DCS World Steam Edition

DCS World Steam Edition

Derockgt Jan 15, 2020 @ 9:33am
F16 TGP issues
Hey all, looking for some guidance. checked the manual and some youtube videos and they all confirm that when in CCRP mode and you cycle through steerpoints the TGP slews to that designated point.

my issue is this isnt happening, it just stays on STP 1.

set up my points in mission editor with ground units i want to attack. have multiple way points and when i try to cycle through them it stays on point 1 same with my nav on the HSI.

Procedures
A/G mode,
select ccrp on MFD
select weapon(GBU12 or 10)
Other MDF select TGP and it slews to point 1.
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Showing 1-5 of 5 comments
fikmeinshizer Jan 15, 2020 @ 9:55am 
have you aligned your INS and selected nav mode after aligning?
Derockgt Jan 15, 2020 @ 10:09am 
Yes starting in Air, INS set to nAV and MDS LVT set to ON. everything works NAV wise until i go to A/G mode CCRP and turn on the TGP then it goes to STP 1 and thats it.
Last edited by Derockgt; Jan 15, 2020 @ 10:32am
TyphoonUL Jan 15, 2020 @ 2:22pm 
I confirm, I also have a problem with the tgp, basically moving it to ccrp, i move the steer points, and if I change steer point, I move them all to the same point
Derockgt Jan 15, 2020 @ 3:52pm 
Originally posted by TyphoonUL:
I confirm, I also have a problem with the tgp, basically moving it to ccrp, i move the steer points, and if I change steer point, I move them all to the same point

Okay must be a bug in the early access. I was still able to put some warheads on some foreheads though!
digitalsignal Jan 15, 2020 @ 8:55pm 
yes it is atm with slewing the tgp you move the steerpoint at the same time. this isnt really a bug its normal but atm you havent the option cursor zero in the tgp to avoid that. so this feature is coming and we have to deal with it atm .
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Showing 1-5 of 5 comments
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Date Posted: Jan 15, 2020 @ 9:33am
Posts: 5