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The development time of a new modual is 2-8 years and in the start there won't be much news. But there has been some tiny snippets. A few months back they showed window fogging effects etc.
Figuring out why people would want to fly a cargo plane in a combat flight simulator is beyond me
If we count any earliest preparation and mentions ever published
F-18C: 2012~2018
RAZBAM F-15E: 2012~2023
etc..
And AJS-37 is 8 years since initial release and still in early-access
Soon™
https://www.digitalcombatsimulator.com/en/news/newsletters/57e3e700d97003277a5ebeb23db803d6/
https://forum.dcs.world/forum/1068-airplane-simulation-company/
Out of curiosity. When you say "Just the actual development should in no way at all take this long", how are you coming to that conclusion? Is this a sort of gut feeling on your part or are you basing it on actual knowledge of the DCS module development process?
Early experiment and R&D phases are very uncertain, any project can be cancelled at any time. Those are the things the public may never know before the announcement. It could take months to half a decade. It need be tested, make sure every idea is doable. and have enough market to generate $PROFIT$. The uncertain make you want those work is done by few people as possible.
In any software project, a lot of little things consume more time than you can ever imagine. Almost half of the work may not end up in the final product. A lot of stuff did not work very well going back to the drawing board over and over. Some stuff finally works but still costs way too many computing resources under endless optimization, etc..
A well-established company usually has multiple projects working at the same time in different phases. allow it to divert their workforce whenever a project needs more time to think or more men to work. ED have about 200 men when they are at peak. A lot 3rd party only have <10 men. For ED, they simply cannot afford to wait. their schedule is always full, there are just priorities between projects. For small guys, they are more flexible and easier to scale, but they are also less likely to maintain their pace, receive funding, and face even more uncertainty, etc.
While complexity is one of the reasons for slow development time(that's why MSFS planes take such a short time, just basic external 3d modeling and some cockpit stuff)
However another reason is the teams that make them are small, much smaller that even small game studios. In some cases the 3rd party companies are just 4 guys working on it during their free time. A hobby. Not an actual job.
I recommend against looking at work-in-progress items and begin daydreaming of playing them. I understand that you want a C-130 and you might think it would be a good idea to check daily wether it is already released.
But believe me it is not.
In every military, there are people who prefer one branch over the others.
Operating C-130 is a crucial part of logistics and there is much to learn apart from "flying in circles". For example it could have a FMC and be the first of this kind in DCS.
Not to mention there also is a C-130 gunship. Afghan insurgents have reportedly stated that they feared this more than anything else. I dont know if it is modelled but it would basically be a battleship that can fly.
The C130 can also carry weapons. It's not decided if we get the gunship.