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If you have any pro lems llease share your system specs and the issue so i can look for some more tweeks
My specs: 4070ti/5600X/32GB/Win10 NVME SSD/Quest 3/Quest link (cable). A few things. Forest visibility is very low at 41%. I usually keep it at about 85% as I like flying low with the helicopters. I'm not really sure how much impact it has though. Why is your gamma so low? Is that a PICO thing?
I also like to keep the visibility up to at least high, but again, I'm not sure how big an impact it's having. I had clouds at Ultra, but put them back to High as it was noticeably smoother. Also you have Terrain Object Shadows off, which is just tree shadows, no? Is it a big impact?
I adjusted the external FOV slider in-game and didn't see any difference. Is that just when looking at external (F2, F3) views or something? Also fullscreen checked. I've read checked, not checked...does it make a difference?
Does anyone know if having Hardware GPU Scheduling (HAGS) on has an impact in DCS?
The reason the forrest visibility is low because this renders less threes at distance also kmow normaly as (culling distance) so this will improve preformance
But this is a part i am still running some tests with to see how mutch it decreases FPS so this may change
But if you like to fly over you can set it higher
Also if you mean the gamma in the video that that is not low that is way to high this is something im still working on to get perfect
But im using a combination of pico his brightness setting together with Virtual desktop his gamma and ingame
(NOT FINAL)
The visibility is kind of the same as the threes only this one is more focust on the overall distance rendering
Were culling distance is bast on assest (trees/buildings and more)
Why the have there own sliders
The train shadows yes this is shadows that are casted on the train from other objects but im not 100% sure yet what falls under this in DCS because some things that shut not cast shadows with this off still do
This is one of the problems i talked about
But also why i need to do more testing on this befor i can be 100% sure
The FOV yea you can turn that all the way off (in VR) but sadly it can only go to 20% but this is where config files com in and im not there yet
But in short this had 0 effect in VR
This is made for flat screen
So turning it down can improve FPS because your desktop is not render un needed resources
The fullscreen no this makes 0 differends (in DCS) because no matter what it will always make it a small vertical screen for some odd reason i only tryes to eliminate the screen out of focus
Now changing the resolution to the lowest will improve FPS because this only had effecf on your pc screen not in vr
(If you stream then you may want to put if higher)
HAGS
Well this is a per game differents some games do imrpove and some games really dont like it
Myself i have it off by default
I hope this info helped
In fact, your setting is all low and medium, except for the textures, which are the only ones on high, however on the video it look solid.
I am not expert but the flat screen resolution should not affect performance in VR. Ones the GPU render the high resolution for VR it use the same render for flat monitor and it doesn't matter if it downscale to full hd or any lower resolution.
Flat screen res does effect peformance the same is it does in non VR
But with VR it doubles
And about the settings
Yes the one that have 0 effect in vr or hare heavy hitters are low or off indeed
But i gues people convuse maxed put with the traditional all settings on max this is not the way i ment it
Max out in close to the limit of quality and frames
I only ask about gamma as the default I think is 2.0, and most videos/guides have it no lower than 1.8. I keep it at 1.8 in flat screen, but I already think that the 'gloomy grey' of VR is way too dark, so I turn it up to 2.1 or so, unless there is a better way?
There are arguments on the ED forums where people laugh at others (some real incel jagoffs on that forum) that think the resolution set in-game actually matters. Others have set it to 800x600 (I think in the Debug Tool) and see a performance increase, but apparently only with 3060 cards or lower.
The thinking goes that it isn't actually rendering anything on your 2D screen, just 'projecting' it or whatever you'd call it. I had asked if there were any way to shut it off completely, but there isn't. I keep mine as low as you do just in case.
In addition to performance and overall stability, I'd be most interested in better ways to increase clarity of gauges without having to use the OXR tools if possible.
Yea it does render on the 2D screen
Its a long explanation what its doing and what projection mean in this case but in short yes it still renders your game on the flat screen
If it didnt you would have no image in your headset
I have worked on VR games myself
And no there not released because i hated it its way more complicated then just adding a second cemafe to the player that will act as your HMD
The blurry images is a known issue i rember seing this in one of the pinned topics
This also is a down side of DLSS or any upskaling this is why there is a sharpning slider sadly this is still new with the combination for VR
Its hard to fully eliminate it in this stage but im hopfull the will fix this over time
I got 5800x3d, 32gb ram, 4070..
The only differences I did were:
I put sharpening to 1. This helped clear up alot of detail in the vr and has no performance hit.
I put scaling (vr options) to 1.6. This hits fps bigtime by about 80%-120% but makes it so much clearer. This is what you want to push to the max, it makes the biggest difference in clarity.
I now wish I had a 4090 as putting to 2.5 makes it look crystal clear but makes my graphics card die, and puts the fps to the floor (around 45fps)
Clutter, grass and trees I noticed little difference in fps, and huge difference visually so I left them at full.
And I turned antistropic filtering off completely as there was little difference at just 1.6 scaling.
This is the same as putting the render res in the occulous settings to about 250%, If I recall correctly it can max out there at 350%
I get 90fps pretty much all the time with these similar settings to yours...
The resolution litterally just changes the flat screen view on your monitor, it doesn't affect the vr or performance at all. Regardless if I set to lowest or highest there you don't see the difference as window size stays the same but it becomes obvious if you recording..
Without DLSS I would be on about 45-60fps with this setup.