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I even use total controls MPD's in VR without removing the headset.
TLDR:
VR is much better and provides much more fun and immersion.
Headtracking is more comfortable and requires lower hardware.
Price:
TrackIR is overpriced. Totally overpriced. Period.
VR headsets can go from very cheap to very expensive.
used headsets = <400$
Quest 2 / (the new) Pico 4 = 425$
HP Reverb G2 = 599$
Valve Index = 999$
Pimax, including Tracking = above 1000$
They all are great for DCS. Entry level headsets are good enough!
You need a good PC though.
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I use a Quest 1 and I think it's great. It is much more immersive than TrackIR. Those who say VR is worse, either have no VR headset or have a general VR problem like motion sickness which is often caused due to bad hardware or no "training". VR is better - period.
I also have a modded PS3-Eyecamera and a Headtracker which I use with OpenTrack. So this is basically TrackIR / TrackHat. It runs smooth and works perfectly. Though you don't have the immersive 3D feeling like in VR and you are not "inside the cockpit" but you look on a flat 2D screen. This is something that cannot compete with the 3D VR feeling.
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Hardware:
RTX3090 + R9 5950X, 64GB DDR4
Agreed, especially considering the flimsy build quality of the Pro-Clip that breaks if you look at it funny.
However, there is DelanClip and various other, sturdier options on the market that are cheaper as well.
And if you want it really cheap, just use a webcam and paper marker tracking with OpenTrack. I've originally used it as a stop-gap while doing my market research on IR tracking options, but turned out it works so well straight out of the box that I've stuck with it.
If you get a PS3 Eye camera for it, it is great for the paper marker tracking and is a great choice if you later want to upgrade to Delan or another OpenTrack based IR tracking option.
Price: 30$ if you buy a new PS3 Eye, used ones go as low as $5 though.
it's THAT good.
you just need to arrange your setup (HOTAS , Mouse and Keyboard) close and within reach and then muscle memory will take care of the rest.
The Pro Clip is rather delicate but in all honesty, the whole "it will break if you even touch it!" narrative that surrounds it doesn't really tell the whole truth. You do indeed need to handle it with some care but the trade-off is that it is very adjustable and VERY lightweight.
Now. If one wants to get into a actual issue with the Pro Clip, one need only look at the wire. On top of not being wireless (or at least mostly wireless), the wire they use is covered with a plastic that eventually hardens and when it breaks, it will kink the wire inside and easily break it entirely. This is what eventually pushed me to get a wireless setup (from RJSimworks).
The bigger thing I wanted to tackle is the camera. The Pro Clip may indeed be very delicate but the camera and (more importantly) the software is the big benefit of TrackIR. Having gone from a DIY setup (using Freetrack) with a Xbox Live Vision camera to a Trackhat setup with a PS3 Eye camera (via Opentrack) and then eventually getting a TrackIR setup, the TrackIR setup ended up being (despite my desire to feel to the contrary) just better in every way. The camera is reliable, has a very wide viewing angle, and don't require fussing with PS3 Eye driver antics.
The software is the other major thing. Unlike my experience with Freetrack and Opentrack where I had to really spend a good amount of time finding ways around limitations in order to get the results I wanted, TrackIR's software was pretty much right from the moment I started it. I was able to get exactly the results I wanted with only a TINY adjustment of one axis sensitivity setting.
Don't get me wrong. When I was using Freetrack and Opentrack, I was all about saying stuff like "Oh, TrackIR is overpriced! My setup is as good if not better! In the end, I was wrong. I won't say it is priced as low as it should be these days but it is objectively, technically better to deal with.
Another thing which needs improvement is the controllers, which are super clunkey and immersion breaking. They need to be replaced with haptic gloves and hand tracking.
Also, To me DCS doesn't look the part with anything less than the high preset and extreme rendering range. This cannot be driven at a constany 90+ fps with current hardware. (even 12900K and 4090 only do 60 fps). In order to fix this, compute needs to become more powerful, but we're getting closer to the mark. Maybe we'll have the required power with a 5090 or 8900 XT and a next gen CPU on the hardware side and Vulkan and Multi-threading on the DCS side of things.
You're still feeling for the correct control. I'm not saying anyone is like a blind person feeling with both hands for 20 seconds until you narrow it down to the correct button/switch. But it's not as quick and intuitive as simply glancing down and pushing the button.
Everyone seems to be concentrating on the keyboard aspect of it, because that's all that Gunfreak argued against in my original post. I'm adept at using the keyboard in VR (even the F10 key!), but it's (obviously) not as easy as with TrackIR. That's why I said it was annoying and irritating, but never called it a dealbreaker. If the keyboard/MFD button pushing was the only thing keeping VR from being better (in my opinion), then I'd probably use it.
I have a G2 and I think it's not as good as TrackIR. Those who say TrackIR is worse are either trying to justify the amount of money they spent on VR, or haven't experienced DCS at max settings on a 48" 4k widescreen with 120 frames. TrackIR is better - period.
Wow! See what I did? I can also state opinions like they're facts while using a broad paintbrush to stereotype those who have a different opinion!
Some people prefer VR. Some people prefer TrackIR.
Did you see how one person in this thread preferred TrackIR because they couldn't track enemy planes as well in VR? And someone else preferred VR because it was easier to track enemy planes. Or the people who said the VR set is too heavy for longer playtimes vs the people who said it's not too heavy. Or the people who didn't like the degraded quality for 3D graphics vs the people who preferred 3D even with the degraded quality.
It's almost like each person is different and has different opinions on what they prefer and what makes them happy.
Guy prefers VR. Recognizes not everyone does.
I've been through two ProClips. My first I accidentally ran over with my chair and it lasted me about a year give or take. I immediately ordered myself a new one as flight simming wasn't the same without using TrackIR. With the one I am using now I figured out this trick using a small rubber band and it's great, the clip never moves and I've tossed and dropped my headsets many times now, no issues with it. I can't feel it on my headset at all and I don't even notice it's existence when wearing my headset.
This is indeed something one can easily overlook, I've tried my very hardest to make MFDs work well by feeling for the correct button and have come to realize that even seeing them in your peripheral vision is a lot slower compared to having them mounted near the center of your FOV.
I've now accepted that investing another 400€ to mount a pair of screens under the Cougars is the way to go, and so is forking over 400€ more for the F-16 ICP.
You simply interact with these systems so much that saving just a split second makes a huge difference in the end for handling the aircraft.
That said, including HOTAS and proper mounts for everything, you'll be looking at around 2500€ just for the basics, so there is definitely an argument to be made for a 400€ VR headset and half-decent GPU instead as you could use that for other games as well.
And, to be perfectly honest, my dream setup would of course be a VR headset light enough so I can tolerate it a couple of hours and something similar to LeapMotion with tactile feedback that isn't clunky and unrealiable, but sadly technology is still a decade away from this easily.
For example the HP Reverb G2 from 2021 has a resolution of 2.160 x 2.160 PER EYE where you can't even see the pixels anymore. Also there are other consumer headsets like the Pimax which usese Lighthouse-2.0-Tracking from the Valve Index.
They come with 200° field of view (yeah) and these resolutions:
Pimax 5K Super = 2560 X 1440 Pixel per Eye (5120 X 1440 total), up to 180Hz
Pimax 8K X = 3840 X 2160 Pixel per Eye (7680 X 2160 total), up to 110Hz
And there is even a new Pimax Reality 12K upcoming with 2x 6K displays per eye.
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So don't say they have a too low resolution.
Even the new Pico 4 with 2160x2160 pixels per eye costs only 425$.
You won't notice any pixels at this resolution when you play DCS.
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By the way, I play DCS with the Oculus Quest 1 and it has a resolution of 1440 x 1600 pixes per eye, which is way lower than all of them above and it is well playable and makes a lot more fun than TrackIR/TrackHat, which I can say because I own both.
And I also had the Oculus Quest and yes that was kinda terrible in comparison to the Quest. But back then it was still very good. You can't compare modern headsets from 2021 and later with the old headsets. The improvement of pixels and lenses is extreme. And like I said, Pimax Headsets have a FOV of 200°. The Rift and Vive started with 80° horizontally back then.
To be fair, he said "too low res and too many limitations", which isn't wrong in general.
For me, resolution isn't the problem, my eyes aren't that good anymore to really notice much of a difference between FHD and 4K. Though I know people that do complain about 4K and want even more fidelity.
The big thing that's keeping me from VR is the massive weight of the headsets, the dangling cables with most of them, the troubles with glasses, the problems interacting with controls, and the fact that I feel uncomfortable when I can't see the room around me.
As the other person said, too many limitations for me at the moment.
I understand that isn't a problem for many users that are happy with it, but at the same time for me and many others (the vast majority of gamers even judging from market share), the technology simply isn't quite where it needs to be yet.