DCS World Steam Edition

DCS World Steam Edition

bignewy  [vývojář] 18. kvě. 2022 v 7.02
DCS Patch notes - Open Beta 2.7.14.23966
https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.14.23966/

Open Beta 2.7.14.23966
DCS World
Note: Basic Fighter Maneuver (BFM) for jets improvements are planned for a June, 2022 update.
Removed: PPI for HQ7 LN
JTAC cant work with AV-8B AGM-65L (E2/L) - fixed.
Fixed some crashes.
Crash if AV-8B takes off from 071
Crash if player enters HQ7 STR PPI view
Campaigns. Fixed Stuck on mission with LoadMission trigger, when you cannot press the button End Mission.
Aircraft AI. AI Wingmen do not use BVR missiles - fixed.
Weapons. Corrected ranges of Kh-31P ARM missile and Kh-31A anti ship missile.
Weapons. AIM-120. Fixed tracking issues due to wrong reference range gate choice when target locked.
Beyond Visual Range (BVR) Combat AI Improvements:
Available BVR tactics and skill of execution is highly dependent upon AI Skill Level setting.
Added timer for missile evasive manoeuvres when notching. This better allows the AI to defeat a radar operating in Memory (MEM) mode.
AI will use airspeed and altitude based on Skill Level to optimise missile launch kinematics. It will try to be fast and high.
AI will maximise distance between aircraft and target at time of missile impact, based on Skill Level, by using offsets (crank) and reduced airspeed.
Based on Skill Level, AI will appropriately use lead, pure, and lag intercept geometry.
AI will use a low slice in an offset/crank manoeuvre to force an incoming missile into denser air, provide the AI more manoeuvrability, and force hostile radar into a look-down.
Based on Skill Level, AI will use different defensive manoeuvres such as look down clutter notch and reversal/extensions.
AI will randomly use the direction of offsets (cranks) and notches.
Use chaff  when the missile is 60 degrees off the nose. This allows the AI to use chaff more effectively when abeam of the threat radar.
Aircraft without radar guided missiles will not climb and accelerate to intercept the enemy.
AI aircraft. Decreased ground impact probability into hard manoeuvring.
Su-34. KMGU-2 racks restored.
Graphics. MSAA x4 breaks secondary shadows - fixed.
Fixed crash during request if JTAC will be destroyed.
DCS: F/A-18C Hornet by Eagle Dynamics
Fixed crashes/freezes  in avionics.
Added ACLS Missing 10 SEC cue.
Added Additional carrier data to the kneeboard - ATC frequency, TACAN and ILCS channel.
Added ACL T/C available with simple carrier.
Fixed: CMD CNT doesn't appear after coupling.
Fixed: Stores diamond behaviour with BRU-55 with 2 * GBU-38.
Fixed: JDAM TOO / PP behaviour when using QTY.
DCS: F-16C Viper by Eagle Dynamics
Improvement HUD Windows Range.
Fixed: Ghost targets on Datalink. 
Fixed crashes/freezes  in avionics.
Fixed: Dynamic launch for Maverick zone no longer shown in HUD.
Fixed: Time To Go timer on TGP not showing after weapon release.
Fixed: Incorrect information on HUD with HTS.
Fixed: Dropping PDLT lock doesn't remove TTL on HUD.
Note: Although additional Viper items have been completed like the Cruise DED page and the Expand function for the HSD and HAD pages, we did not have time to properly test due to the long holiday. These are planned for a June 2022 update.

DCS: AH-64D by Eagle Dynamics
Add TSD Threat Rings. Threat rings are based on hostile air defence units placed in the Mission Editor that are not “Hidden on MFD”. To display, select TSD SHOW at T3, COORD SHOW at T6, and then PLANNED TGTS/THREATS at L5. Yellow rungs indicate estimated detection range and red rings indicate estimated engagement range. When enabled, threats will also be listed on the COORD page, COORD list. 
Add KYBD Key-bind for Collective Tail Wheel Lock/Unlock.
Improved Velocity Attitude ude Hold mode (between 6 and 40 kts).
Initial work on Position (Hover) Attitude Hold mode (between 0 and 5 kts).
Fixed crashes/freezes  in avionics.
Fixed: Incorrect "Track Air Targets" translation in RU.
Fixed: EUFD brightness set before battery is turned on does not dim the EUFD.
Fixed: Desync after CPG left and join again to the slot.
Fixed: HAD Range Field Messages desync.
Fixed: HAD Weapon Inhibit Status Field Messages desync.
Fixed: Synchronisation of CPG's TSD map type and viewing range.
Fixed: Synchronisation of CPG's TSD map type.
Fixed: Synchronisation of CPG's RKT inventory choice.
Note: Although the Hellfire Ripple (RIPL) has been completed, we did not have time to properly test due to the long holiday. These are planned for a June 2022 update. Other items in development after June 2022 include 1st person pilot models, Target State Estimator (TSE), Altitude Hold, and Image Auto-Tracker (IAT). Following these, we plan to offer the DCS: AH-64D as part of the free Trial Program.

Known issues: Cold helicopter cannon is intersecting with ground.

DCS: Mi-24P Hind by Eagle Dynamics
Added: Anti-torque pedals trim options Can choose between:
Instant Trim (does not read input for 0.5 sec. after trim button is pressed)
Central Position Trimmer Mode (does not read input until physical pedals axis returned to center)
Added: Anti-torque pedals automatic microswitch options. Can choose between:
Disable by setting pedal axis to neutral (This logic was built in module before, it engages microswitch as soon as yaw axis is deflected from neutral position)
Enable/Disable by presence/absence of pedal movement (this logic is added and it activates microswithing only for duration of pedal axis movement, deactivates it when axis stop moving)
Automatic Microswitch Off (disables any automatic pedals microswitch logic, control is only manual)
Added: Anti-torque pedals microswitch button bind (this bind allows manual control of pedals microswitch which will set heading autopilot channel to standby/adjust mode while it is pressed)
Added: Anti-torque Pedals Trimmer Button options (Unlike Mi-8, real Mi-24P pedals don't trim with cyclic trim button. In DCS trim for pedals is made for convenience):
Cyclic Trimmer Button (T) (Pressing Cyclic trim button will also trim virtual pedals axis, keyboard "T" by default)
Pedals Microswitch Button (Y) (Pressing pedals microswitch button will also trim virtual pedals axis, keyboard "Y" by default)
Do not trim (Will not trim virtual pedals axis, this is for pedals without springs etc. those which are stay where you left them)
Fixed: Map lighting switch is in wrong position when mission is start at night
Fixed: PU-38. Latitude knob does not change value when adjusted slowly
Fixed: Pilot-Operator's button for warning lights test does not work
Fixed: HUD reticle, textures distortion on the edges
Fixed: SPO-10 red highlight for "NO SOUND" warning does not work
Fixed: Full aft cyclic limits left rudder authority (https://forum.dcs.world/topic/300741-rear-cyclic-limits-left-pedal/)
DCS: Supercarrier by Eagle Dynamics
Deck markings not visible in editor.
Known issues: Bug fixes for ACL in multiplayer are scheduled for the June 2022 update.
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bignewy  [vývojář] 18. kvě. 2022 v 7.02 
DCS: JF-17 by Deka Ironwork Simulations
Fixed: abnormal behaviours of LD10
Fixed: BRM-1 CCIP indicator
Fixed: BRM-1 in range notification
Fixed: bugs in SPI logic
Fixed: gear damage and repair
Fixed: surge detection caused by missile
Fixed: ATT hold
Added: fuel leak if fuselage or wings broken
Updated: WMD7 manual laser function by OSB R4 only (more details see forum thread)
Removed: “laser designator on/off” input binding
DCS: SA-342 Gazelle by Polychop Simulations
Added: First iteration of rewritten code for multicrew. (work in progress) 
Added: Rocket launcher on SA-342L is now selectable/removable.
Added: New rocket types for Telson 8 launcher:
Telson 8 - 8 x 68 mm SNEB Type 250 F1B TP-SM 
Telson 8 - 8 x 68 mm SNEB Type 251 H1 HE
Telson 8 - 8 x 68 mm SNEB Type 252 H1 TP
Telson 8 - 8 x 68 mm SNEB Type 253 H1 HEAT
Telson 8 - 8 x 68 mm SNEB Type 254 H1 SM Green
Telson 8 - 8 x 68 mm SNEB Type 256 H1 SM Yellow
Telson 8 - 8 x 68 mm SNEB Type 257 H1 HE/Frag lg whd
Telson 8 - 8 x 68 mm SNEB Type 259E H1 IL
Known issues: Multicrew is only supported when players start pushing buttons after both player slots are occupied. Join in progress synchronisation (i.e. joining mid flight) will come later.  3 players in minigun version doesn’t work yet.

DCS: AV-8B N/A by RAZBAM Simulations
Added: Special Option: Export MPCD on mission start
Updated: AGM-65F operation. When multiple missiles are selected (ACP QTY > 1),  after firing a missile the next missile in the selected group will be automatically uncaged  and locked at the same target.
Fixed: Steerpoint elevation is automatically updated when entering coordinates
Fixed MPCD Day/Night Switch keybind inverted and not working
Fixed: Formation Lights remain ON when in NORM or NVG
DCS: M-2000C by RAZBAM Simulations
Added : Absolute BAD coordinate input in DTC format
Added : FPS-117 EWR radar to TAF sources
Updated: smoke helps finding IP in CCRP-IP quick mission
Fixed : PCM incitation staying after SABRE is switched off
DCS: F-14 Tomcat by Heatblur Simulations
Complete ACLS overhaul:
ACLS will engage correctly within parameters now and fly a stable approach.
Safe engagement should be considered within 2.5° of the glidepath and 1° of the glideslope (+/-300 feet) at or around 3nm behind the carrier.
Glideslope has been adjusted from 3° to 3.5°.
Fixed VDI Caution Lights for ACLS. 
Improved Autothrottle.
Fixed Authothrottle not disengaging with weight on wheels. 
Synchronised disengagement in GT+ALT hold. 
Fixed a small error in pitch dampening.
Fixed DLC not disengaging at MIL power with weight on wheels. 
Added new DCS ACLS and Datalink to the Forrestal (for the F-18, not for the Tomcat).
Fixed ICLS point of origin for the Forrestal. 
Adjusted runway azimuth for the Forrestal.
Forrestal: fixed taking damage when planes land on the deck.
Fixed Sparrow BRSIT: flood antenna only enabled after launch, and short LTE for first missile.
Fixed Jester tuning bad radio frequency during carrier cold start.
New SetCommand for Jester: 
arg 10015 - tune AN/ARC-182 to a selected channel with the value  0.XX where XX is the two-digit channel number
arg 10016 - tune TACAN channel. The value should be constructed using the following guide: “0.XXXZ” - use negative (-0.XXXZ) values for A/A and positive for T/R. “XXX” is the three-digit channel number (001, 010, 100, etc.). Z is 0 for using X-mode, and 1 for using Y-mode. 
example: “0.0630” is channel “63X, T/R” and “-0.0081” is channel “8Y, A/A”.
Added LANTIRN external draw arguments for Mission Creators:
The following args can be used to obtain the components of a unit vector aligned with the LANTIRN sensor:
LANTIRN_HeadX = 1023,
LANTIRN_HeadY = 1024,
LANTIRN_HeadZ = 1025.
Fixed pilot being able to disarm the RIO’s ejection seat.
AIM-54A now has a white default texture and uses a texture separate from the AIM-54C.
Fixed texture seam running along top of AIM-54C.
Added additional mesh detail to the gun tube.
Re-textured gun tube internals. 
Improved modelling of TCS camera model. 
Retextured TCS pod internals. 
Improved TCS glass for a more accurate, coated look. 
Increased reflectivity of HUD lens in exterior view. 
Lower sidewinder station (shoulder) pylon extension texture added. 
Lower sidewinder station launcher now properly represents a LAU-7. 
Added textures to lower sidewinder station LAU-7. 
Added texture for lower shoulder sidewinder station.
Fixed tacan presets for IA Case 3 missions and added Case3 briefing image.
Changed Normandy IA Case 3 missions to use CV-59 Forrestal.
Fixed AI blocking catapults in Marianas IA Mission Op. Clay Dagger.
Fixed INS mode switch bindings not being functional.
Fixed VHF/UHF ARC-182 Volume Pilot Inc/Dec keybindings.
Added “_(name)” for default.lua in mods/inputs.
Added new bindable inputs for the pilot:
Pilot Oxygen Toggle
Emergency Wing Sweep Handle Cover Toggle
Emergency Wing Sweep Handle Pull
Emergency Wing Sweep Handle Push
Emergency Wing Sweep Handle Pulled else Pushed
Emergency Wing Sweep Handle Pushed else Pulled
Emergency Wing Sweep Handle Pushed/ Pulled toggle
Eng/Probe Anti Ice Toggle
Asymmetric Thrust Limiter Cover Toggle
Asymmetric Thrust Limiter Toggle
Hydraulic Transfer Pump Switch Toggle
Hydraulic Transfer Pump Switch Cover Toggle
Fuel Feed Cover Toggle
Fuel Feed Toggle
VDI Screen Brightness Knob Inc
VDI Screen Brightness Knob Dec
VDI Screen Contrast Inc
VDI Screen Contrast Dec
VDI Trim Inc
VDI Trim Dec
HUD Brightness Knob Inc
HUD Brightness Knob Dec
HUD Trim Inc
HUD Trim Dec
HUD Filter Toggle
HUD Filter pulled else pushed
HSD Brightness Knob Inc
HSD Brightness Knob Dec
Antiskid & Spoiler BK - Toggle
Emergency Wing Sweep Handle move Fwd
Emergency Wing Sweep Handle move Aft
BINGO Fuel Level Knob Inc
BINGO Fuel Level Knob Dec
Radar Altimeter Control Knob +
Radar Altimeter Control Knob -
Radar Altimeter Test
Master Test Selector CW
Master Test Selector CCW
Master Test Selector: OFF
Master Test Selector: LTS
Master Test Selector: FIRE DET/EXT
Master Test Selector: INST
Master Test Selector: OBC
Master Test Selector: EMERG GEN
Master Test Selector: WG SWP
Master Test Selector: FLTGR DW
Master Test Selector: FLTGR UP
Master Test Selector: D/L RAD
Master Test Selector: STICK SW
Master Test Selector PULLED else PUSHED
Master Test Selector push/pull toggle
HSD Test Button
Added new bindable axes for the pilot:
HSD Brightness
HSD Selected Heading
HSD Selected Course
ICS Volume Pilot
Sidewinder Volume
ALR-67 Volume
VHF/UHF ARC-182 Volume Pilot
HUD Brightness
HUD Trim
VDI Screen Brightness
VDI Screen Contrast
VDI Trim
TACAN Volume
Maneuver flaps (unrealistic but wanted by some)
Emergency Wing Sweep
Added new bindable inputs for the RIO:
ATTK mode CW
ATTK mode CCW
Elec Fuse CW
Elec Fuse CCW
Elec Fuse: Safe
Elec Fuse: VT
Elec Fuse: INST
Elec Fuse: DLY1
Elec Fuse: DLY2
Missile Speed Gate CW
Missile Speed Gate CCW
TID Mode CW
TID Mode CCW
TID range +
TID range -
Added new bindable axes for the RIO:
ICS Volume RIO
AN/ALR-67 Volume
VHF/UHF ARC-182 Volume RIO
TACAN Volume
DCS: AJS-37 Viggen by Heatblur Simulations
Fixed jamming not functioning properly in multiplayer.
Fixed CTD with >92 data cartridges in DCS_AJS37 folder.
Master volume knob now changes sidewinder tone volume.
Removed the mobile-ground-crew relocation from the kneeboard.
Fixed kneeboard selection of ground crew RB04 right group target.
Mirrors can now be toggled by clicking them.
Fixed errant polygons in the speed indicator gauge.
Added rotation to the altimeter knob.
Added 60° and 90° markers to the ADI.
Fixed Bx7 not showing in the correct place when in ANF and Bx8 selected.
Fixed Bx6 not being able to move. 
Bx6 will now correctly move along the line drawn from the aircraft to Bx7 and from Bx7 to Bx8, while also not being allowed to get too close to the aircraft, Bx7 or the target.
Fixed RB-15F not descending at the Bx6 waypoint.
Fixed Grans Lines (ingress lines) showing by default.
Slightly reduced radar screen glass size to prevent the artificial horizon line from escaping the screen boundaries.
Fixed flight director needles on FLI37 hiding behind the 'aircraft wings'.
DCS: Combined Arms by Eagle Dynamics
Adjusted damage to infantry and added chance of a critical hit on an infantryman.
Fixed firing of MLRS with S-8 rocket when assigning a target on the F10 map.
Campaigns
DCS: F-14A Zone 5 Campaign by Reflected Simulations:

Fixed campaign progress with Event 4 mission.
DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

Trigger zone update
AI skill level update
Victory conditions
DCS: AV-8B Hormuz Freedom Campaign by SorelRo

Tanker speed update
Trigger zones update
Briefing updates
DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo

Trigger zones update
Active runways
Victory conditions
AI units logic
DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

Fixed the name for A-10C liveries, so campaigns skins should now work automatically.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon

added ACLS / Link 4 in mission 04, 08, 10, 11, 13
Mission 11:
fixed issue with enemy SAM not activating properly
fixed issue with wingman jettisoning his ordnance during the dogfight
fixed issue with mission not progressing after encounter with bandit
DCS: A-10C II The Enemy Within 3.0 Campaign by Baltic Dragon

Mission 1: updated loadout for player's wingman
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

Mission 10: Attack Helos adjusted to ensure 420 kills them in time
Thx biggy.

Great stuff...
bignewy  [vývojář] 18. kvě. 2022 v 8.01 
no problem, enjoy!
Thanks! Nice updates!!
Crash if AV-8B takes off from 071. Glade you'll fix this. But the AV-8B still can't take off from the 071. It flies through the ship and crash into the water. I would think it do a vertical take off.
bignewy  [vývojář] 19. kvě. 2022 v 0.05 
Keyojin původně napsal:
Crash if AV-8B takes off from 071. Glade you'll fix this. But the AV-8B still can't take off from the 071. It flies through the ship and crash into the water. I would think it do a vertical take off.

we will take a look

thanks
Lots of fixes on this one, some of those issues were talked about in the community quite a lot and people were asking how long it would take for them to be updated.

Glad to hear the feedback reaching you guys and getting fixed this fast. Thanks for the hard work :)
Naposledy upravil Richardus; 19. kvě. 2022 v 1.06
Combined Arms - Is that still getting updates?
How about WWII assets?

Would love to see "Player Can Drive" 88 flak guns or like the US 37mm cannon. You can only game master them. Same with ships I would love to set it up so I could be at the sonar station or launching aircraft from a carrier and giving it orders to the aircraft. Something like that.

Would love to see WWII battleships, cruisers, destroyers, and so on. No mods here thanks I do not use them but feel some of these things should eventually be added to the purchased WWII assets. Any luck here?

Thanks for the work so far:steamthumbsup:
Position Attitude nice to have for the Apache. However still not able top activate Ripl Mode for the hellfire. It still has the green bar?
Give me the opportunity set up vibration effect in Ka-50 next path please.
Hi is anybody Still having issues with the F14 ACLS I cannot get it to work... Ive got everything set up perfect but i never get the Handover to the carrier?
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Datum zveřejnění: 18. kvě. 2022 v 7.02
Počet příspěvků: 11