Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Take off procedure for me is to turn on the electrical systems (Right shift + L), fire up the engines (Right shift + Home for both at once), close the cockpit (Left control + C), and then apply very gentle thrust to begin the taxi AFTER the RPM's on your engines have stabilized. Applying thrust early can flood them with fuel and cause you to....splode.
If you end up seeing your speed hit 20 or 30, you're going too fast and risking scraping a wing on the ground if you turn too hard. Decrease throttle and hit your wheel brakes to slow down a bit (default W I think). Z and X (I think) are the default keys to turn your front wheel, you can also use light rudder to turn.
Once lined up on the runway I deploy full flaps (Right shift + F I think) and bring the throttle to full, use gentle rudder to maintain a straight course down the runway, and begin pulling up gently at around 250-270 kph. Once you've come up off the runway a few meters go ahead and raise your gear (G) and set your flaps back to raised (F I think). Sorry for all the "I thinks" it's been awhile since default bindings.
I didn't try DCS World yet. i own Black Shark and A10-C. i bet (and hope) it's pretty much the same kind of hardcore simulation.
Learn the buttons :)
The introduction mentions somthing about autopilot fetures, you should really sit though that anyway.
Having never played a modern flight sim, I started learning from replaying all the basic training missions in the A-10C
Kept me occupied for weeks, and I still do them to refresh.
The training missions are actually pretty good.
Im sure the other addons are as indepth with the training missions offered.
Other than that Id suggest just looking at some videos.
Or your wheel breaks could be on, if you are using pedals they may be inverted. Pressing on the pedals would disengage the breaks.
Id also remove all default mappings for your pedals before you start, and just set the rudder and breaks.
To be fair, the majority of the gameplay in a flight simulator is 'flying'. To not know how to play is to not know how to fly an airplane... in which case, DCS really isn't the kind of sim one should be going into without at least a basic understanding of flight.
Personally, I would recommend picking up Flight Simulator X (not Microsoft Flight) and going through its "flight school". That should give you the foundation you'll want for getting into just about all other flight sims. If you're not that serious about flight simulation, then DCS may not be the best choice of games to be playing.
The DCS World manual via the Steam link is the Su-25T Flight Manual (68 pages).
It describes the location and meaning of the various gauges, switches, HUD elements but at 68 pages it doesn't cover the priciples of flight or BFM for which you will want something like the US Air Force manual AETC TACTICS, TECHNIQUES (128 pages).
http://static.e-publishing.af.mil/production/1/aetc/publication/aetcttp11-1/aetcttp11-1.pdf
There's also a DCS World User Manual (252 pages) that covers settings, multiplayer, the mission editor, etc. but along with the paid DLC/module documentation (ie. the A-10C Flight Manual - 671 pages) it doesn't seem to be installed by default and needs to be downloaded from the ED site.
http://www.digitalcombatsimulator.com/en/downloads/documentation/
ED do their best but it is hard to create documentation that is newbie friendly if every manual is +600 pages (to cover basic and advanced techniques) and it takes resources away from improving DCS:W and adding the new modules/features we all want.
Since this is a sim (well, the FC3 aircraft aren't so sim-like as the A10C, P-51D etc but still...) you need to have at least basic knowledge about how aviation works. You need to understand the physics behind flying and how basic systems work (elevators, ailerons, rudder, flaps etc, etc). Then you need to know about flight characteristics for the plane you fly and how to manage the engines. When you have enough skills its time to practice take-off and landings.
When you nail the above you have to learn how to navigate, fly approaches etc. There is no point in flying a combat flight sim if you can't find targets in the first place. Next step is to learn the weapon systems available. Once that is done you can start flying missions.
The DCS-series isn't intended for gamers - it is for armchair pilots. Most of them already have virtual flying experience. If ED would have to describe all of it, it would be a novel (which the gamers probably wouldn't read anyway). The DCS-series does have a steep learning curve and you have to read a lot and then practice, practice and practice. If you don't want to spend that time learning this probably isn't for you.
This isn't HAWX or Ace Combat. But there are plenty of Youtube-tutorials available. Furthermore, there are tons of resources in the ED forums. Also, have you read the documentation that comes with it?
You can get good at it. But it takes time. And it's very rewarding when you master it.
Assuming your not using "Game Avionics" in Options/Gameplay the symptoms sound like stuck key/Saitek Macro faults. I'd try the key functions without the joystick plugged in. Also be aware there are reports of a Saitek Profiler and Teamspeak 3 conflict (set TS3 Hotkey detection to keyboard and mouse or DirectInput to fix).