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I myself am running a Thrustamster HOTAS Warthog with Saitek Combat flight pedals. Do realize that you will have a different "column" appear in the controls setup for each controller + keyboard recognized, and each is set up and saved separately. It is a litlle more involved than Falcon 4.0 for instance. You can also hand edit the .lua files also for each controller. Make backups!
Check your airspeed indicator, don't try over-G and so on.
These fighters don't use rudder much while turning normally (unless trying some acrobatic maneuvers). Roll aircraft with ailerons, then pull stick for elevators to make the turn. This way you have much more surface area perpendicular to direction you were traveling and is much more effective.
Rudder in these aircraft are for takeoffs and landings mostly.
I'm not sure I understand where you are mapping..
See under "axis commands" in controls for throttle to bind into analog input.
Those are different bindings from the "button press" bindings.
Which weapon and which aircraft? In some cases gun and weapon release are two different buttons, you may need proper lock for the missile to be launched and for some weapons you need to HOLD the weapon-release for a second or so (it's to prevent accidental launches).
Reading manual should help here also.
General DCS manuals: ..\SteamApps\common\DCSWorld\Doc\
Flaming Cliffs manuals: ..\SteamApps\common\DCSWorld\Mods\aircraft\Flaming Cliffs\Doc\
Thats even more ridiculous, In every plane (Ms Flightsimulator included) that i ever played this was possible but now i have to buy a rudder pedal or fly with my keyboard?????
try ace combatt series buddy
When you turn, don't just go full aft stick. Your AoA will be too high and you'll stall if you keep going. Try to gently pull and release when you reach the turning limit. Also, this limit depends on your speed. The F-15C, for example, has a corner speed (the speed at which you can pull as hard as you can) of about 450 mph. If you're below or above, you won't be able to pull that hard.
Try it yourself and get the hang of each aircraft.
You don't even need to do anything outside of DCS. Just make sure you take the time to rebind every button and axis to your liking, and everything will be more enjoyable.
What do you mean?
If you step into actual aircraft you don't fly it with just the stick, there's throttle, rudder pedals and pedals have toe-brakes. You can simulate with keypresses and such but it's not same as real thing.
MS Flightsimulator is rather bad, it doesn't simulate ground effect properly, for example.
Edit: also things like flatspin and over-G situations are simply not simulated in FSX so they have not effect in flight.
DCS however does simulate those, especially on F-15C and Su-27 flight model upgrade is coming this month.
Well this is a simulation, not a game. Im not being smug or anything, thats just a fact. You can't expect to just jump in without a thought and kill everything or fly around like an ace without putting in a little effort.
also you can fly this game with a joystick, you dont need rudder pedals, a twist joystick is fine.
Oh, btw, why does DCS go to the desktop and back everytime a mission ends or when you go to the main menu? No game I have does this. Very anoying.
One where you "twist" the handle of joystick clockwise/counterclockwise for additional axis.
Currently DCS has more than one binary and launcher switches that when starting actual simulation. DCS 2.0.0 is expected to combine those into same binary so that does not have occur anymore.
This uses roll (ailerons) and pitch (elevators). Yaw (rudder) is not really used here.
http://youtu.be/xO-Ooui72FA?t=2m50s