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The Windows setting you speak of - is that specific to Windows or to DCS?
Check that Windows is not running something silly at same time: task scheduler and services has many things by default you don't actually need on a gaming PC and might cause slowdowns.
Another thing is to check Steam or another program is not downloading/installing something which might need heavy IO.
And software that add overlay (streaming, chat programs etc.) can interfere with DCS.
One example: if you are sharing computer contents (harddrive, media) and something else tries to access those files at same time you are wasting disk IO there.
There's many more possibilites like over-eager AV software running scan of computer at same time.
Computer hardware you have should be very capable and you have tried low settings already so it is possible some other software is the cause of problems here.
Here's a clip I shot - it starts about 15 seconds or so in. I just kept looking out the left window holding my head as still as possible. You'll see the little pause/stutter I'm talking about - and while in some ways it might look really minor in this video and like I'm complaining over very little I assure you in VR its hugely annoying. If I start moving around a lot looking for targets it gets much much worse, it's just easiest to see it like this since I'm still
https://www.twitch.tv/exigeous/v/95025542
I'm just about to uninstall and never touch this POS again, I'm just such a big flight sim fan that I really want this to work. The view of the cockpit and everything in VR is just fantastic but if it can't be smooth I can't play it.
-Ross
Ok, from the original I assumed it would stop for longer time each time the stutter occurs.
Also, while I don't use VR myself, I know it can be disorienting in that case.
But currently there is no way to make it work smoother than that.
VR is still in somewhat "experimental" stage.
Part of the thing is that Caucasus map still uses the old terrain engine, which is not that good at loading parts of terrain. Not like the new one that is in alpha in Nevada terrain.
So until the terrain engine upgrade has been completed you will just have to live with that.
Why do I say it's not the issue - as I have these exact same stutter issues if I play on my 3 1008p displays. Hell I have the same issues if I play DCS on a single display. @JDarksword I suppose I shouldn't call DCS a POS as there are clearly many playing it and enjoying it but I also wouldn't call it "picky with hardware" as that's, well, a less than technical statement. My current setup is far far more powerful than the setups that were available with DCS launched and it did or was supposed to run smoothly on those setups as well. As I said I've tried playing on a single 1080p display with low settings and I still get the little stutter that's in the video.
I did find a setting that changed the way trim works on an SSD but now I can't track it back down. I tried it as well and it too made no difference. At the moment I'm back to square one - my guess is there's something wrong with either a library (like it want's a certain version of a runtime and I have a newer/different) or their is an issue with my specific video card (which would surprise me as all other games, and there are many, play perfectly). I'm going to setup a RAM disk and may move DCS there for a test (just upgraded to 64GB of RAM so I have room).
Finally if you guys are curious here is a picture of my motion gaming cockpit with an extensive post I wrote on immersion in the space sim Elite Dangerous. Hopefully from seeing and reading this you'll realize I'm no noob here ;-)
http://i.imgur.com/gdtqBzc.jpg
https://forums.frontier.co.uk/showthread.php/287162-Building-The-Most-Immersive-Elite-Dangerous-Simulator-An-Extensive-Guide
Thanks for the help and replies, I do hope I can get this to work as if not it's $50 down the drain.
-Ross
You misunderstand - it is not the goggles but support in DCS that is at experimental stage.
Yes, they've integrated support for it but there are bugs to sort out, performance improvements to make and some user interface changes/features to make it work better.
So there are still some problems in the support for VR in DCS but that is something developers are looking into.
Okay, back on topic. I'll have to double check but I'm near positive that same stutter happens without VR just like it does with VR. I'm pretty sure I tested that as I was curious if the underlying game was the problem or the VR implementation was. I'll reconfirm that soon and post back. I really do hope that I can get this fixed as I've owend DCS for over a year. I try to pick it up and learn it every few month or so only to end in failure and give it back up.
Yes, as I said before, I'm pretty sure it is about the old terrain engine used in Caucasus region map.
The new terrain engine (in 2.0 alpha) in Nevada is better at handling terrain information.
Are you basically saying that these little issues in version 1.5 (or whatever I have from release, that wasn't clear either) are just going to be there and you just have to live with them? I can see that being possible in non-VR but not even remotely possible in VR. The 2 reasons I got DCS A10C in the first place is I have the Thrustmaster Warthog HOTAS and a Rift CV1 - so if that's not gonna work then I'll just accept that they got my $50 for nothing and move on/back to all the other games that work just great with my setup.
I do appreciate your input BTW...
-Ross
2.0 has the Nevada terrain, which is pretty large and detailed (including Las Vegas).
And as said before, Caucasus is being upgraded to the new terrain engine which takes time.
2.5 is expected to be the one where both are integrated again to same DCS.
I suggest catching up by reading the FAQ:
http://steamcommunity.com/app/223750/discussions/0/492379439669702792/