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F16 IS a bit behind F18 in completeness. Has no official campaign, and can't do carrier.
F14, don't know the completeness, has 1 or 2 campaigns, isn't that good at air to ground, can do carrier.
All 3 er complex, with hundreds/thousands of hours to master.
F-16 is coming along in development and ED are spending more time on it than on the F/A-18 to bring them closer together in development terms. More of a fighter than a strike craft but can do most roles well. Of the 3 it is the most nimble due to it's lightness but this makes for smaller payloads. No carrier ops here but you will have to deal with stuff like crosswinds making you yaw on take off and learn how to aero-brake on landing since the brakes are crap. Choose this if you want dogfights and SEAD.
F/A-18 is largely complete and perhaps the most learner friendly of the bunch. Easy to fly with a wide selection of weapons to you can fill pretty much every role you can imagine. Again carrier ops really come to life with the Super Carrier module. Choose this if you can't make up your mind or if you want to cover all tasks.
If you choose a Navy plane, get Super Carrier. You won't regret it
And are there missions already included or which missions do you recommend?
There are some missions that are included, and a free campaign as well. You can also check out the user submitted missions[www.digitalcombatsimulator.com] at the DCS website for more free ones, although the quality can vary widely. Be aware when downloading a mission/campaign, some will require specific maps or the Super Carrier.
2) Raven One
Both are great, complete and fun.
/this check the various free, user made campaigns. Many of them are really good made.
Also, if you are interested in a dynamic campaign then check-out Liberation mod: https://github.com/dcs-liberation/dcs_liberation