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Ingame: Once you fire the first maverick select the DSMS page on the left MFCD and deselect the depleted station. Once you fire two mavericks, switch back to the other side. The GBU-12 stations might be smarter there, not sure if you have to do the same there.
a lot of ppl were getting upset with "noobs" bringing 6 mavericks into every sortie and just rifling everything dead, they were upset because in real life this doesn't happen.
these same people however have np ignoring the fact an A-10A carries CBU instead of rockeyes as it should. go figure.
(bring back rockeyes so I can fly A-10A again)
So if you need 6 mavericks, you bring 3x A-10 instead one A-10 carrying 6 Mavericks.
Problem with Mavericks is that if you use inner stations in rack, your tires are burned. If you use outter side of rack, that side TGP can't be used as it gets burnt. So you either leave TGP out and carry 4 at max, or you keep TGP and carry just 2x.
Of course in extreme situation like where A-10 was designed (fulda cap) the A-10A would carry all 6 Maverics and tires would be changed in each landing. It would be more important to get the thousands of T-55 from rolling over than worry about tires gone and A-10A incapable to land.
The same problem is with the Su-25 pilots that they try to get max loadouts. While it would really be so that you just carry 12x Vikhr and nothing else, or then you go for couple Kh-25 missiles and pair of rocket pods. But now and then you see the crazy payloads one aircraft carrying everything possible.
And those Vikhr were serious drag generators and made Su-25T very slow. Just like A-10 with 6 mavericks is already so slow that it is difficult to stay at high over MANPAD ranges, or then manveuver avoiding ground fire.
The only way I found to choose from where to fire was just manually select the rack between each shot.
I take RBK-250's on my Su-25 because it performs much better then hanging the bigger ones.
I'm an A-10 Avionics technician that happens to maintain the actual maverick system. The real A-10A and or A-10C can employ up to three mavericks on each station (6 missiles total). Firing all three will not melt the tires as previously suggested. In real world scenarios there are trade offs concerning weight and drag. If the mission requires three mavericks per station we will load those up on LAU-88 rails. There is noting in the system (mechanically or electrically) that would prevent this. It is more of a weight and drag issue than anything else.
Only the inner sides would start wearing tires and likely melt so that you risk blowing tires at landing. That is a reported and studied fact why the guidelines were to keep them unloaded. The center and outer doesn't risk tires.
Of course they add weight and drag, and the mission to carry all six are for missions where the aircraft landing can be risked as it is more important to deliver all mavericks in past nightmare Fulda Cap Soviet tank overrun where A-10 was designed for. Why the standard is to just send more aircrafts with smaller load than risk individual aircraft when in peace time or when USA is conquering other countries where targets are in ones.
Only regulations for mission designers. Your task is only to load what is commanded, not to plan missions by guidelines and calculate risks. And ground crew tasks is as well to change the aircraft tires and clean/repair TGP when damaged after mission has required operations that causes them.
But of course there is nothing disallowing to load those fully, than on paper based the accidents, research and then writing new guidelines.
It is exactly similar style than for ie. Fuel or armament that if you are flying a short sortie and possible launching/releasing single weapon, it is stupid to load aircraft full as landing weight requirements are exceeded and fuel needs to be dumped out before landing and likely even eject some weapons if airstrip doesn't support landing in full weight.
There are simply guidelines and operation procedures. Like when a fighter is patrolling a air space in peace time, loadouts are with minimal armament instead full long range air combat.
In DCS we don't have a ground crew doing the work, we don't need to avoid damaging the airframe, landing gear or anything like that. Repairs are couple minutes and virtual pilots can take a new aircraft as wished.
Nothing is denying them from abusing aircrafts at all. Hence we are having problems where virtual pilots fly these simulators unrealistically because it isn't their life's in stake, they don't need to face a angry chief and meet a CO to get grounded to desk job. Just press "respawn" and go on....
the noob comment is because everyone new tries to bring 12 mavericks in the air with them.
It isn't.
They want to be a killing machine that delivers heavy impact on battlefield without doing much resupplyng.
go to the DSMS weapons storage screen on the left MFD screen and select the MAV weapon you wish. You should take note of which MAV you have loaded on which wing, from taking notes during the payload/armament pre-flight selection.
Then once you have the MAV selected and set-up, acquire target and fire.
edit: original posts didnt load or got ninjad' seeing as what is posted above, i think i misread the op :S