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Don't forget to turn on ECM "E" and infrared ECM against heat guided missiles "LSHIFT + E". The ECM can help you to get closer to your enemy until he will make the first shot. Because in DCS it modeled to prevent the enemy of knowing the distance to your plane. But once enemy radar burns through your ECM he will know the distance and shoot the missile. By the way, he can also lock and shoot on your ECM, but there will be no guaranty he will shoot you down. So basically, if you know which missiles your enemy using and you know the distance to the enemy, and you know for sure that the distance is higher than the maximum range of his missiles, then there is nothing to afraid of.
KH29T range is only 12km, I got missile warning 45km from the Destroyer.. guess i will be dead by then before i get to 12km firing range.. haha..
And which cruiser are you trying to fight? I want to try it too. I just realized that I never used this plane against cruisers.
To set the behaviour of a unit. Click on it on the map, then in the right menu there is a long button in the lowest section. It is called an "Advanced options" ot something like this. Click it, you will see an additional field created under the button. There is a couple of small buttons under this field. Click on "Add", you will see an additional submenu open to the left of the right menu. You will see a dropdown list, click it and choose the "Behaviour" option. Then under this dropdown list you will see an additionall dropdown list. Click it and you will see alot of different behaviour options. You need to choose the SAM behaviour or radar behaviour from this dropdown list, click it and then set it to "Always ready" or "Alway on" something like this.
Arleigh Burke Guided Missile Destroyer
300 sailors
~$1.1 Billion USD
~8,000 metric tonnes
90 missile launch tubes
Su-25 (T variant harder to find stats)
1 pilot
~$11 Million USD
19 metric tonnes
11 hardpoints
If you were realistically going to engage military ships, it would probably be part of a larger operation involving several wings of aircraft with some providing electronic warfare support to make it harder for them to pluck you out of the sky. Also, there are more purpose-built Russian anti-ship cruise missiles that DCS does not include in the Su-25T loadout (but I believe some other AI aircraft types carry them). The Su-25T's anti-ship loadout (the TV-guided bombs and missiles) are more intended for swatting undefended targets like transport ships or landing craft.
Also, you could just disable the offensive capabilities of the ships using the mission editor, if you wanted target practice. Some casual servers do this, because hostile ships enforce a pretty large no-fly zone that can get in the way of other mission types.
yes that make sense. well also understand SU25T in DCS is a free plane, DC will not give such a free plane a massive anti ship weapon...nobody will buy a F18A... haha
I also notice Mig29 can land on carrier realistically, but it is not included as part of the feature in DCS too.
hi thanks for the advise and tips. i will check out the "behavior" option.
Anyway, if you want to operate from a "Kuznetcov" carrier, using MiG-29S, you can download a mod from DCS site. I don't know if the mod is still working after update from 2.5.6 to 2.7.x version? I didn't checked if it was updated. But you can try, just save the original files aside. And I don't know if this mod will pass the server integrity checkup, if you want to play online with it. Honestly, Su-33 is more than enough to operate from the carrier. And if you want to create the offline mission for yourself, you can use the "Static objects" to put the MiG-29 on the parkings of "Kuznetcov" deck. Just don't forget to bind the static objects to a "Kuznetcov", so they will move with the carrier.
By the way, if you want all russian planes in one pack, buy "Flaming cliffs 3" DLC. It contains the "A-10A", "F-15C", "Su-25" (Not Su-25T), Su-27, Su-33, MiG-29A, MiG-29S, MiG-29G and J-11A (The chinese licensed version of Su-27 that can use R-77 missiles).
Currently, all RU "modern" planes are low fidelity, except of MiG-15BIS, MiG-19P and MiG-21BIS. There is also a high fidelity helicopters Mi-24P, Mi-8MTV2 and Ka-50. Additionally, all RU planes in DCS are the old versions of these planes so they have lower capabilities in BVR (Beyound Visual Range) combat and require alot of training to shoot down the US planes. If you only start with the game, you may think that they are impossible to shoot any US plane but this is not true. You just need to understand how the A/A tactics works and you need alot of practice.
Oh, and you can test any plane you want for free. Just download the standalone version from DCS site and you can play any plane for 14 days free as far as I know. Just pay attention that if you want to stay with the steam version then don't buy DLCs from DCS site, because you cant transfer the licenses from standalone to steam. But if you buy a steam version DLC, you can transfer them to standalone if you want.
Shkval won't lock on ships, you need to do it manually, keeping the square right on the waterline.
Any warship equipped with missiles in DCS outranges all the missiles the frogfoot has at its disposal, but frogfoot can sink a single frigate in one pass, without being destroyed, regardless.
All radars in DCS have a minimum altitude restriction, below which they can't detect you / guide missiles. This "radar floor" changes over distance, it gets lower as you get closer to the radar.
In this particular case (frogfoot vs frigate), ingress altitude needs to be ~10 meters, with the jamming pods enabled.
Use your RWR alerts to guesstimate the "radar floor".
If the ship fires at you, dive very gently, monitoring altitude on HUD, until the missile warning stops... that normally happens at ~10 meters altitude, if you're within 30km of the ship.
Now, ordinance wise, you can choose between a pure laser guided loadout or mixed loadout of anti-radiation + laser guided missiles.
Pure laser guided:
2x Kh-29L + 4/6x S-25L + jamming pods
Mixed anti-radiation + laser guided:
2x Kh-58u + 4/6x S-25L + jamming pods + ELINT pod
Enable the jammers and the ELINT pod to find the ship (if the ship's radar isn't detected by the ELINT pod, you'll need to switch loadouts and find the target using shkval only).
The trick is to stay below "radar floor" altitude until you're close enough, then climb suddenly, lock/lase, fire the big missiles, start a dive + slight turn, keep going until you're just outside S25L max range, press launch override, fire the 25Ls and wait for all missiles to hit.
The ship's defenses should target your missiles instead of your plane, but you'll still need to make pitch / roll / yaw adjustments in order to evade the incoming CIWS barrage.
If you're still being painted by the ship's radar after the attack, dive below the "radar floor" again and egress.
Keep in mind that I haven't attempted this with a pure laser guided loadout, I always use the mixed anti-radiation loadout against frigates.
wow.. thats great sharing.. keeping su25T steady at 10 meter above sea is hard enough... hahah. need more practise.
will try it out soon.