Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One thing that is important to consider. In real life, a aircraft that is looking to drop LGB's is probably flying at 15,000 feet or more and probably only when escorted by a SEAD or defensive counter-air flight. Heck. Usually serious SAM threats are cleared out pretty aggressively so the escorts may not have a ton to do. Either way. In a realistic scenario, you wouldn't be tasked with dropping bombs in a area where getting inside a handful of miles will be a problem without some kind of escort/protection.
3NM range seems completely strange, unless you are flying at low altitude.
In LGB bombing you need to start at high altitude: higher you are, the more distant you can drop bombs.
Altitude also protects you from AAA and SAMs (at least form older ones).
You can either start lase before or after release. In the second case, Keep in mind that you need turn laser on at least 30 seconds before the impact to allow the bomb to hit correctly.
IMHO start lasing before the release is better and safer.
I learned that certain bombs (Paveway II, if I recall) had a "bang-bang" navigation system that greatly reduced their range if the laser was activated too early. Basically, when tracking the laser, the fins guiding the bomb could only deflect fully. This meant a lot of over-correcting if the laser was turned on too early, and would drastically decrease the range of the bomb. The idea was to let the natural arc guide the bomb close to the target before letting the laser tracking do the pinpoint work.
I think the A-10C tutorial mentions waiting until 10 seconds before impact before turning on the laser. In the Hornet, I let the computer trigger the laser, and it almost always does it with fewer than 30 seconds until impact. I'm a relative noob in the Hornet, though. In the Warthog, I set the computer to trigger the laser at 10-15 seconds until impact, and I consistently hit the target.
All of the above about Paveway II bombs is pointless with Paveway III bombs, as they have a much smoother flight path (fins can deflect only part of the way). I also don't know if any of this is actually modelled in the game. :P
1. I think I really should go back and read the history of Vietnam and the first Gulf War
2. I release GBU-12 at the altitude of 21K with a range about 3.4 NM from the target, in auto mode, with laser turned off. The auto-relase cue seems to have no difference in release timing whether I turned on the laser before or afterwards. So I am not sure firing up the laser beam too early has any effect on this.
3. I check a few time, even in auto mode, the laser does not turn itself on and I have missed due to this.
4. I think I can adjust the target designation even after the bomb has been released to increase accuracy, which is really cool.
5. I find that if the FoV is blocked, the bomb misses anyway regardless if I manage to regain laser guidance or not.
6. Too bad the watch track feature is so buggy or I coulld post something here so that I can make myself clearer.
You need to have the laser Armed before you drop the bomb (physical switch On). You can then choose to manually Fire it (using the Trigger option) or not after you dropped the bomb. If you don't Fire the laser, then the bomb will likely miss.
Last time I checked the F/A-18 manual, they didn't have anything on the TGP. Check out Chuck's Guide[www.mudspike.com] on the Hornet for some step by step instructions.
This would also depend on the altitude at the time of release and the estimated time to impact. AFAIK, the main reason why the laser is usually activated after releasing the bomb is that the laser gets very hot very fast so you want to activate the laser as late as possible without risking a miss.
In a worst case scenario the laser might shut down before impact and you'd miss or the laser might even get damaged and become unusable until ground maintenance.
That's why LGBs are usually dropped like dumb bombs in the general direction of the target (where the targeting pod is pointing). The bomb will then free-fall for a few thousand feet (depending on altitude at time of release) and only then at 15s to 30s to impact will the laser be turned on for the "final approach" of the bomb to the target.
You can edit the time to impact that the laser is supposed to turn on in the DSMS. You could even do this on the ground before takeoff if you already know which scenario you will be facing or which altitude you will be at time of release.
Or you can, of course, change this when approaching the target area depending on weather conditions, enemy defenses and once you have figured out the altitude for the safest possible bomb release based on these factors.
In a nutshell you'll want the laser to be on as short as possible to avoid heat issues but as long as necessary to score a hit.
BTW, what is DSMS? I am going to check the Chuck's Guide to F/A-18C too.
According to un-/de-classified US DOD documents, the only time "late activation" for LGB designation matters is for the Paveway I/II, and only during a low-altitude loft maneuver deployment (i.e. toss bombing), so as to prevent the bomb from falling short. High-altitude diving releases (30 to 60 degree dive) can be designated at any time, but should be done early enough for the bomb to make flight path corrections and stabilize.
Digital Stores Managment System.
LGBs come in handy when you're in need of reliable precision weapons that don't get intercepted, can pack a big punch and have the ability to hit moving targets.
(They can even intercept airborne helicopters, believe it or not).
In the presence of Tunguskas (SA-19) or Tors (SA-15), JSOWs, HARMs and mavericks will get intercepted, JDAMs are too unreliable (50% hit chance, if you're lucky)... so you're left with LGBs (since the hornet can't carry cbu-97/105).
Also, the heavier LGBs are perfect for hitting bunkers and warships (walleyes hit even harder).
LGB runs need to be performed at altitude, outside the SAM umbrella.
Check the threat overview table for altitude reference: https://wiki.hoggitworld.com/view/Threat_Database
Basically, if you fly above 26k ft you'll be safe from any shorads and manpads in DCS (if there are merads and lorads around, that's another story).
I haven't used the hornet since last year, so things might've changed, but I do remember that auto-lasing was unreliable (laser would fire too late and cut too early).
So I decided to switch to manual lasing, which yielded much better results.
I'd use auto mode to handle bomb release, then manually fire the laser ~10 seconds before the calculated autolase trigger and keep it on until impact.
Let me run a practice mission with Tor and fin out.
When I make 4 bomb runs, only 2 out of 4 hits using auto laser. I may be me or it may be the latest open beta. Need more experiments
You need to keep the aircraft aligned, straight and stable as the countdown runs, to ensure a proper glide path. Also, fire the laser at the right time (10 seconds before the calculated autolase trigger should be enough).
Finally, if you miss the release queue, don't try any funny stuff to force the computer to recalculate, just turn around and go for another pass, otherwise your LGB is likely to miss.
PS: Also, make sure to manually introduce the laser code in each station, don't try any shortcuts (like using the previously introduced code, instead of introducing it again)