DCS World Steam Edition

DCS World Steam Edition

AI respawn
anyone know how to make the AI respawn without the whole trigger copy/cloning... just a simple setting or formula would help
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the only way is via scripts, people have created libraries that can respawn a unit by using a function thats triggered by well... whatever they want, be it a condition or a set amount of time.

what you're asking for is something that can't be done outside of the SSE.

you can use a script like this to add this functions to your mission: http://forums.eagle.ru/showthread.php?t=116968
how do I add scripts to my mission is it via the mission folder or the game folder?
mission editor, the simulator scripting engine (SSE) allows for lots of things that can't be done using the GUI.

this is advanced stuff compared to just making some triggers with conditions, for each script you would have to read the instructions as to how to make use of the script in question.
so the scripts are copy and paste into the init. or is it the acutal script file?
best to read instructions.

but generally you can use that init box, or a trigger, like once -> do script file

the important thing to know is if your using a function thats from one of the scripts that the script must be loaded prior to trying to use the function. hope this helps.
sorry just now realizing what your asking, you place the script file in the box not the contents of the script.

if you wish to copy the script contents you can use a trigger - once > do script instead.
in what box lol?? in game or in the actual game and missions folder?
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投稿日: 2014年11月1日 9時46分
投稿数: 7