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The 21 in VR.
I know some people say it doesn't look good in VR, but I haven't had any problems. Some textures are dated. But not any worse than say F86, MiG15, F5 or Spitfire.
You can judge for yourself.
I fly in VR in this vidoe.
https://youtu.be/FrMcNgqsoI4
Thx. Im mostly concerned about things you cant see on vid. The main issue Ive heard about is cockpit scale, which is a bit off. Sadly tho thats an issue across most DCS modules, even the F-18/F-16 in comparision is a bit off.
But if theres nothing else besides scale, and maybe textures, then thats fine to me.
Tho im curious: What cockpit would you say feels closest in "size" to the Mig-21? Eg taking FC3/F16/F18 as an example.
I have no idea, I've never felt any cockpit be wrong in size, the only one I've felt, felt wrong was the BlackHawk helicopter mod. that felt huge.
Honestly thats a good sign, then its probably not too far off. Generally differences in scale dont feel that weird, as long as its not extreme.
Im pretty sure eg the F-15 is too big as well, but its just not that much of a massive difference. I think the F-14 is actually one of the very few planes scaled correctly.
I mainly noticed the significance of scale playing IL2. Those WW2 fighters are claustrophobic lol. Mig-21 should be kinda like that.
Sure, but I play the game for fun anyway.^^
Because I'd note that different aircraft have different default fields of view (check SnapViews.lua in your config directory), and those range from 90 on the high end to 50 on the low end, with "true neutral" being something like 60 FOV (judging from the bunch of aircraft with the same settings).
I can imagine in VR, one might not be playing around much with the zoom setting because of immersion or motion sickness, so you end up using the defaults most of the time.
You zoom quite a bit. Both outside the cockpit to find crap on the ground or in the air.
Or to see stuff in thr cockpit. It varies from plane to plane. I the F16 you mostly do it when looking at MFDs, in the F14 on the other hand you use it more,because of darker cockpit smaller instruments etc.
In normal gaming, a monitor fills maybe 50 degrees left to right of your vision, and ingame you blow it up to 90-110 because you need to see more. In sims you might go lower, but in DCS I like 90 degrees for spotting.
The cool thing in VR is, you dont really have a "blown up" field of view. Eg I have my Pico 4, it has a screen, but optical lenses distort the image to make it fill ~110 degrees field of my vision, in a vaguely round pattern. The game replicates your VR headsetsfield of view, so its always 110 for me.
Its kinda like having a giant, 4m wide wide and 2m high curved monitor directly in front of you. One that moves with your head.
Its not just immersion, but more palpable things: In VR, you really have a sense of scale. Its not just that the FoV is one-to-one, but combines with how your eyes also can judge distance.
The result is, that everything is just as big as it would be in real life, and you subscounsciously "know" if something is big or small, just like you would in reality.
Eg when I played IL2 first in VR, I was very surprised to find how claustrophobic those WW2 fighter cockpits are. Thats an impression you dont quite get on monitors.
But that also creates a new problem: DCS doesnt got standardized cockpit sizes, and eg the F-15 or Mig-21 cockpit were made bigger so they are easier to use on a 2D screen. Which was fine in non-VR, but feels slightly weird in VR.
Thats not a dealbreaker to me, however, as long as its not ridiculous.
Anyway, this is a long post, so I hope its interesting to read, but Im coming to the point: So you can use cockpits just like in reality, because the gauges in front of you are similar to real size (or bigger). In fact the cockpit layouts make more sense in VR than on monitors often!
But everything is a bit blurry; the issue is that you have a giant 4 meter wide screen on you, and even a native 4K resolution means pretty low pixel density. So realistic size, everything is about as big and usuable as in reality, but everything is also a bit blurry. Especially small text is a bit harder to read because of the pixel density. Colors can blend together sometimes.
Thats why its really important to get some input from people flying the thing in VR, to see if the blurriness is a problem. I almost never zoom in VR, and that works for most DCS cockpits ive seen. Zooming isnt really a horrible thing, but its just much more fun and natural if you dont have to do it.