Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is that NVMe SSD?
The stuttering issue happens when the game reads map texture files from the disk. These files are in .zip format and take a long time to load
https://youtu.be/sFz8HRk4WfI
landTexturesSummer.zip
ausasus.surface5
Check the FPS counter in this video. When I set high FPS it forces to unpark cores and kills all stutters. The second way to get rid of this is to disable core parking.
https://youtu.be/scy6EwLGrYU
I didn't have this problem before switching to win11, it's current.
access to terrain files from my disk that take about 78ms
I am testing in the Caucasus and as I mentioned before the allocated memory is correct.
I lowered the graphics to the minimum and the same thing keeps happening. It is when accessing those terrain files that it takes time.
Airy: I have a problem
Everybody else: Here is a solution
Airy: Nah.
lol