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Depending on the controller you are actually using, there are many videos on youtube about setting them up.
DCS actively prevents you from doing in the control menu what I'm trying to do, so it's probably not possible.
I think the only practical work around is external software that can emulate things like this. Programs like Joystick Gremlin and keyboard macro software allow you to bind many separate controls in game, then trigger them with one physical button or key. The buttons to bind in game may be eg. F13- F22 which ware keys not physically found on most keyboards, or joystick buttons 32-64 created with vJoy, or other buttons, but with unused modifiers.
I wish the module developers put extra usability inputs in such as 'all lights' and 'open cover and activate' etc. Some do, but there are not enough, or any consistency to them.
I'd have to look up an example, as I don't quite remember what module I used two functions on a button in, but you can do that. You can also assign a function on "release" - say, of a On-Off switch (you can't bind an "off" side in Controls the normal way).
The way you add bindings in the Injector is almost the same as you would in the default lua files.
https://forum.dcs.world/topic/270080-lua-editing-for-additional-key-binds-tutorial-no-discussion-here-please/
Read through the pdf first to get some details on how to edit them, you can also see some binding sets posted there. The pdf will probably be more useful, though.
It appears that the trick to doing multiple actions tied to one key is using the up / down / pressed control mechanic to perform a series of commands with one action. Very useful for configuring custom actions to match your specific controller setup.
It's a bit of work to set that up though. I just went ahead and created key binds for all the lighting options I wanted to execute, then stacked them under a voice command.