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Example the AC10 has over 250 different switchs and over 20 interal sub systems with control via said switchs. Only one joystick tried to replicate it (looks like the AC 10 HOTAS) and it is still a far-cry from the amount needed to properly use it.
Take my KA-50 as a great example i make use of the X52 and it barely has enough buttons and toggle switches just for that helicopter. The AC-10 i require another hat-switch as i do not have enough for all of em.
the reason joypads are so big (madcatz, sony, microsoft, logitech, rock-candy) these sell because fighting games, driving, adventure, fps (for those who use controllers)
That could work. Its the damn chinese hat-switch its needed for just about everything urgh (damn American companies over complicating their aircraft). Its the DMS and TMS switch they are easy to bind, its when you need the damned China and the pinky together does life become a pain.
the russian KA-50 is a dream, to basically do what the AC-10 should be able to do is simple in the KA-50. See target line up with target, turn on automatic ground tracking, automatic targeting, engage laser, uncage skhval and sight target lock target master arm on weapon select place crosshair on target and fire.
for the AC-10 without the perfect controls it becomes impossible to select the right screen to the TGP and ensure it stays SOI all the while preprogramming (such a dumb design feature) of the maverick missles while trying to navigate two switches to latch the target. Finally presuming you've not screwed up the program you can then activate the laser pod and finally launch the maverick.
American Aircraft are just way to complicated and im not sure why.
The Warthog is great since you can customize it with extenders and custom made grips etc to make it act and feel like you want. When I was searching for a stick the most important factors were sensor quality and overall build quality and back then only one met these requirements - The Warthog. If I was to look for a stick today I would also consider the VKB Black Mamba: https://flightsimcontrols.com/store/joysticks/vkb-fat-black-mamba-for-non-eu/
In my opinion both Saitek and Logitech are good entry level sticks for beginners but I really don't think they are good enough in the long run. At least the ones I have owned over the years wasn't.
Flight sim gear is one of those things were you get what you pay for in terms of quality. As mentioned above the market is small so the producers really need to charge a decent amount of money to get some revenue. I don't find that to be a problem really.
Also toe-brakes of pedals are useful when aircraft needs differential braking (WW2 warbirds, for example, need it while taxiing).
I seriously urge you to reconsider what you are advising to newcomers, people accustomed to flightsims have already formed their own opinions..
That's probably the worst, cheap imitation of rudder pedals I can think of. Why not just move the mouse left and right for rudder at that point?
Well, it's better to read this than to be blind.
Not a precise stick (any of theirs) at all and not as smooth as my last stick which was a MS Precision Pro from mid 90's. That was THE stick to have back in the day. Very smooth and hardly any input needed with just the right amount of resistence not to make it sloppy.
Saitek is ♥♥♥♥ and they all have that spring loaded resistence under the stick. Even their top of the line range. If they figured out a way how to make the bezel underneath smoother and less prone to stuttering upon input then they have a decent product.
I've seen good feedback on Komodo Simulations controls on forums:
http://www.komodosimulations.co.uk
It is also one place to consider depending on your budget.
For rudder pedals the MFG Crosswind and Slaw Device are valued among the highest these days.
http://mfg.simundza.com/products
Cyclic controls for choppers only. Shame. Looks good though
Twist rudder or not, that is kinda matter of taste and muscle memory. If you want to fly helos with twist grip, try to remove the autocentering spring from it, while looking for a way to create some small but even/consistent friction on the twist. That should make it much easier on the hand.
Good Force-feedback is something I do miss these days though. MSSidewinder2 was the gold standard in that regard, with surprisingly good build quality - well maintained it could last a decade. Maybe that's the reason why they are not making them like this anymore.