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It's less fat than the MI8 so you you don't have to struggle with the weight.
And it's analogue. Just your controls and the rotors.
Can work as a gunship. Is very fun to insert troops under fire.
It's fun to fly and fight with. Comes with a single player campaign.
Operates as both transport and gunship.
You can't really go wrong with it.
Good first chopper, you'll want more once you have a taste.
Transport - mi-8 or UH-1, mi-8 is a bit hefty but can still be thrown around and packs a hefty punch.
Huey has the simplest avionics, but takes a bit of effort to keep stable and fly
Gazelle has more complicated avionics than the Huey, but is probably the easiest helicopter to keep stable and fly. In particular, it's very disciplined when trimmed, so much so that people complain it may not be realistic (I cannot say shrugs). [edit flight model was revised since I posted this, and now it's a bit tougher to fly, but still comfy IMO]
Ka-50 has the most modern avionics short of the Apache, and many of its systems are quite deep, but it's also not the kind of complexity where you're likely to mess something up. Learning it is more like learning new features to help you. It's has a slightly quirky trim system compared to the others, but is easy to fly.
Mi-8 has somewhat primitive avionics, but the kind of primitive that involves dozens of switches that can be accidentally put into contradictory states and render systems non-functional. It is easy to crash, but I'd say a little more pleasant to fly than the Huey (needs less manual effort).
Mi-24 is has more systems to juggle than the Mi-8, but is a little less prone to be thrown into non-functioning states. I'd say it's a little easier to fly than the Mi-8, but mostly because I keep it in motion and fly it like an air plane, since it has fewer reasons to want to hover.
AH64 I don't find easy to fly. It's definitely fun to fight with. But it's complex in terms of modern avionics and a bit unruly to fly.
It is like driving old car - without power steering, ABS, AEB, ESP, ASR, TCS, Cruise control, e.t.c....
Direct inputs. Basic. Agile. Powerful armament.
Ka-50 second.
In reference to the F-86 that OP mentioned. It's not "easy" to learn. There are a lot of analog switches that you need to memorize as well as the countermeasures. Is not a demanding module for folks that are used to DCS, but let's not kid ourselves it is not "easy" when the benchmark is the F-86.
Compared to KA-50 or Apache, you get way less value out of your money if you get the huey. Both the KA-50 and Apache have an unfiltered Flight Mode Option which makes the Flight Behavior comperable to the huey
I've always said it was the worst chopper. Nostalgia does weird things to people. I just think it has the worst gameplay of them all but for what he was looking for I reluctantly suggested it.
I mean, maybe in the sense that the AH-64 avionics are a "skill check" against the player's capacity for adaptability and learning. But the AH-64 avionics are pretty idiosyncratic compared to both the USAF and USN avionics paradigms used in other aircraft. The FCR is highly automated in a way that none of the aircraft do it. The TADS doesn't behave like the TPODs we have do (linear motion compensation being one huge deviation). The moving map and navigation system is very different from the aircraft, with the route system and complex waypoint types/map symbols (maybe the A-10C gets closer, with mission versus flight plan WPs, but still feels far off). And while the co-pilot controls have some similarity to the F-15E WSO, it also has a second, completely separate pair of controls for the TADS. Because, you know, four arms are better than two.
Not saying the AH-64 is bad. But I don't want people to get the impression it gives transferable experience.