DCS World Steam Edition

DCS World Steam Edition

mroctopus Aug 7, 2021 @ 9:24am
Su-25T how to lock to destoryer or Cruiser?
hi, i am new to this game, and i continue to learn by viewing hours of youtube tutorial. I managed to use Elind pod and Anti Radar Missile to destroy SAM target, however, Elind cant lock on to Destroyer or Cruiser even i am within 20km distance. I saw a youtube video about anti ship and i just couldn't lock the ship into target for my missile firing solution. Any advise is much appreciated.
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Showing 1-12 of 12 comments
Sizigmund Aug 7, 2021 @ 9:42am 
You can lock it with the "Shkval" ("O" button) and then use a Kh-29T. Its a TV guided missile, shoot and forget. You don't need to mark the target with the laser until missile hit. But this kind of missiles can be used only at daylight, because they don't have infrared camera. You can use Kh-29L as well, but then you need to mark the target with laser and stay lock on it until the missle hit, so you will getting closer to a target.

Don't forget to turn on ECM "E" and infrared ECM against heat guided missiles "LSHIFT + E". The ECM can help you to get closer to your enemy until he will make the first shot. Because in DCS it modeled to prevent the enemy of knowing the distance to your plane. But once enemy radar burns through your ECM he will know the distance and shoot the missile. By the way, he can also lock and shoot on your ECM, but there will be no guaranty he will shoot you down. So basically, if you know which missiles your enemy using and you know the distance to the enemy, and you know for sure that the distance is higher than the maximum range of his missiles, then there is nothing to afraid of.
Last edited by Sizigmund; Aug 7, 2021 @ 9:57am
mroctopus Aug 7, 2021 @ 9:55am 
hi there tks for reply. u mean KH29T TV guide missile? there is no kh-59T in the weapon list.
KH29T range is only 12km, I got missile warning 45km from the Destroyer.. guess i will be dead by then before i get to 12km firing range.. haha..
Sizigmund Aug 7, 2021 @ 10:00am 
Originally posted by mroctopus:
hi there tks for reply. u mean KH29T TV guide missile? there is no kh-59T in the weapon list.
KH29T range is only 12km, I got missile warning 45km from the Destroyer.. guess i will be dead by then before i get to 12km firing range.. haha..
Yep, I mean the Kh-29T. Sorry, changed it in my post already. Do you have a missile warning or a radar lock warning? The radar lock is when the inner circle is lited up, the missile warning is when the inner circle is start flashing.

And which cruiser are you trying to fight? I want to try it too. I just realized that I never used this plane against cruisers.
Last edited by Sizigmund; Aug 7, 2021 @ 10:01am
zemzero Aug 7, 2021 @ 10:33am 
I would suggest you go to the training menu. Under the su-25t there are many tutorials that help you learn the systems, missiles and sensors.
mroctopus Aug 7, 2021 @ 11:49am 
i have done all basic training plus many hrs of youtube learning, no method as of now can effectively anti armed ship. Anti Radar missile cannot lock on to the ship. guess thats the limit of su25T.. no anti ship capabilities.
Last edited by mroctopus; Aug 7, 2021 @ 11:49am
Sizigmund Aug 7, 2021 @ 12:53pm 
Originally posted by mroctopus:
i have done all basic training plus many hrs of youtube learning, no method as of now can effectively anti armed ship. Anti Radar missile cannot lock on to the ship. guess thats the limit of su25T.. no anti ship capabilities.
When you are creating a mission and put the ship on the map. You can go to it's behaviour options and set it's SAM to an "Automatic" / "Always off" / "Always on" mode. When the SAM is in "Automatic" mode, it will not turn on the radar when it is unnecessary, so you can't lock it with the TPOD. If it will be in "Always on" mode then you will be able to lock it.

To set the behaviour of a unit. Click on it on the map, then in the right menu there is a long button in the lowest section. It is called an "Advanced options" ot something like this. Click it, you will see an additional field created under the button. There is a couple of small buttons under this field. Click on "Add", you will see an additional submenu open to the left of the right menu. You will see a dropdown list, click it and choose the "Behaviour" option. Then under this dropdown list you will see an additionall dropdown list. Click it and you will see alot of different behaviour options. You need to choose the SAM behaviour or radar behaviour from this dropdown list, click it and then set it to "Always ready" or "Alway on" something like this.
Perfect Info Aug 7, 2021 @ 6:24pm 
It's a really unfair match-up, so you're already at a disadvantage:

Arleigh Burke Guided Missile Destroyer
300 sailors
~$1.1 Billion USD
~8,000 metric tonnes
90 missile launch tubes

Su-25 (T variant harder to find stats)
1 pilot
~$11 Million USD
19 metric tonnes
11 hardpoints

If you were realistically going to engage military ships, it would probably be part of a larger operation involving several wings of aircraft with some providing electronic warfare support to make it harder for them to pluck you out of the sky. Also, there are more purpose-built Russian anti-ship cruise missiles that DCS does not include in the Su-25T loadout (but I believe some other AI aircraft types carry them). The Su-25T's anti-ship loadout (the TV-guided bombs and missiles) are more intended for swatting undefended targets like transport ships or landing craft.

Also, you could just disable the offensive capabilities of the ships using the mission editor, if you wanted target practice. Some casual servers do this, because hostile ships enforce a pretty large no-fly zone that can get in the way of other mission types.
mroctopus Aug 7, 2021 @ 10:58pm 
Originally posted by Perfect Info:
It's a really unfair match-up, so you're already at a disadvantage:

Arleigh Burke Guided Missile Destroyer
300 sailors
~$1.1 Billion USD
~8,000 metric tonnes
90 missile launch tubes

Su-25 (T variant harder to find stats)
1 pilot
~$11 Million USD
19 metric tonnes
11 hardpoints

If you were realistically going to engage military ships, it would probably be part of a larger operation involving several wings of aircraft with some providing electronic warfare support to make it harder for them to pluck you out of the sky. Also, there are more purpose-built Russian anti-ship cruise missiles that DCS does not include in the Su-25T loadout (but I believe some other AI aircraft types carry them). The Su-25T's anti-ship loadout (the TV-guided bombs and missiles) are more intended for swatting undefended targets like transport ships or landing craft.

Also, you could just disable the offensive capabilities of the ships using the mission editor, if you wanted target practice. Some casual servers do this, because hostile ships enforce a pretty large no-fly zone that can get in the way of other mission types.

yes that make sense. well also understand SU25T in DCS is a free plane, DC will not give such a free plane a massive anti ship weapon...nobody will buy a F18A... haha

I also notice Mig29 can land on carrier realistically, but it is not included as part of the feature in DCS too.
mroctopus Aug 7, 2021 @ 10:59pm 
Originally posted by Sizigmund:
Originally posted by mroctopus:
i have done all basic training plus many hrs of youtube learning, no method as of now can effectively anti armed ship. Anti Radar missile cannot lock on to the ship. guess thats the limit of su25T.. no anti ship capabilities.
When you are creating a mission and put the ship on the map. You can go to it's behaviour options and set it's SAM to an "Automatic" / "Always off" / "Always on" mode. When the SAM is in "Automatic" mode, it will not turn on the radar when it is unnecessary, so you can't lock it with the TPOD. If it will be in "Always on" mode then you will be able to lock it.

To set the behaviour of a unit. Click on it on the map, then in the right menu there is a long button in the lowest section. It is called an "Advanced options" ot something like this. Click it, you will see an additional field created under the button. There is a couple of small buttons under this field. Click on "Add", you will see an additional submenu open to the left of the right menu. You will see a dropdown list, click it and choose the "Behaviour" option. Then under this dropdown list you will see an additionall dropdown list. Click it and you will see alot of different behaviour options. You need to choose the SAM behaviour or radar behaviour from this dropdown list, click it and then set it to "Always ready" or "Alway on" something like this.

hi thanks for the advise and tips. i will check out the "behavior" option.
Sizigmund Aug 7, 2021 @ 11:59pm 
Originally posted by mroctopus:
yes that make sense. well also understand SU25T in DCS is a free plane, DC will not give such a free plane a massive anti ship weapon...nobody will buy a F18A... haha

I also notice Mig29 can land on carrier realistically, but it is not included as part of the feature in DCS too.
Not every MiG-29 can land the carrier. The three variants that we have in game MiG-29A, MiG-29S and MiG-29G, can't land the carrier. But MiG-29K and MiG-29KUB can land the carrier because they were designed to operate from the "Kuznetcov" carrier, so they have a folding wings, the landing hook and even their fuselage is built from a composite materials to make the aircraft lighter.

Anyway, if you want to operate from a "Kuznetcov" carrier, using MiG-29S, you can download a mod from DCS site. I don't know if the mod is still working after update from 2.5.6 to 2.7.x version? I didn't checked if it was updated. But you can try, just save the original files aside. And I don't know if this mod will pass the server integrity checkup, if you want to play online with it. Honestly, Su-33 is more than enough to operate from the carrier. And if you want to create the offline mission for yourself, you can use the "Static objects" to put the MiG-29 on the parkings of "Kuznetcov" deck. Just don't forget to bind the static objects to a "Kuznetcov", so they will move with the carrier.

By the way, if you want all russian planes in one pack, buy "Flaming cliffs 3" DLC. It contains the "A-10A", "F-15C", "Su-25" (Not Su-25T), Su-27, Su-33, MiG-29A, MiG-29S, MiG-29G and J-11A (The chinese licensed version of Su-27 that can use R-77 missiles).
Currently, all RU "modern" planes are low fidelity, except of MiG-15BIS, MiG-19P and MiG-21BIS. There is also a high fidelity helicopters Mi-24P, Mi-8MTV2 and Ka-50. Additionally, all RU planes in DCS are the old versions of these planes so they have lower capabilities in BVR (Beyound Visual Range) combat and require alot of training to shoot down the US planes. If you only start with the game, you may think that they are impossible to shoot any US plane but this is not true. You just need to understand how the A/A tactics works and you need alot of practice.

Oh, and you can test any plane you want for free. Just download the standalone version from DCS site and you can play any plane for 14 days free as far as I know. Just pay attention that if you want to stay with the steam version then don't buy DLCs from DCS site, because you cant transfer the licenses from standalone to steam. But if you buy a steam version DLC, you can transfer them to standalone if you want.
@mroctopus

Shkval won't lock on ships, you need to do it manually, keeping the square right on the waterline.

Any warship equipped with missiles in DCS outranges all the missiles the frogfoot has at its disposal, but frogfoot can sink a single frigate in one pass, without being destroyed, regardless.

All radars in DCS have a minimum altitude restriction, below which they can't detect you / guide missiles. This "radar floor" changes over distance, it gets lower as you get closer to the radar.

In this particular case (frogfoot vs frigate), ingress altitude needs to be ~10 meters, with the jamming pods enabled.

Use your RWR alerts to guesstimate the "radar floor".
If the ship fires at you, dive very gently, monitoring altitude on HUD, until the missile warning stops... that normally happens at ~10 meters altitude, if you're within 30km of the ship.

Now, ordinance wise, you can choose between a pure laser guided loadout or mixed loadout of anti-radiation + laser guided missiles.

Pure laser guided:
2x Kh-29L + 4/6x S-25L + jamming pods

Mixed anti-radiation + laser guided:
2x Kh-58u + 4/6x S-25L + jamming pods + ELINT pod


Enable the jammers and the ELINT pod to find the ship (if the ship's radar isn't detected by the ELINT pod, you'll need to switch loadouts and find the target using shkval only).

The trick is to stay below "radar floor" altitude until you're close enough, then climb suddenly, lock/lase, fire the big missiles, start a dive + slight turn, keep going until you're just outside S25L max range, press launch override, fire the 25Ls and wait for all missiles to hit.

The ship's defenses should target your missiles instead of your plane, but you'll still need to make pitch / roll / yaw adjustments in order to evade the incoming CIWS barrage.

If you're still being painted by the ship's radar after the attack, dive below the "radar floor" again and egress.

Keep in mind that I haven't attempted this with a pure laser guided loadout, I always use the mixed anti-radiation loadout against frigates.
Last edited by van Leeuwenhoek's mustache; Aug 8, 2021 @ 7:05pm
mroctopus Sep 7, 2021 @ 2:20am 
Originally posted by van Leeuwenhoek's mustache:
@mroctopus

Shkval won't lock on ships, you need to do it manually, keeping the square right on the waterline.

Any warship equipped with missiles in DCS outranges all the missiles the frogfoot has at its disposal, but frogfoot can sink a single frigate in one pass, without being destroyed, regardless.

All radars in DCS have a minimum altitude restriction, below which they can't detect you / guide missiles. This "radar floor" changes over distance, it gets lower as you get closer to the radar.

In this particular case (frogfoot vs frigate), ingress altitude needs to be ~10 meters, with the jamming pods enabled.

Use your RWR alerts to guesstimate the "radar floor".
If the ship fires at you, dive very gently, monitoring altitude on HUD, until the missile warning stops... that normally happens at ~10 meters altitude, if you're within 30km of the ship.

Now, ordinance wise, you can choose between a pure laser guided loadout or mixed loadout of anti-radiation + laser guided missiles.

Pure laser guided:
2x Kh-29L + 4/6x S-25L + jamming pods

Mixed anti-radiation + laser guided:
2x Kh-58u + 4/6x S-25L + jamming pods + ELINT pod


Enable the jammers and the ELINT pod to find the ship (if the ship's radar isn't detected by the ELINT pod, you'll need to switch loadouts and find the target using shkval only).

The trick is to stay below "radar floor" altitude until you're close enough, then climb suddenly, lock/lase, fire the big missiles, start a dive + slight turn, keep going until you're just outside S25L max range, press launch override, fire the 25Ls and wait for all missiles to hit.

The ship's defenses should target your missiles instead of your plane, but you'll still need to make pitch / roll / yaw adjustments in order to evade the incoming CIWS barrage.

If you're still being painted by the ship's radar after the attack, dive below the "radar floor" again and egress.

Keep in mind that I haven't attempted this with a pure laser guided loadout, I always use the mixed anti-radiation loadout against frigates.

wow.. thats great sharing.. keeping su25T steady at 10 meter above sea is hard enough... hahah. need more practise.
will try it out soon.
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Date Posted: Aug 7, 2021 @ 9:24am
Posts: 12