DCS World Steam Edition

DCS World Steam Edition

Hashkov Jun 18, 2023 @ 10:56am
Lets take over the whole market and add a first person shooter aspect!?
Just a thought.
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Showing 1-10 of 10 comments
Troll Norris Jun 18, 2023 @ 10:59am 
This is DCS:World steam community hub. It is about combat flight simulator DCS:World. Not about first person shooters.
startrekmike Jun 18, 2023 @ 11:07am 
Originally posted by deansenault:
Just a thought.

Wouldn't really be all that worthwhile. Everything in DCS World is set up to work well in a flight simulation context but it wouldn't hold up very well from a first person shooter perspective.

To put it another way. There is a reason why ARMA's maps are so very tiny when you try to fly jets on them. The maps are significantly higher detail and the objects that populate the map are also very high detail. They need to be because the player is primarily going to be at ground level. In DCS, it is the opposite. The maps are much, much larger (so that you can actually make worthwhile air missions) but that size requires a lower level of overall detail.

If you want a sample of how DCS would work for ground combat, take a look at the Combined Arms module. I suspect it won't take long for you to see why they haven't pushed too hard in that direction. It just isn't worth it to try and compete with dedicated first person shooters. DCS is a great flight sim but with that comes compromises that prevent it from excelling at other things.
Troll Norris Jun 18, 2023 @ 11:11am 
Yes, good point. You can use "first person" mode in CA, Still the CA is more about tactics than driving, but that's not the point. The point is, as the Startrekmike wrote, DCS:World is about flying and everything is accomodated to that.
Paradox1126 Jun 18, 2023 @ 11:27am 
Just wait another 20 years
XIII Jun 18, 2023 @ 12:04pm 
Take a look at Combined Arms and look how well its positioned to displace WT and WoT.

Fps would be even worse.
geistXIII Jun 18, 2023 @ 6:07pm 
I think you would need a new engine, completely made from scratch without any spaghetti code and the like. And even then, the hardware to run that probably doesn't even exist yet.
Undead Rufus Jun 18, 2023 @ 6:33pm 
As amazing as that would be, I doubt it's possible on the DCS engine. Even if it is, making good FPS mechanics is an art unto itself. As it is, Combined Arms is undercooked garbage, and any foray into infantry combat probably would be more of the same, while taking resources away from more worthwhile projects.
Paradox1126 Jun 18, 2023 @ 7:13pm 
So here's the thing. There will be a point to where the tech will be able to provide a seamless experience with full scope and scale. The issue isn't on the flying mechanics but the infantry.

You want the realism of a 9L and CAS as well as logi but it's going to be a terrible experience for ground groups to because of a lot of down time.

Like invade and annex in Arma. Troop transport is amazing but the scale is down to not have packs waiting 20-30 mins of travel time.

So once the tech gets here they're still going to have to find a practical way of getting infantry into the fight without waiting forever.

One idea would be you can transport AI to a fob as a pack and then a human player could take their place when they hit role selection. If a pilot doesn't bring the AI there then they can't assume that role.

It's just a matter of time before it happens. Very much looking forward to it.
Insônia Jun 18, 2023 @ 9:05pm 
ED is much smaller company. They are only good at what they are doing right now. Everything else is experimenting. No success can be guaranteed.
If they divide their resources go on ground combat simulations. They are head on collision with other companies' and stuff, their flight sim depart can also suffer from bad finance. And they are very likely unable to survive.

The same reason why other much bigger and richer companies didn't directly jump into combat flight simulator market. It's not their expertise, it take years or decades to accumulate knowledge and experience in certain market, those markets were niche and small, the products that direct compete other successful companies in the field is very risky.

Those companies may expand, or completely cease to exist because of bad business decisions.
So there is no taking over the whole market to begin with. Everyone want to take over the market.

Dovetail has ambition to expand their business from "train sim" to "transport sim products", they made a okish Flight sim but flopped horribly . it's just not good enough, not sure if they can break even.

bohemia also experimented some flight sim-ish products and simcade shooter games. but guess what. They are sht.

ED also want that juicy big vehicle battle field genre like gajin had. ED announced MAC then it became dead silence. Reality usually colder than you expected.
Last edited by Insônia; Jun 18, 2023 @ 10:39pm
Sleepysteve Jun 18, 2023 @ 9:40pm 
Arma 3 fits this niche fairly well.
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Date Posted: Jun 18, 2023 @ 10:56am
Posts: 10