DCS World Steam Edition

DCS World Steam Edition

Chota-Cabras Aug 16, 2019 @ 3:35pm
Most of controls doesn't respond to Oculus touch.
I tried really hard to put the P-51 on the air but I can't even go further than leveling flaps because I can't interact with cockpit controls. I'm using Oculus Rift S with touch controllers and most of the switches and buttons works (some of them do weird stuffs but at least respond) but is impossible to me to interact with (apparently) left side-under-the-arm controls, valves, buttons, etc.

Does anybody has the same problem or any clue how to solve this???

Thanks in advance.


PD: Trying to close the cabin was a real challenge. Is not that simply as twisting the handle. If I moved my head, the dumbass glass opened again, and close if I touch it, then open, then close a little ¬¬
Last edited by Chota-Cabras; Aug 29, 2019 @ 8:17am
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Showing 1-12 of 12 comments
Event Horizon Aug 17, 2019 @ 10:07am 
Some switches require that your hand palm is up to flip the switch the other direction. Palm down and palm up for switches that go both directions. Took me a bit to figure it out.

Hope this helps!
Chota-Cabras Aug 29, 2019 @ 8:22am 
Originally posted by Event Horizon:
Some switches require that your hand palm is up to flip the switch the other direction. Palm down and palm up for switches that go both directions. Took me a bit to figure it out.

Hope this helps!

I tried to twist; grabbing it an pull/push down or up; also pointing at it with the laser-finger and taping several buttons but nothing at all happens. :(

I just have the idea to look for a gameplay. Maybe someone has did it and I can see if the problem repeats.

VR: VLTO works 11/10 - I would recommend that game ;)
bignewy  [developer] Aug 29, 2019 @ 9:06am 
VR Controllers are being tweaked at the moment internally and we should see improvements in the public builds soon.
Chota-Cabras Aug 30, 2019 @ 4:21pm 
Originally posted by bignewy:
VR Controllers are being tweaked at the moment internally and we should see improvements in the public builds soon.

Any chance you are in the dev team?
unknown Aug 31, 2019 @ 11:55pm 
its not really a vr game. It is vr compatible. They are implementing improved controls, however expect slow progress as vr isn't really that big right now although it is growing so implementation is currently focused at future proofing rather than perfect implementation for this generation. Right now the vast majority of players have hotas systems for this game and exclusively use those and the mouse for the game as it has been what they have always done.

VR support has been a computer screen replacement rather than a hotas replacement so there really isn't as much of a benefit at the moment over other issues such as wwii aircraft ai behaving like they are flying a jet not a warbird or some of the glitches with the engine or performance issues on new maps under certain situations being things that will help the majority of the player base.

This however doesn't mean they aren't working on vr controls. I mean vr is a growing market and flight simulators pair with vr like eggs and bacon so touch controls will likely be an important aspect of flight simulators in the future especially if things like tracked gloves come out that would allow users to use their hotas and reach out to a button to press it, or simply volume of people wanting to experience a flight simulator with their vr setup similar to what x-plane has done. anyway it will get better, but it will take time due to the need being something expected in the future rather than the present
bignewy  [developer] Sep 1, 2019 @ 1:00am 
Originally posted by Chota_Cabras:
Originally posted by bignewy:
VR Controllers are being tweaked at the moment internally and we should see improvements in the public builds soon.

Any chance you are in the dev team?

I help with internal testing and community tasks.

It is also worth noting we have a bug when low resolution water is used and hands not working in the cockpit.
Last edited by bignewy; Sep 1, 2019 @ 1:01am
Treegarden Nov 2, 2019 @ 2:47am 
Originally posted by unknown:
its not really a vr game. It is vr compatible. They are implementing improved controls, however expect slow progress as vr isn't really that big right now although it is growing so implementation is currently focused at future proofing rather than perfect implementation for this generation. Right now the vast majority of players have hotas systems for this game and exclusively use those and the mouse for the game as it has been what they have always done.

VR support has been a computer screen replacement rather than a hotas replacement so there really isn't as much of a benefit at the moment over other issues such as wwii aircraft ai behaving like they are flying a jet not a warbird or some of the glitches with the engine or performance issues on new maps under certain situations being things that will help the majority of the player base.

This however doesn't mean they aren't working on vr controls. I mean vr is a growing market and flight simulators pair with vr like eggs and bacon so touch controls will likely be an important aspect of flight simulators in the future especially if things like tracked gloves come out that would allow users to use their hotas and reach out to a button to press it, or simply volume of people wanting to experience a flight simulator with their vr setup similar to what x-plane has done. anyway it will get better, but it will take time due to the need being something expected in the future rather than the present

Man I spend about 150 eurs on this game (bought 4 modules) after falling in love with VTOL VR (which costs only 20eur lol).

I totally get why using a physical hotas is cool and all and I was also skeptical about the touch controller thing when I bought VTOL VR.

But man, I can tell you, if you dont go with the times then you are part of the past. Using only touch controllers in flight sim is the indisputable future. Wanna be like your tech illiterate grandma? Then stay pessimistic about touch controllers and stay elitist about real hotas. I am not saying that we should all abandon hotas, but the level of immersion and precision and freedom that you get from touch controllers in VTOL is insane. People who dont take it seriously to me seem like people who want to shut down the internet because people leave mean comments on youtube.
Weird-Marksman Nov 2, 2019 @ 6:43am 
Since VR controllers dont give you haptical feedback it just doesnt make sence. This might be possible in arcade games like VTOL but not in simulators where you really need this feedback.

The A-10 HOTAS has like 40 funktions, maybe more. So how should i use it while holding it in my virtual hand using a VR controller? Come one....
unknown Nov 2, 2019 @ 1:51pm 
Originally posted by Treegarden:
Originally posted by unknown:
its not really a vr game. It is vr compatible. They are implementing improved controls, however expect slow progress as vr isn't really that big right now although it is growing so implementation is currently focused at future proofing rather than perfect implementation for this generation. Right now the vast majority of players have hotas systems for this game and exclusively use those and the mouse for the game as it has been what they have always done.

VR support has been a computer screen replacement rather than a hotas replacement so there really isn't as much of a benefit at the moment over other issues such as wwii aircraft ai behaving like they are flying a jet not a warbird or some of the glitches with the engine or performance issues on new maps under certain situations being things that will help the majority of the player base.

This however doesn't mean they aren't working on vr controls. I mean vr is a growing market and flight simulators pair with vr like eggs and bacon so touch controls will likely be an important aspect of flight simulators in the future especially if things like tracked gloves come out that would allow users to use their hotas and reach out to a button to press it, or simply volume of people wanting to experience a flight simulator with their vr setup similar to what x-plane has done. anyway it will get better, but it will take time due to the need being something expected in the future rather than the present

Man I spend about 150 eurs on this game (bought 4 modules) after falling in love with VTOL VR (which costs only 20eur lol).

I totally get why using a physical hotas is cool and all and I was also skeptical about the touch controller thing when I bought VTOL VR.

But man, I can tell you, if you dont go with the times then you are part of the past. Using only touch controllers in flight sim is the indisputable future. Wanna be like your tech illiterate grandma? Then stay pessimistic about touch controllers and stay elitist about real hotas. I am not saying that we should all abandon hotas, but the level of immersion and precision and freedom that you get from touch controllers in VTOL is insane. People who dont take it seriously to me seem like people who want to shut down the internet because people leave mean comments on youtube.
None of what i said indicated that they shouldn't or aren't working of touch controls. I said it isn't a priority with all of the other more widespread issues such as performance wwii ai behavior and other things.

I personally think it would be difficult since there are 22 buttons on the a-10c stick alone and another 24 hotas commands on the throttle that you do use constantly. Not saying you can't, but it wouldn't be the best experience though i do believe it could work decently with the world war 2 aircraft and the early cold war jets like the saber and mig-15 which dont have all that many controls on the stick and throttle

the feedback argument in my mind isn't really that valid in the sence that spring hotas systems don't give you feedback either. There is tension but that is just a centering mechanism and the feedback is visual. Force Feed back joysticks would do that like the MS sidewinder, but those are ancient and due to some patenting issues they aren't really around currently but the button count is definitly an issue comming from experience with cheaper joysticks
Last edited by unknown; Nov 2, 2019 @ 1:53pm
Stormrider Mar 24, 2020 @ 6:59pm 
sorry, totally noob here, does anyone have updates on this? I have A10 but there's no way to control the plane, thumbsticks don't seem to work. Is it the same for all planes? thanks
Chota-Cabras Mar 25, 2020 @ 12:50am 
Originally posted by Stormriderr:
sorry, totally noob here, does anyone have updates on this? I have A10 but there's no way to control the plane, thumbsticks don't seem to work. Is it the same for all planes? thanks

If you want a fly sim to play with VR get "VTOL VR" - wonderful game.
unknown Mar 25, 2020 @ 1:22am 
Originally posted by Stormriderr:
sorry, totally noob here, does anyone have updates on this? I have A10 but there's no way to control the plane, thumbsticks don't seem to work. Is it the same for all planes? thanks
It will NOT work with vr controls. Thats not DCS. you need a flight stick. Your vr controls will only activate the buttons in the cockpit, but NOT the ones on the stick or throttle. Switches and dials only for vr controls. Everything else requires a hotas.

If you don't want to only use vr controls go with Chota_cabras Recomendation of vtol vr as that is the only flight sim that will allow you to use vr controls without a hotas flight setup as well

BTW in case you didn't know what a hotas is literally just a joystick and throttle with a lot of buttons. It stands for Hands On Throttle And Stick. (if this sounds patronizing sorry but you never know how knowledgeable the person you are talking to is)
Last edited by unknown; Mar 25, 2020 @ 1:25am
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Date Posted: Aug 16, 2019 @ 3:35pm
Posts: 12