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DCS does support the Logitech 3D Pro and the throttle works on it, not by default, but as with any controller, need to assign axis and buttons and configure it.
If you want arcade, there's plenty of other choices.
DCS is all about realism and challenge.
It's more work than play at first.
Learning new stuff IS the fun thing about realistic sims.
Making it "easier" entirely defeats the purpose of having a realistic simulator in the first place.
Then again, having a mind of an engineer might affect my views.. ;P
Edit: so instead of "dumbing down" simulator better learning material and tutorials perhaps?
It's not supposed to be a casual "pick up and shoot" kind of game in my opinion..
Set a Dead Zone of at least 5 and a curve of 20+ for all 3 Axis, including the rudder.
That joystick may be giving you issues with precision at the center.
You should be able to "feel" the aircraft and keep it stable without it acting abnormally.
Depending on what you are trying to fly and your experience can take anything from few hours to tens of hours.
WW2 propeller planes are much harder due to left turning tendency and you should really have proper rudder pedals to enjoy them fully.
Jet planes like the Su-25 can be easier to start with but you must remember to have enough speed at all times and not to do too violent changes in direction, especially if you have lots of fuel, payload and so on.
This is worth checking out to understand why WW2 warbirds behave the way they do:
https://www.youtube.com/watch?v=QGWbjGqmoWo
This stuff isn't modeled in less realistic "simcades" or pure games so that does take it's time to learn when coming to DCS. Also ground effect can be a surprise early.
honestly though if you have no patience to learn then that is probably gonna be the biggest hurdle to you ever learning how to fly in the sim... if you didn't want to race formula 1 then you shouldn't have gotten into the F1 car, if thats whats you want then theres always mario kart (ace combat)
.most importantly though, for me anyways, thus why i started this thread...the version came with help keys that you can read through via the knee board..it showed me what buttons to press to activate what weapon i wanted, radar, counter measures etc etc etc, which is all i ever wanted, as DCS hardest sim part of the game is trying to get a weapon to shoot off or a mav to lock onto a tank.......
All the base model planes that came with DCS flaming cliffs etc are dumbed down versions of a true simulator, they are great to step into to learn the basics, great to use to get the hang of the planes computers before jumping into the more complicated computers of standalone A-10 versions per say, the turtorials they come with are garbage, but if you get the basics on the less the true simulated planes in flaming cliffs youll be able to transfer that knowledge to cut down learning time on true simulations
Def take the time out to learn that Su though it will help you get the basics of jet flight, most importantly it comes with a cheat s heet for key buttons
DCS world playing like Ace combat is Ace combat trying to be DCS world, neither are targetting that fanbase.... there are other arcade like flight games if thats what you want.
(Sorry, could not resist. Back then even arcade games had some kind of "hard to master" aspect, which is totally missing in most games today)
Exactly. If something was fake to make it easier it would not be that interesting any more.
Tried some Commodore shoot'em up classics on the weekend that I used to play, could not get past first few screens now.. :/
Also "Nintendo-hard" was something else entirely in the 8-bit era..