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Multi-Role (both A-A and A-G) planes are:
- F/A-18C
- JF-17
- F-16C.
- F/A-18C is carrier capable (if you like to play the role of the navy pilot) and IMHO is the best of the above list.
- JF-17 is a really good too and might be an excellent option fi you liek to play for OpFor side.
- F-16 is still in EA phase (with a lot of missing features stil to be added) but already usable an enjoyable, it might be a long-term investment.
My suggestion (If I can) is to find the plane you like more and buy it: this game is indeed complex but anyone can learn fly a FF module with the proper dedication.
IMHO best startig point to study are the Chuck's Guide (you can download them for free here: https://www.mudspike.com/chucks-guides-dcs/)
Let me redo the list
A-A Specific:
- F-15C (FC3)
- Su-27 / J-11 (FC3)
- Su-33 (FC3) (#)
- Mig-29 (FC3)
- F-14A/B (#)
A-G specific:
- A-10A (FC3)
- A-10C / A-10C-II
- AJS-37
- AV-8B (#)
- Su-25/T (FC3)
Multi-Role (both A-A and A-G):
- F/A-18C (#)
- JF-17
- F-16C
Still Multi-Role, but limited:
- F-5E
- M-2000C
(#) Carrier capable
and also get the FC3 pack, all those FC-3 planes are so good i love to fly them but i also love the F/A-18
would there be a pvp difference in FF and simple? does one have an advantage over the other?
but it depends really on what you want to do, if i want to ground strike i usually take the the plane most fitting for the mission, if i want to be safe and want to use more stand off weapones i would take the Hornet, if i want to just strike a convoy of tanks and IFVs i would take a flanker with rocket pods, or maybe even the KA-50 :D i enjoy the FF and the LF planes about the same i would say,
but in the FF you kinda have more options which Imo does not mean they are better.
about PvP or PvE planes i would say there is also not a big difference exept in the FF planes i sometimes forget to turn on Master Arm ... in a dogfight not really good haha bc i notice it at the very last second when its already to late.. i missed my kill shot and now the enemy is behind me and im out haha,
for example i LOVE to use the russian planes for PvP just because of their EO system its just so fricking good !
but to make it short: No FC3 planes dont really have an Advantage over FF planes we have to keep in mind DCS is a Sim game meaning "balance" is non existent, which is great.
the FC3 planes are just i would say a good start to learn the game how flight feels how landings and take off feels how A2A combat feels and A2G and the FF are the ones that you get if you really enjoy it and also like the plane you want to buy,
my little DCS story started with an xbox 360 controller and the su-25T after some time i didnt want to play DCS anymore bc i did not had a Hotas and TrackIR
when i got myself trackIR and a hotas my very first plane was the Mig-21,
is this plane combat effective against f-18s ? heck no..
Does it feel super duper funking good if you manage to kill one ? HECK YES
also it can drop a nuke :D
i only got the mig-21 bc im in love with this plane and wanted to be able to fly it in game,
but i kinda felt that on most servers the mig-21 is really limited( but there are Cold war servers on which this plane is POG)
after that i got my self the FC3 pack, and i was hooked i played the F-15C and su-27s so much i probably can name every singe button in those planes by now xd
and after i felt "done" with FC3 i got into the hornet and i can say so much that it was probably the right plane to get ( its one of the most played planes afterall)
tho you kinda need an hotas and trackIR (or similar) to get 100% out of those planes even Fc3 planes i would say it was also only after i got those that i was really hooked to play DCS and ofc after FC3
The big distinction between FC3 level modules and full fidelity modules isn't really going to be the flight model. Eagle Dynamics has done a pretty solid job updating the flight models on the FC3 stuff to bring them at least mostly up to the same standard that you will see in their full fidelity offerings.
Perhaps the thing one should really focus on is the systems fidelity. In the FC3 level aircraft, system functionality and interaction is heavily simplified/abstracted and as a result, you will not have as much control over specific systems in the aircraft. In practice, this means that radios become a lot less versatile. It means that emergency procedures are basically non-existent, and it means that you don't really get to interact with your sensors or weapons past a certain point.
There are some in the community that will try to sell this idea that the only difference between the two is the clickable buttons in the cockpit but it is the systems that those buttons are attached to that are the most important factor. In a full fidelity module, you can really dig into the various tools the aircraft gives you and that can make missions a lot easier and a lot more interesting. It does mean that you spend a bit more time learning but if you don't shy away from that learning process and really embrace it as a major part of the fun, you shouldn't have any problems learning stuff (especially if you stick to the manuals and Chuck's guides as your primary sources of info. Youtube can be useful but it might be best to avoid getting your info from channels that focus more on giving 20 to 40+ minutes of rambling and crude humor as opposed to just teaching what they set out to teach).
One of the other factors that one should consider when looking at the difference between FC3 stuff and full fidelity stuff is the controls. In a full fidelity module, you have that clickable cockpit so you don't need to worry about binding anything but the HOTAS controls themselves. In a FC3 module, you need to pretty much bind everything and that will probably also result in you needing the keyboard quite a bit as well.
[Warning, opinions ahead! :) ]
Full Fidelity is more realistic in terms of interactions and gives me a "fuller" experience so to say. When starting up the plane you have to do some checks and move some levers in order to get going which makes the entire experience richer.
On the other hand, if you do not care for the filling and just want to get a good bite, the FC3 planes are also a lot of fun.
As a GENERALIZED example:
FC3 startup:
- Press [button] to set electric power to ON
- Press [button] to start engine
- Press [button] to close canopy
- Wait for engine RPM to reach 60%
- Ready to taxi
Full Fidelity startup:
- Set power to battery
- Check flight control system test = OK
- Set power to main
- Close canopy
- Lock canopy
- Set parking brake
- Set starter to "2"
- Wait for RPM to reach 20%
- Set throttle to idle
- Wait for RPM to reach 60%
- Uncage ADI
- Set altimeter pressure, set radar altimeter to standby
- Set ECM, IFF to standby
- Start INS alignment
- Power on subsystems
- Run tests to make sure all warning systems work
- Set radio frequencies
- Check to make sure all warning labels are off
- Set nosewheel steering to on
- Disengage parking brake
- Ready to taxi
The end result is the same. An airplane that is started up and can take off once you reach the runway. The journey to get to that result is widely different.
The same can be said for pretty much every other process.
Dropping a bomb in an FC-3 plane takes literally 2 key presses.
Dropping a bomb in a full-fidelity plane requires you to set Air-To-Ground master mode, set a display to weapon status, select the correct weapon station, set the bombing method in the menu, set Master Arm to ON and then drop the bomb.
The end result is the same, but one is far more involved and takes you through a more complete process than the other. (I still have a lot of fun in my SU-25T, despite it being a simplified model. I am definitely not saying an FC3 plane cannot give you plenty of fun. It could be a viable alternative to a full-fidelity plane if you don't care for the full simulation aspect and prefer the streamlined approach)
TL;DR: The "width" of both is the same. FC3 planes can perform just about every mission (SEAD/CAS/Intercept/CAP/Precision Strikes) that the full fidelity planes can and their armaments are about equally diverse. The main difference is in the "depth".
that, plus out of date tutorials, can be frustrating to a newcomer.
In my journey through DCS, I've got further into the game with the ka50 than the Su25t over the years.
indeed, I'm just starting to get to grips with the su25 after delving into the harrier/14/18/16/hawk/spit/f4/ka50/gazelle/huey.
might just be me though.
The only 3 FC3 planes which are really AG capable are A-10A and Su-25/Su-25T. (yes, you can drop dumb bombs and rockets with Su-27/33 and Mig-29 but the implementation of AG mode in those planes is laughable and shouldn't be taken in any consideration).
A-10A and Su-25/T are actually much more CAS planes: you can do Strike mission with them using dumb bombs but not Precision Strike since they don't have any true "smart bombs"(they can only carry laser or IR guided missiles). You can also do SEAD but, since they can't carry proper SEAD weapons, only against limited range SAM or AAA emplacements using guided missiles (trying to engange long range SAM emplacements is a suicide).
IMHO for a better and full AG experience the choice is between one of the FF multi role modules listed above.
Su-25T have the "Phantasmagoria" POD and 3 antiradiation missiles. H-25MP, H-25MPU can be used to destroy middle range SAMS, the maximum range for H-25MPU is 40 km. The third missile is H-58U which have a maximum range of 250 km, so it can destroy any long range SAM in this game. Su-25T is a very good SEAD and CAS plane. It is not a multirole plane but as a ground strike plane its great.
Yes a full fidelity plane with a temperamental flight model could be scary, but i can sell you It's not as hard as you can think. I'm almost sure tho that if i had bought an "easier plane" that doesn't fancy me so much, i had a much harder time and less fin, actually i tryed dcs some year ago, with the free SU-27 and decided the difficulty was not worth.
Now with the F-14 Is the opposite. I having fun exploring and learning the plane and It's quirks. In addiction with an almost full interactive cockpit, you don't Need to memorize l'ora of keys. I hope this would help, and i thank again anyone pointed me to the Tomcat regardless its perceveid difficulty