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Unless the 130 module is also coming with that 130 gunship that I can't remember the name of.
I think there was mention of it for a future addition. But, even then, that just adds ground attack element and without Air Supremacy the Puff would be a sitting duck for any aircraft that had a gun.
Also, an Air-To-Air refueling capability has also been mentioned.
multiplayer servers have had support for logistics for awhile. working the c-130 in won't be to hard.
The C-130 would fit nicely within both of those, especially some of the servers where logistics is a large part of it.
DCS isn't all about air combat for some of us.
I have always wondered why that was added. I can understand the TF-51 as they already had a P51 module, but the Eagle is odd.
You've kicked a hornet's nest, haven't you? ;)
1. It is an essential aircraft when it comes to combat operations - it's flying with you a lot, you just don't think about it because it's AI (KC-130 - ont to mentioin utility/tansport/recon aircraft are essential to any bigger operations, the unsung heroes. Can't effectively fly that fighter of yours without the whole structure backing you up.
2. There is a logistics layer for some time now used in many multiplayer servers, and some use C130J mod with that as well. About time ED did something in this direction, there's a player base that wants it.
3. There are multtiple projects from multimission Liberattion campaign to XSAF Skynet AI where it's dynamic and where logistics matter.
4. The name you're looking for is AC-130. Hopefully they develop that too, after they're happy with C-130. But even then, flying a transport mission with other players as escorts? I mean, I'd sign up for that. It would also be a diffeernt kind of experience for the escorts themselves, protecting actual player - that can be communicated wiith and can cooperate with them.
I'd even go for KC-130 gameplay, where I could hang around the area of operations and maybe risk my skin a bit by ingressing into it to help out a fighter who just couldn't manage the fuel and is now hanging out dry.
Kind of kicked a hornet's nest but at the same time tone is hard to tell in text and maybe they thought I was being derisive or something.
Does DCS's net code have the positional accuracy to support player controlled tanking? I don't actually know. I mean everyone's seen the whole phasing through the floor on landing thing, but that might just be on landing.