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yes 2 aircraft come with the game and no, you don't need to buy more....yet.
before you do, try out one of the many free aircraft like the macci, there are some really good ones you don't need to pay for to see if the game suits you.
1.) Su-25T. This is what we in the community would typically call a "FC3 style" module or even "low fidelity" in that it has a full flight model but it has no clickable cockpit and its systems are simplified. This isn't to say that some will not still have a lot of fun with it but it is a much more "old school" style sim where systems fidelity isn't really a huge priority.
2.) TF-51D. Unlike the Su-25T, the TF-51D is a fully fidelity module and as such, it has a fully clickable cockpit and fully simulated systems (hydraulic, fuel, electrical, etc). The big catch is that this version of the Mustang is not armed. It is essentially modeling the Mustangs you might see at airshows now where the guns don't work, the gunsight has been removed, and the rear tank has been replaced with a jump seat.
Both are a decent introductory experience though I will admit that I don't really agree with anyone that tries to sell them as a good way to experience DCS's full potential. You can certainly use those two modules to see if DCS is right for you but keep in mind that many of the other modules offer experiences that the two free aircraft simply can't give you.
At this point, you might be asking "so this is some kind of pay to win thing?". It isn't. SInce DCS isn't really a PvP multiplayer focused title by design (despite what some try to turn it into), the various paid modules are perhaps more accurately seen as their own standalone simulation experiences that all fit into DCS World's basic framework. The idea isn't to buy everything, it is to pick specific aircraft that interest you and put a lot of time into learning and mastering their various roles and procedures. There really isn't a "best" aircraft to buy but instead the right aircraft for a given set of mission types.
Beyond all that, there are other considerations that you may or may not be aware of. First among them is that using the steam version isn't exactly ideal and will make some things either harder or even (in some cases) outright not possible. The biggest distinction is that if you go with the standalone version (from Eagle Dynamics's site), you will have the option to sorta "demo" every module for something like 14 days each. It is a great way to really explore various modules without having to buy them all.
The second big distinction is the "miles system". If you buy a module on ED's storefront, you get points that can go towards future purchases. It is a pretty versatile system that does certainly take the edge off the cost in the long-term.
Another consideration that you should think about is your system. As is usually the case with the more high-end simulations, DCS is VERY demanding and in order to get decent performance at decent settings, you are looking at needing a system that is perhaps beyond what a normal game would require. It isn't unreasonable to say that a CPU with good single core performance, 32 gigs of RAM, at least a GTX 1070 (and even that is now the minimum), and a SSD are all but required. It is possible to run DCS on less powerful systems but you will start running into performance issues that could seriously interfere with your enjoyment (some have vastly different thresholds than others in this regard).
The next consideration is peripherals. In the same way that higher end driving sims require racing wheels and pedals, DCS requires at least a basic joystick (and even that will be a compromised experience). If you are seriously considering getting into DCS, it isn't unwise to expect to get at least a HOTAS, some kind of IR head tracking, and even (in some cases) rudder pedals as you go along. The deeper you get into DCS as a hobby, the more you peripherals you will buy to get functionality you desire.
To be clear, this isn't stuff you should buy right away but I wouldn't be lying if I pretended that better peripherals are not important.
One final consideration. Like a lot of more involved hobbies, DCS becomes more enjoyable and more interesting as you put more effort into really exploring it and embracing the learning process. Those that fight against the learning process and constantly try to find shortcuts will waste a lot of time and not have as much fun in the process. As is the case with pretty much everything, it is easier to just put the handful of hours required to learn a procedure right the first time as opposed to spending weeks, months, or even years trying to find shortcuts around that learning process. Those that will just tell you "go watch Youtube tutorials" or "go ask around on multiplayer servers" are being dismissive. DCS really comes into its own when you embrace the learning process, open up the manuals and Chuck's guides and dig in. Don't let anyone convince you otherwise just because they never did it themselves.
Hopefully this helps. It isn't unreasonable to say that DCS is a hobby in itself. I have been playing for about a decade now and I would by lying if I said I haven't invested a lot into it as the years have gone by. I have no regrets though.
IF your wanting to try more modules similar to the freebies, just get Flaming Cliffs 3. Similar module style and you get a few planes for a decent price. Then just wait on sales for the HF modules.
No TM Cougar MFD panels? Looks like your not done yet....lol.
So far one of the best devices Ive bought for flight and space sims was a stream deck.Its nice to have labeled buttons for individual modules.
How many TM panels can you add, more than 2? And why the stream deck instead of the TM panel?
I've been looking at the TM panels for a couple days but now you have me looking at the stream deck instead. This hobby is gonna get expensive quick.
Honestly I have 2 MFD with 7" LCD's as viewports and the 32 button stream deck. The MFD's are nice especially with the LCD's on modules that have them in game, ex: F18,F16..
The streamdeck just adds basically tons of button boxes.
Im not good as describing it, best to watch youtube vids for the stream deck.
Stream deck is like having as many button boxes as you want in one and being able to nicely label each and every button.
As far as how many panels you can add, Ive seen some adding 4, I just use the 2
I also use a 36 button, button box I made.
Only MFD button panels I know of is the TM Cougar MFD's. As for the LCD I just used a 7" 800x600 and its almost perfect, maybe a half inch over hang but so much easier for me frying the F18 since DCS will automatically bind the MFD's to the actual modules function, well except modules like the F14, I just use StreamDeck for those.
My setup and just a small glimpse at what the streamdeck can do.
[img]https://i.imgur.com/6PtAI3t.jpg[/img]
[img]https://i.imgur.com/8BiRlHh.jpg[/img]
Greedy piece's of ♥♥♥♥... oh well ... I already know Greed will be there downfall.
How bout making a game next where even if you buy the aircraft, you also have to buy the ammo... oh and fuel.... wouldn't surprise me... they're out for money not pleasing people.
No joke about $$$$$ spent. In the last 2 months Ive built a new PC minus a GPU, figured my 1080 would do fine until demand and prices calm down....nope my 1080 took a dump end of last month. I got lucky tho,15 days left before my EVGA warranty was out.
Good 'ol EVGA sent me a new 2070 Ultra. Still holding back $$ with hopes my EVGA que comes up soon for at least a 3080.
Bad thing is, the new PC was cheaper than all the peripherals I bought along with it...lol.
Wanted to get more serious and back into flight sims, its an expensive hobby these days. I said screw it and treated myself, VKB stick,Warthog throttle,TM MFD's,HOTAS mounts, 32 button streamdeck and a couple DCS modules.
Well I doubt "greed" will be their downfall. DCS been making modules since at least around 2009ish. They have only grown though the years. Its the only sim out there even close to anything really good.
Dont think of DCS as the game, each module is its own game. The free modules you get arent a good representation of the more expensive modules in terms of complexity or detail. I have around 70 hours just in the hornet and I still dont know all systems efficiently. If you really spend the time to learn each one and get good with them I can see 100's of hours per HF module.
As long as ED can keep the base simulator engine on an acceptable level, there will be people interested. Both in new modules and in updates to the existing ones, even if they cost some $$.
Personally I see the reason why I paid the money for the modules in DCS when I look at MSFS F-14. As a DCS Tomcat junkie I cry after seeing videos of it. Sometimes I feel like FSX modding community would've done a better work. Not the case with Heatblur modules... They're really immersive and realistic, down to every detail. Same applies to everything in DCS, because of the great quality policy of ED.
So, as long as stuff is kept top notch, there will be people willing to buy it with these prices. Currently they're not being too greedy.