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I typically just jump on my favorite MP servers and treat it like a fishing session. I like to take it slow and just organize a game plan and then execute that game plan for several hrs.
Usually, however, I want to blow things up.
Why not play on one of the many multiplayer servers that already have dynamic campaigns of one sort or another if this is what you want?
i absolutely agree with this. its why i pick and choose which server and when as to eliminate that problem.
also, have you checked out any search and rescue servers and have you tried your hand at foothold missions?
I have played foothold, yes.
Most of game only have 20~50 hours and stretch to few hundreds in multiplayer.
And DCS is no difference, not magic for your entertainment. the "gameplay loop" is the same for over 1.5 decade. it's normal you want to move on and only play occasionally every once in a while.
I spent way more time in modding and reverse engineering.
it's getting close to my personal wants/needs but isn't *quite* there yet.
Fast low level flying in warbirds is very fun.
The counter to burnout is change. Might be just chilling in free flight for a while, or stepping off for a bit. Or changing an airframe, changing what you do in terms of learning goals.
For me that was a change to a bit more serious flying, as in, actually planning a mission (in context of a campaign) with a group of like minded individuals, deciding on SOPs (USAF manuals are public), more realistic comms (brevity docs are public), tactical formation flying (T-38C manual is public), tactics (...USAF manuals are, again, public!), getting the flight plan done, adjusting the loadout for mission goals, drag/fuel/flight time and profile, time on target, etc. Learning to be a wingman, to be a lead, to fly in context of a 2 ship, 4 ship, or a few elements...
There's a huge amount of things that goes into blowing those BMPs or bandits up. Does it take up time I could spend flying? Well, yeah. But that also means the flying time is quality flying time, flying with purpose, training for specific things that we're going to enounter during a campaign, with a sense of suspence and risk. No respawns during the mission, unless the whole group does another sortie. ;) It's not just you anymore, though your mistakes can sure make a difference and you can measure success not only in targets destroyed but in tasks well done, good decisions, good comms, good flying (on parameters), in landings, in calculating the fuel well, in good SA... Ideally, but at the beginning it's of course one big confusion until you get used to it. Each sortie will teach you something, usually by making it obvious that there'sstill so much you still can't or don't know how to do. ; )
There's a lot of squadrons out there. Some good people in many of them. Something people flying solo feeling a burn-out coming might consider.
I have to say, even though I'm barely at the beginning of the road, flying out solo feels dull now. Not having a wingman is like not having an arm and a leg.
My schedule at work is changing and I'm looking to get back to DCS. Sim racing has stolen my attention from it. I'm on the west Coast so if you're interested in getting some missions in then let me know.
Now that i have a good VR head set and its finaly good to play without 23FPS
im starting to fall in love
im a big heli fan and the HUE is one of the best ones
currently flying the F15C a lot to get the feeling just to bad its only one map and that one is so outdated but aint going to pay 80$ for a map
so yea its a hate / love relation
but hey if you every wanna fly with a total noob add me