DCS World Steam Edition

DCS World Steam Edition

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FFIVEZ Sep 12, 2013 @ 7:11am
MAC PLEASE
I Know exactly what you guys are going to say "Just get a new PC" or "Run bootcamp" or "No way", well, please don't. I just want this game on mac. I don't want to start a whole new discussion on why I didn't buy a pc.
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Showing 1-13 of 13 comments
Zombiescu Sep 12, 2013 @ 9:28am 
Well to be honest i dont think they would make a mac version just because of the scale they gotta do plus it wouldnt benifit them that much because mac gamers is a small community if u want to play every game possible for pc just get a windows pc and sell ur mac. or build ur own pc
TheAviatorPenguin Sep 12, 2013 @ 9:34am 
Over at the ED forums it was confirmed fairly recently by Wags that there were no plans for a Mac version. I'll try dig up the link.
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Edit: Sorry, it was here on Steam:
http://steamcommunity.com/app/223750/discussions/0/864977479785356744/#c864977479813881183
Last edited by TheAviatorPenguin; Sep 12, 2013 @ 9:37am
Shocky Sep 12, 2013 @ 9:44am 
Mac has a very small percent of the gaming community at large, so I doubt it will come out.
Tatsue Sep 12, 2013 @ 2:53pm 
That market is just too small for the work involved, unfortunately.

Might have been a different thing if the underlying tech was starting development now, but too much would have to be replaced to make that work as it stands now.
FFIVEZ Sep 12, 2013 @ 4:14pm 
UH. At this point in time, I just want to throw my mac away and keep it forever at the same time.
FFIVEZ Sep 12, 2013 @ 7:58pm 
Originally posted by Tatsue:
That market is just too small for the work involved, unfortunately.

Might have been a different thing if the underlying tech was starting development now, but too much would have to be replaced to make that work as it stands now.
Why? Your game is already free, as far as I know you guys aren't working on any other games, and you'll get ven more popularity if you put it on mac, so, why don't you???
CruxTerminatus Sep 12, 2013 @ 8:26pm 
Originally posted by Delta Dawg 007:
Why? Your game is already free, as far as I know you guys aren't working on any other games, and you'll get ven more popularity if you put it on mac, so, why don't you???

Base DCS World is free... the developers work on the paid add-ons.

As already mentioned, the game engine has been developed over a very long time, and making it work on a Mac would be significant work... for a very small user base. It wouldn't be financially viable for them to put in all that work.
Last edited by CruxTerminatus; Sep 12, 2013 @ 8:26pm
Gamer 2023 Sep 12, 2013 @ 8:51pm 
I know you said not to say, but the bootcamp option really isn't so bad :)
Slazia Sep 12, 2013 @ 10:26pm 
Build a gaming pc just to play this. Its well worth it if you love sims
Troll Norris Sep 12, 2013 @ 10:30pm 
Originally posted by Slazia:
Build a gaming pc just to play this. Its well worth it if you love sims

Gaming PC is not enough. You need simming PC.
wagmatt  [developer] Sep 12, 2013 @ 10:38pm 
Sorry, but at this time we have no plans for Mac development.
Tatsue Sep 13, 2013 @ 2:17pm 
Originally posted by Delta Dawg 007:
Why? Your game is already free, as far as I know you guys aren't working on any other games, and you'll get ven more popularity if you put it on mac, so, why don't you???

The game being "Free 2 Play" is not relevant.
What is relevant is technical: to make it work on Mac would require complete replacement of HUGE portions of the underlying technology.

The graphics engine uses DirectX. Can be made to work through middleware, but unreliably so (and requiring licensing of 3rd party middleware).
The control engine uses DirectX. Can be made to work through middleware, but unreliably so.
The sound engine uses DirectX. Can be made to... (same as before)
Basic engine tech uses MS VC++. This cannot be replaced through middleware at all. Recoding of basic engine structures is required.

"Putting it on Mac" isn't a case of flipping a compiler switch. It's something you need to have planned from even before the first day engineers starter writing code; it needs to happen right at the beginning of the design phase.

The money comes in where the above listed work needs to be covered by additional sales on Mac platforms. And the Mac platform is not even close to big enough for that. Now, as mentioned, if this was a project that started today, other choices could have been made in the design phase and thus such portability could have been relatively easy to achieve and maintain. But, unfortunately, that is a train that long since left the station.
Last edited by Tatsue; Sep 13, 2013 @ 2:19pm
FFIVEZ Sep 14, 2013 @ 2:49pm 
Obvously there is no use of arguing any further. Thx for nothing guys. And i'm sorry if that was a bit harsh.
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Date Posted: Sep 12, 2013 @ 7:11am
Posts: 13