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Again, are you expecting these planes to take off and fly? Or do you just want planes that don't do anything and are there for eye candy and to make the airbase look populated?
Putting client planes, you always can set them with "start from ground", place them anywhere you want - then define their heading. If you realize they face the wrong way, adjust it as needed.
This won´t work on a carrier tho, here you are limited to the existing parking positions.
There is a “tank” button under the mission editor enable the preview mode. zoom in unit will display 2D image represent it's size and heading make it easier to adjust
Context matters.
My previous post is mainly about managing AIs spawning. and make AI navigating more authentically.
For human player in MP it's doable
but it best respect the ramp and taxi spot and not stacking units at all. because
Player would stuck at spectator view for a while until trigger spawned the unit which is not cool and although there will be a message says your flight is delay please wait.
If they did not pay attention t.hey will think your server bugged.
Unlike AI human player can navigate on any 'hard surface' so "start from ground" might preferable
Technically it is still possible surpass the capacity issue by manually edit the file and use triggers or lua script, AI or human. But as reason above, wait can be painful maybe not the best idea. But still doable
They should point to the first waypoint. At least that's how helos work.