Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Next thing: It is very difficult for any aircraft to reach supersonic speed at sea level.
F/A-18C is not any extremnly fast aircraft. 1.8 should be the maximum at 40 000 ft. (no pylons, low fuel)
Mig-29 mach 2.3
SU-27 2.35
F-15 - over 2.5
https://www.youtube.com/watch?v=lQmmH7KEFCo
Another user had similar questions regarding the hornet's top speed, check out this thread:
https://steamcommunity.com/app/223750/discussions/7/3075369490063295786/
In summary, hornet won't go beyond mach 1.3 if it has wing pylons and carries over 50% fuel.
In order to go beyond mach 1.3 in straight flight, you must remove all wing pylons, fly at 30+k and have less than 50% fuel.
Fastest jets in DCS are F-15C and Su-27 / J-11A, I think.
I seem to recall that Su-33 could also achieve very high speeds with emergency afterburner mode, but it's slower than the other flankers in most situations.
These jets can go over mach 2 at high altitude (30+k) and when light on fuel / missiles.
(Troll Norris' list seems correct, it's just missing the J-11A, which is a Su-27 variant)
F-15C. M 2.561.
https://youtu.be/09bfEiZl6Lo
..
Nah, A/G capability doesn't mean lower speed.
Think about the viggen, viper or even jf-17.
That is really not how it works at all. Some good examples to look at are the F-16, AJS-37, F-111, and even larger stuff like the B-1. The only time that dedicated ground attack aircraft are outright slower is when they are either flying very high (like a B-52) or are more focused on CAS specifically (like the A-10 or Harrier). For the most part, you want ground attack/strike aircraft to be very fast so that they don't get shot at by ground fire and don't present themselves as a easy target.
It's funny because I've had to put up with people complaining about the opposite in MP.
According to some, flankers are faster than they should be.
It's a pointless debate, since all these jets can go over mach 2 in DCS... it doesn't really matter by how much, they're still crazy fast, not even vipers or mirages can catch them.
As for spamraam, it's no big deal, as long as you know how to defeat amraams.
Flanker has some major advantages over eagle: datalink + IRST + medium range fox2 + helmet boresight
If you fly the J-11A, it even has fox3s, what's not to like?
Flankers are not thst fast in fact the SU27 is down on thrust and not speed which we are testing. Also as for the group which say FC3 is arcade are completely wrong as they are not arcade or easy mode at all. And that said FC3 is still PFM flight models.
I didnt say nurfed at all dont care about balance the group referred represents ED to call it arcade? Su27 is down on thrust which is a bug not nurf or balance something we are testing. We could also say 120C does not see gr9und clutter on a non moving target and still hits? But lets stay on subject. If we feel an module under performs we find it for example mig29 radar R family weapons value from manuals and sauces not to mention the magic ins active off the rail bug guess who found them we did and we are not even testers for ED. But hey what do i know about dcs?