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How do I do that? I've been watching few YouTube guide on mission editor and it's just didn't mention especially for strategic bomber on launching cruise missile.
Problem with DCS, it likes to change my selected aircraft to another aircraft just because I changed the sortie from Ground Attack to CAP. Not sure why can't they just dim certain sortie it if my selected aircraft is F-15E or Su-34.
I'm still trying to figure out how to get the Tu-160 to launch cruise missile and make the attack aircraft to stop jettison air to ground ordnance whenever being shot at. Also still can't make attack aircraft that could dogfight to go air to air with default option that can't give it CAP sortie.
I managed to get the Su-34 and F-15E to fly like fighter going BVR and dogfight chasing other fighters.
As for bombers, carpet bombing works fine on B-52 but awful on Tu-22M where 4x Backfires with full load of external FAB-250 & FAB-500 circled around before 1 or 2 bomber dropped just 2-4 FAB-250 despite the waypoint being nicely aligned to bomb 1 stretch of aircraft parked on tarmac. The bombs weren't dropped on the column of parked aircraft but they bombed my wingmen parked at another lot on the other side then resuming circling again then 1 or 2 would drop 2-3 bombs at the supposed tarmac taking out just 2-4 aircraft flying like they are attack aircraft rather than bomber.
The Tu-160 and Tu-95 just refused to launch their air launched cruise missile at all. I have set pinpoint target and they just flew past until aircraft on the ground on cold start could take sweet time to take off and shoot them down. The problem is mainly with the Russian bombers.
In my experience, Triggered Actions work better than Advanced Waypoint Actions, but that might just be me.
Worked for me with Russian bombers.
https://steamcommunity.com/sharedfiles/filedetails/?id=2955947618
https://steamcommunity.com/sharedfiles/filedetails/?id=2955948039
DCS could have made it easy like Jane's Fighters Anthology Custom Mission Creator where we can set attributes on what to attack and what not with or without waypoint. I love Jane's Fighters Anthology custom mission where the aircraft would finish off everything until they ran out of missiles and guns before bugging out.
Thanks for the info. I'll split them up. Going to try now.
I split the Tu-22M into 4 separate individual bomber with waypoint 1 perform task carpet bombing placed the target on northern tarmac with row of aircraft. ROE set to weapons free for all aircraft and waypoints. Only 1 Tu-22M dropped a single bomb then they just flew past banking right then made a U-Turn just to drop bombs at me & my wingmen parked at opposite row of tarmac. Then they just keep circling around not dropping bomb on the designated tarmac until the fighters that they are supposed to bomb took off and shot the Tu-22M down. Tu-160 just refused to launch cruise missile after I set attack map point target for it.
Where do I look for Triggered Actions?
create waypoint for the flight at the ingress point where you want to start the attack from.
add an exit waypoint past the target
add an reaction to threat = no reaction waypoint option or the AI will likely decide the attack is too risky.
use the advanced waypoint options box to add bombing actions to the ingress waypoint.
so for 4 aircraft, use 4 bombing actions
put each bombing action triangle on the target to be attacked
edit each stacked action command to manually select the ordnance type, and manually select use all ordnance for QTY, must select group attack checkbox for each bomb action
This should give you a basic group attack, remember the more complicated you make it, the more likely the AI will do something else.
The key is that each target must have its own bomb action. If you ask the AI to make up its own mind to attack, it will likely do something you don't want.
You can set more targets than aircraft, then have each attack set to use a portion of the ordnance, and the group will circle around and make multiple passes.
Any idea why DCS made it so difficult for the bombers to launch long range ALCM or drop bombs? I just plotted nice fancy waypoint for a single bomber to perform carpet bombing, it would fly past then make a U turn only to drop few bombs rather than more than 6 or dozen. Russian bombers especially having the worst problem. USAF B-1B if it has JSOW, it would use them from far, no issue. I'll try your method this time.
Thanks for the advice. I'll skip the bomber and stick to fighters and attack aircraft in plotting custom mission. Doesn't worth spending too much time figuring out how to get the bombers to work. Only set them as high asset value target to be escorted or intercepted.