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Báo cáo lỗi dịch thuật
speedbrakes and wheelbrakes for everything else
Aerobrake(*)= + Airbrake after touchdown
Wheel brake + Airbrake after nosewheel touch the ground.
(*) Aerobrake = keep the nose up after touchdown for a while: this allows use wings and fuselage as a bigger airbrake.
BTW: you don't have to flare with hornet so you can ignore Aerobrake.
To put it in more practical terms. A F-16 pilot will use the speed brake during landing (as part of procedure) to ensure that they can keep the engine spooled up while still controlling their speed. At touch down, they will keep the nose up to allow the plane to aerodynamically brake as much as possible and when the nose comes down and weight is on the nosewheel, they hold back on the stick (as much as one can do so with a force sensing stick) to keep weight on the main gear (to help the wheel brakes do their job). At this point, the pilot is applying brakes in a "one second on, one second off" fashion to avoid excessive brake wear and failure while still ensuring good braking power.
This, IRL, will also vary based on runway conditions. Don't have to worry about that in DCS all that much, unfortunately.
The modern airliners have automatic braking preset. Those uses the wheelbrake but they can preset the applied wheel brake force based on runway lenght to achieve less wheel brake wear and less overheating and less wheel wear.
In DCS e.g. for SU-25T I don't use wheel brakes when not needed because brake chute is strong enough. For WWII warbirds almost never. Runways are long enough.
Maybe the A10 pilot can make his/her crew chief happy, or maybe it just gets done up on a schedule regardless.
Having been a C-130 crew chief, brakes are just part of normal maintenance. If they are at a certain point, you swap them out without even really thinking about it. Pilots are expected to land properly and are not expected to agonize over brake life.