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Wouldn't really be all that worthwhile. Everything in DCS World is set up to work well in a flight simulation context but it wouldn't hold up very well from a first person shooter perspective.
To put it another way. There is a reason why ARMA's maps are so very tiny when you try to fly jets on them. The maps are significantly higher detail and the objects that populate the map are also very high detail. They need to be because the player is primarily going to be at ground level. In DCS, it is the opposite. The maps are much, much larger (so that you can actually make worthwhile air missions) but that size requires a lower level of overall detail.
If you want a sample of how DCS would work for ground combat, take a look at the Combined Arms module. I suspect it won't take long for you to see why they haven't pushed too hard in that direction. It just isn't worth it to try and compete with dedicated first person shooters. DCS is a great flight sim but with that comes compromises that prevent it from excelling at other things.
Fps would be even worse.
You want the realism of a 9L and CAS as well as logi but it's going to be a terrible experience for ground groups to because of a lot of down time.
Like invade and annex in Arma. Troop transport is amazing but the scale is down to not have packs waiting 20-30 mins of travel time.
So once the tech gets here they're still going to have to find a practical way of getting infantry into the fight without waiting forever.
One idea would be you can transport AI to a fob as a pack and then a human player could take their place when they hit role selection. If a pilot doesn't bring the AI there then they can't assume that role.
It's just a matter of time before it happens. Very much looking forward to it.
If they divide their resources go on ground combat simulations. They are head on collision with other companies' and stuff, their flight sim depart can also suffer from bad finance. And they are very likely unable to survive.
The same reason why other much bigger and richer companies didn't directly jump into combat flight simulator market. It's not their expertise, it take years or decades to accumulate knowledge and experience in certain market, those markets were niche and small, the products that direct compete other successful companies in the field is very risky.
Those companies may expand, or completely cease to exist because of bad business decisions.
So there is no taking over the whole market to begin with. Everyone want to take over the market.
Dovetail has ambition to expand their business from "train sim" to "transport sim products", they made a okish Flight sim but flopped horribly . it's just not good enough, not sure if they can break even.
bohemia also experimented some flight sim-ish products and simcade shooter games. but guess what. They are sht.
ED also want that juicy big vehicle battle field genre like gajin had. ED announced MAC then it became dead silence. Reality usually colder than you expected.