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don't have any ground clutter on, max eveything except HDR, antialiasing (put on 2 or 4x) turn off TSAA
leave cockpit shadows on but try different shadows settings from the options. you should be able to use high textures and high visibility but again its something you will have to play around with.
if 1080P seems to chug to much try 720P, if you have a 1920x1080 display then try 1280x720 (but only as a last resort to try and get more frames) if your display is 1920x1200 then try 1280x1024.
http://www.tomshardware.com/forum/342213-33-best-graphics-card-warthog
also keep in mind depends on the mission, there are missions that i get 70 fps on and there are some that are 30 in flight or worse sitting on the runway.
Better check that for each plane. On P-51 that's mixture setting..
Shutting down engine while in dogfight might not be a great move.. ;)
perhaps its different key for prop planes, also I think the water thing depends on hardware because missions near water run great for me even with water on high with no real gain from having on medium.
Set water to low.
Actually missions near water may run smoother as there's less polygons and more of shader code instead. Depends on your GPU of course.
On P-51 you do ;)
It's not even adjusted in other prop planes in DCS as FW-190D has automatic adjustment of the mixture, but there's MW-50 switch that you might want to bind there..
Not quite. From the manual:
WATER
LOW. Basic water without 3D surface.
NORMAL. Water has 3D surface and shelf.
HIGH. Water has 3D surface, shelf and full reflections.
And:
Note: If you wish to increase frame rates, the most import graphics settings to adjust lower are VISB RANGE, WATER, and SHADOWS.
Of course your resolution plays into it greatly as well. I'm running 3840x1024 on a triple monitor setup.
And all of this will change with the release of EDGE. Can't wait!
Additionally, there's an in game FPS counter, one simple, the other verbose. L-Ctrl + Pause will pull up the simple one. Hit it again, and it will go verbose. You can see what part of your scene is taking the longest to render and adjust your settings accordingly.
I'm just saying setting things to low doesn't mean it will be faster, for some cards shadows on medium will get same frames as shadows on low etc.
the DCS manual or any automatic setting of options is never optimal, only you the user yourself can know exactly what the strong points and weak points of your computer are.
You really need that extra rendering distance in various cases.
For example:
* aligning with carrier deck as early as possible (at least until it's routine)
* dogfights of course (spotting the enemy)
* ground attack on infantry, artillery etc.
That's my suggestion anyway.
Thanks, that's what I meant :)
This reduces amount of objects on ground and can reduce stutter.
Preload radius can be at maximum usually, may increase memory usage but helps in caching more area in RAM instead of loading from disc: may need to adjust for your hardware.