Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://forum.dcs.world/topic/236819-aim-120-development/
Tuned in cobblers. Its a digital model of a real world object nothing more. DCS is a game. Military simulations teach nothing mire than drills, SOPS ect. None of them can reproduce a real battlefield.
Exactly but the community do not see it this way.
https://youtu.be/1NeZK3O-9Nk
Source:
https://www.digitalcombatsimulator.com/en/news/2018-11-02_DCSUpdate/
I get that. But it is what it is. Its a great game. i have spent over a 1000 hours playing it and bought almost all the modules. I think is one of the best games out there.
However I am a retired cold war solder. I have used early tank simulators ( converted gazel sim to tank driving) I have used the simulators in Grafenvier ( cant spell that sorry) made by Lockheed Martian. I have used Challenger 2 gunnery sims. Bun NONE can fully reproduce real life.
Does the simulation take into account the temperature of the missile fuel?
Oh, dont get me wrong, Im neither making demands to DCS, nor do I expect ultimate realism. Im aware almost any actual capability, especially those with numbers, are highly classified. Heck, the "official" abilities/numbers might be misdirection.
I just wonder about the concept of A2A fighting, because I would expect DCS at least to catch the "spirit" of the weapon systems.
Because it seems to indicate tha classic "A2A BVR is everything" narratives are nonsense. And while I understand an F35 cant replace an F22, or even F15, it would imply the latter has a sheer meteoric advantage using missiles.
Like its not telling the return of dogfighting, but it certainly implies close range knife-fights could be expected to be the norm in air-conflicts. Even if theyre fought with stuff like Sidewinder-X' (which are terrifyingly effective in DCS).
Basically I just wonder if thats a more realistic impression of air combat, or if this is just gamey stuff, or nobody knows^^
But there is a difference between "vaguely how you can expect the real missile to behave" and "ace combat missile goes brrrrrrr".
You can have a tank sim, and getting penetration and armor values wrong doesnt change how tanks fundamentally work. Youre just getting the specific place of this one tank and ammo wrong.
Its a game
Sorry I dont understand the point you are making ( Not trolling)
Oh no worries, better to ask twice if I was unclear^^
I maybe went a bit far talking about "real air war", but I was more talking about one specific but fundamental aspect, the vague effective range of BVR radar guided missiles.
And if its likely that DCS is somewhat close to how those kind of missiles could be expected to behave in reality. Not even in "intelligence/networking", but it ballistic performance, the rang and ability to catch aircraft.
Because I feel it would destroy a lot of common narratives about the power of BVR-combat if missiles are as limited in effective range as DCS implies.
I mean we know the vague weight of an Aim-120, dimensions and shape, maybe burn-rate of certain variants, as well as the common efficiency of solid rocket motors. So that might be enough for a guess.
But it might well be that we know so little about these missiles that its impossible to make a guess. I dont know^^