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Brunner is 1300, Rhino is 900. Hardly twice the price. But yes Rhino is better from what I've gathered, mostly it's more powerful.
I'm quite happy with my brunner, sure it could be more powerful but it works fine.
DCS generally has terrible FFB, the exception being the F14.
Some have basic trim effects, warbirds have some FFB simulation but not great.
You dive down at 550mph in a p51 in dcs, it not a lot of force on the stick.
You do the same in Il2, you'll really have to fight that stick even with brunner not to hit the ground. You'll need to pull hard.
I hope the F4 also gets good FFB like the F14.
Of course any FFB work equally well when it comes to helicopters and force trim.
Second hand, so you're running a risk, but if you know how to do basic repairs you can get a functional FFB stick for a couple hundred or less.
Anyway, with the Rhino you also get TelemFFB, a program which adds (user configurable) telemetry based ffb effects in DCS, IL-2 and MSFS. I thought Brunner had some software solution similar to that as well. So you can have a very decent FFB experience even with a module that doesn't have any built in effects.
I can tell you with the Rhino if you dive in a warbird at a high speed you're gonna fight that stick plenty to pull up. I never play without TelemFFB on though, so not sure about native ffb effects.
They have 2, the CLS-E which has a peak force of 2.5nm (though they are saying 4.2 now on their store page, which is better but still not great). That has always been in the 1k range as far as I know. They also have the CLS-P which has a peak force of 50nm (enough to be usable) which is something like 10 grand before addons, which might be what you're thinking of.
DCS just has terrible FFB support as it's up to each module. And most don't bother.
Only F14 is what I would call full FFB support in DCS.
Yes you can customise to some degree but then you need to use the brunner specific software that means the brunner doesn't work with other flight sims. But. A year ago they added the ability for brunner to use directX driver
Which means it works out of the box with almost all flight sims.
Flying Cliffs over Dover blitz or IL2 in warbirds give you completely different feel to DCS warbirds. The FFB in clod will make it very hard to move planes under certain circumstances. Which add to the immersion or realism. In DCS I can always move my warbirds were I want.
In DCS you get only 3 FFB effects in warbirds.
Trim, force under the control surfaces, and stall. The stick doesn't tightened up during high speed(very little if any) it doesn't (fight you) I fly mostly DCS, so when I i jump in clod I'm surprised buy how much the stick flights me in a dogfight.
Force sensing?? Force feedback...
Oh gosh, I don't even know any more haha. And yeh £800 errr I t
Force sensing is really cool for the F16, but as of now only one aircraft that uses it in real life exists in DCS and that's the F16.
Aircraft like F22 and Rafale uses it and I think F35 too, maybe the gripen?
But none of those are in DCS. One can hope Rafal and Gripen. But F22 and F35 never.
The Gripen uses a center moving stick. The F-35 uses a side stick but it is a moving stick as they allow better control (though I am not sure if a side one does, due to the limited range of motion. I guess it must because they chose to do it, but if you watch in cockpit footage they basically punch themselves in the leg repeatedly) with stick throw limited by flight regime it also has force sensing too which feeds in to the flight controls (but all 4th gen fighters have this as well).
Are there any real cockpit footage from the F35? As far as I know there aren't even any real pictures of the cockpit of the F35, just speculations and possibly fake pictures. Which is why thr VSN F35 mod still just has the 15C cockpit.
I've seen the gripen has a center stick. But it doesn't seem like it had much ability to move based on how it sits. Looks like a basic gaming joystick with no extendeder on it.
There's cockpit images out there, no idea if they're real or not, but there's also back facing videos of demonstration and airshow flights that seem real, which combined look in line with lockheed's statements of it being an active stick.
Also most 3rd 4th and 5th gen aircraft have small stick throw. The only reason warbirds had large is for leverage. Home joystick extensions actually give you more travel than you would really have. Look up how much movement the F18 has for example. I'd link it to you but search engines now are pure ♥♥♥♥♥♥♥ and giving me nothing but DCS results.
They effectively give you 8 more options for each button.
Every button on your joystick or throttle or button box or whatever can have 9 different functions by using with one of the eight modifiers and of course the one without modifiers. For instance I hold right control while I push up on hat 2 to open the fuel ♥♥♥♥.
I use a target script on my Tm Hotas Warthog throttle so my switches have off and on functions and I just set up the joystick separately in game using the modifiers.
The TM throttle has been flawless for over 10 years I think. I am on my third TM Joystick.
They all disconnect in the dry winter high static electricity air that is six months of my life.
Axis for both the throttle and the joystick are setup in game.
I only slow down the Axis for roll for the first half of movement. No other adjustments.
I put a 3 inch extension on my warthog stick and it seems perfect for the war birds which is all I fly anymore.
For the aircrafts with the advanced systems modeling I am always trying to set all controls as close as their real position is.