris:
That's why the integrity check is there, to avoid cheating.

https://youtu.be/t1Z8xGc9Vhg
And does the Server host detect it or the Developers of the game? ( if the Integrity check wasn't there)
Troll Norris Apr 30, 2023 @ 4:00am 
Once you modify the game files and enter the multiplayer menu, you will get alert that files have been modified. You will see the red "shield" symbol. You will not be able to join servers which don't allow to use modified files.
Last edited by Troll Norris; Apr 30, 2023 @ 4:10am
Insônia Apr 30, 2023 @ 6:21am 
Ib4, you could just edit 'aircraftname'.lua(Aircraft Definition Script) in their folder, insert new "Pylons" table contains your new weapon CLSID.
But under current DCS build. FC3 Aircraft Definition Script are most hidden away and encrypted.
Probably you need download older version of DCS branch to fetch those files, then create a brand "new" mig-29 in users/saved game/DCS/mods folder add anything you want.
Not very easy since the new DRM and integrity check implement.

Maybe you should just go to their discord ask how they do it.
Last edited by Insônia; May 3, 2023 @ 4:09am
CZM Apr 30, 2023 @ 6:25am 
Originally posted by Insônia:
Ib4, you could just edit 'aircraftname'.lua(Aircraft Definition Script) in their folder, insert new "Pylons" table contains your new weapon CLSID.
But under current DCS build. FC3 Aircraft Definition Script are most hidden away and encrypted.
Probably you need download older version of DCS branch to fetch those files, then create a brand "new" mig-29 in users/saved game/DCS/mods folder add anything you want.
Not very easy since the new DRM and integrity check implement.

Maybe you should just go to their discord ask how they do it.
Oh okay, well thank you for this. And as im looking how hard it is... Yeah i better stick to normal R-77 on the Mig-29. But thanks.
Insônia May 3, 2023 @ 5:17am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2970828496
https://steamcommunity.com/sharedfiles/filedetails/?id=2970828515
turns out you dont need a Definition Script. just a loadout savefile can force a weapon into aircraft via mission editor as long as you have the weapon CLSID

"Loadout" does not effect integrity check what so ever, because it only effect your own mission via ME, created/edited by yourself, you have full control of it.
It have no effect on existed missions or multiplayer
Last edited by Insônia; May 3, 2023 @ 5:34am
The author of this thread has indicated that this post answers the original topic.
Insônia May 3, 2023 @ 5:24am 
first save a mig29 loadout via mission editor, just save one, doesnt matter.
save a F-14A/B loadout with AIM-54 on it

go to username\Saved Games\DCS\MissionEditor\UnitPayloads
there will be a MiG-29A or S or G .lua and F-14A or B.lua created.

then open the lua with any text editor, edit he pylon table you just saved,
["num"] means the no. of pylon, ["CLSID"] is the weapon under that pylon.

open the F-14.lua find the loadout you just saved, copy the AIM-54 CLSID into Mig-29 . restart the game and jump into mission editor, apply the loadout, play the mission you just created, done
Last edited by Insônia; May 3, 2023 @ 5:34am
Insônia May 3, 2023 @ 5:43am 
loadout method may not work on high fidelity modules(ASM). their fire system maybe modeled independently, will need extra code to fire those imported weapon. But for FC3 aircraft or AI that only use SSM, should able to fire whatever you put into them.
Last edited by Insônia; May 3, 2023 @ 5:45am
CZM May 3, 2023 @ 8:36am 
Originally posted by Insônia:
first save a mig29 loadout via mission editor, just save one, doesnt matter.
save a F-14A/B loadout with AIM-54 on it

go to username\Saved Games\DCS\MissionEditor\UnitPayloads
there will be a MiG-29A or S or G .lua and F-14A or B.lua created.

then open the lua with any text editor, edit he pylon table you just saved,
["num"] means the no. of pylon, ["CLSID"] is the weapon under that pylon.

open the F-14.lua find the loadout you just saved, copy the AIM-54 CLSID into Mig-29 . restart the game and jump into mission editor, apply the loadout, play the mission you just created, done
going to try that, i will notice you later if it works. btw thanks for this reply
CZM May 3, 2023 @ 8:41am 
Originally posted by Insônia:
first save a mig29 loadout via mission editor, just save one, doesnt matter.
save a F-14A/B loadout with AIM-54 on it

go to username\Saved Games\DCS\MissionEditor\UnitPayloads
there will be a MiG-29A or S or G .lua and F-14A or B.lua created.

then open the lua with any text editor, edit he pylon table you just saved,
["num"] means the no. of pylon, ["CLSID"] is the weapon under that pylon.

open the F-14.lua find the loadout you just saved, copy the AIM-54 CLSID into Mig-29 . restart the game and jump into mission editor, apply the loadout, play the mission you just created, done
as im looking, i dont see the UnitPayloads. correct me if i opened theese right : C:// - Users - My Name - Saved Games - DCS - MissionEditor - and then i cannot find it.
Insônia May 3, 2023 @ 8:55am 
if the folder doesnt exist. just save a loadout the game will create one.
CZM May 3, 2023 @ 11:04am 
Originally posted by Insônia:
if the folder doesnt exist. just save a loadout the game will create one.
So i need to create a loadout in the game for the Mig-29 and F-14? And then it will appear?
CZM May 3, 2023 @ 1:19pm 
Originally posted by CZM:
Originally posted by Insônia:
if the folder doesnt exist. just save a loadout the game will create one.
So i need to create a loadout in the game for the Mig-29 and F-14? And then it will appear?
Nevermind! Found it, gonna try it.
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