DCS World Steam Edition

DCS World Steam Edition

SRS vs new in game comms.
hello there

I didn't want to piggyback and derail the other SRS thread, so here goes.

is SRS still a "big" thing?

one aspect of MP which has always put me off is installing third party apps individual to the server.

I assumed that in game comms had a huge overhaul in recent times and now that was the thing to use.

or have I got that utterly wrong?

Are most servers still using SRS?

rgds

LoK
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Showing 1-10 of 10 comments
Maki Nishikino Jul 23, 2024 @ 2:50pm 
The servers I play on still use it.
Last edited by Maki Nishikino; Jul 23, 2024 @ 2:50pm
Originally posted by Maki Nishikino:
The servers I play on still use it.
tyvm. Got any idea why they don't use in game comms? eg sticking with the established norm or in game comms not good/not enough channels etc?
Maki Nishikino Jul 23, 2024 @ 3:12pm 
Originally posted by -OrLoK- Слава Україн:
Originally posted by Maki Nishikino:
The servers I play on still use it.
tyvm. Got any idea why they don't use in game comms? eg sticking with the established norm or in game comms not good/not enough channels etc?

Change is hard I guess. Been using SRS for so long.
thanks!

I was just curious. Watched a Vid or two and it seems SRS is a bit more indepth than in game comms to a degree.

more stuff to learn!
Last edited by -OrLoK- Слава Україн; Jul 23, 2024 @ 3:24pm
Xupicor Jul 25, 2024 @ 3:41am 
There's also the issue of SRS... Just working. Well, "just working" far more reliably than the ingame comms. There was a time we couldn't get a single session without somebody having problems with ingame voip, like some people would hear a person while others couldn't.

I greatly appreciate SRS and it's still better in more than one way than voip, but voip also has good features and I wish they would add headless mode (a way to connect to radios without being ingame) and fixed the reliability issues. There were also problems with stuttering or fps if there was too many players using it at the same time, but that was fixed a long time ago, IIRC.

Plenty of people would prefer to move to voip but stay on SRS for one reason or another.
Originally posted by Xupicor:
There's also the issue of SRS... Just working. Well, "just working" far more reliably than the ingame comms. There was a time we couldn't get a single session without somebody having problems with ingame voip, like some people would hear a person while others couldn't.

I greatly appreciate SRS and it's still better in more than one way than voip, but voip also has good features and I wish they would add headless mode (a way to connect to radios without being ingame) and fixed the reliability issues. There were also problems with stuttering or fps if there was too many players using it at the same time, but that was fixed a long time ago, IIRC.

Plenty of people would prefer to move to voip but stay on SRS for one reason or another.
this is exactly what I was after. tyvm!
Jel Jul 29, 2024 @ 2:03am 
My personal reason NOT to use ingame comms atm is that you need extra key bindings to use it.
SRS works well with the same buttons you use ingame to call your AI comms menu - that simply saves some buttons on your HOTAS :)
Originally posted by Jel:
My personal reason NOT to use ingame comms atm is that you need extra key bindings to use it.
SRS works well with the same buttons you use ingame to call your AI comms menu - that simply saves some buttons on your HOTAS :)
ooh, I didn't know that, I thought it would need more binds.

that's good news indeed!
bignewy  [developer] Jul 29, 2024 @ 3:07am 
We are looking at the keybinds and will feedback to the team.

We also have more features coming in the future that we will discuss in future news.

thank you
excellent news.
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Date Posted: Jul 23, 2024 @ 2:44pm
Posts: 10