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I don't fly the Su-25 very often but this is how I generally do a visual approach:
I approach the airport and enter a approach pattern i.e. I'm going around the airport as I decend. A good rule of thumb as to when you should turn in this pattern is to exectute the turn for each leg when the airstrip is approx 45 degrees aft of your tail. As I go around the airport I set landing flaps and when I'm on my final leg of the pattern it's gear down.
When I'm lined up on final approach I keep an eye on my instruments (check your flight manual for stall speed and max landing speed for the Su-25) as well as the PAPI (Precision Approach Path Indicator) next to the runway. It tells you if you are on the correct glideslope:
W= white light, R = red light
W W W W - you are too high
W W W R - you are a bit too high
W W R R - you are on the glideslope <- this is what you are aiming for
W R R R - you are a bit too low
R R R R - you are too low
The most important instruments are:
* Airspeed indicator
* Altimeter
* Angle of attack indicator
When you are decending on the glideslope you have to compensate with rudder to keep straight and adjust throttle to maintain speed. NEVER dive for the runway! If you miss your approach, throttle up, gear and flaps up and do another pass around the airport.
When you get close to touchdown use airbrake if you are going to fast. Try to set down rear wheels first and then gently lower the nosewheel. Apply air brake (if you haven't already) and wheel brakes and steer with rudder until speed is slow enough for nosewheel steering. Deploy brake chute if necessary (you will have to reduce speed on the ground first so that you don't rip the chords off - check manual!) To increase wheel brake effectiveness retract flaps immediatly after touchdown.
NOTE: stall speeds, brake distance etc, etc, changes with your aircraft weight. The flight manual tells you max/min speeds for different payloads etc.
Does the game recognise a runway the same as grass? Like is it the same if I practice landing on the grass or will that always lead to a crash?
Other planes you likely want some "flare" to glide into ground contact.
Let's hope Su-33 flight model will be upgraded when Su-27 AFM is released :)
Is there any GPS or real map? I pressed k and a blurry thing appeared...not close to being a usable map! is there anything else to help with finding an airport in the game?
F10 for large map, use mouse to zoom in/out and move around.
K is for kneeboard which has plenty of other information in different pages like landing patterns for each airfield. Check out the pages on it some time.
:3
That takes serious skills.. Also those guys need to do hundreds of SUCCESFUL simulated carrier landings before allowed to try in real life..
How to stop the plane?! I pressed p and a little parrachute came out but did nothing to slow me down...thrust is at 0 too...
Did you remember to extend airbrakes fully?
Also check binding for wheel brakes, usually left and right are separately.
Chute is for when you have already reduced speed a bit, before that it just rips out.
Airbrakes were on (wing tips have a big flap that was up). I did not know there were two wheel brakes! I will look into that on the next palythrough. Thanks guys.
airbrakes out and flaps in. full toe break.
this way you should stop before the end of the rw ;-)
Wait, flaps in? I throught flaps out? Is toe brake labeled as wheel brake?
Flaps are used to increase lift when going slow, i.e you use them during the approach. As I mention above they should be retracted just after touchdown.