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Although some rivet counters will find it infuriating, im sure a way can be found to remove the weapon in their servers.
Personally, im not particularly fussed about that missile but i *would* have missed it if it was removed.
A brave choice by the devs and one i applaud. Although had they chosen to remove it entirely, I wouldnt get my pitchfork out either.
good stuff.
I don't mind "fake" setups that are based in reality. As they mentioned, the missiles were used by that same Harrier earlier before an upgrade, so it's nice to have them available. They did all the coding to make it work; seems like a waste to trash it all. Not to mention all the broken user missions and campaigns that would happen.
The tinfoil hat brigade rumored that the coding was the exact reason they tried to get rid of it. Upcoming changes to how IR/FLIR works in DCS means that a lot of coding for IR-based weapons will probably need to be overhauled and removing a weapon saves a ton of work in that regard. Not sure if there's any truth to that.
This really, really is something that RAZBAM should have worked out in the initial planning phases before actually starting real work on the module itself. Sadly, this isn't the first time they have done this kind of thing and it most certainly will not be the last.
Now I do not own the Harrier (Actually a few tutorial bugs did turn me off to be fair, maybe later) but I also would like to have the option of playing with loadouts, unrealistic or not.
Situations may call for doing unorthodox things, and when I fly, I fly my own, I do not recreate fancy missions or things that have happened, when I am out there, it is me and my story so to speak.
Because of this, I did start playing flight "sims" like DiD's Total Air War, and back then your F-22 was unrealistic, you could load it down with Mavericks or MK83 dumb bumbs if you liked.
And yes I did do that on occasion, very unrealistic but it did add a fun factor and give the versatility of improvizing on the go in a war.
You may not care and there is indeed a specific subset of DCS players who don't care but in the end, Eagle Dynamics does care. They have a very specific kind of sim in mind and while they don't exactly rule over other third parties with a iron fist about it, they do clearly encourage third parties to get on board with that approach so the sim feels cohesive and consistent.
DCS is going for a specific standard of accuracy/authenticity and while not every player will care, it is the reality of the title as a whole and should be respected.
I will reinstall again one day, when they announce that the module is finished, or getting close to be finished. Sick and tired of having to learn and re-learn things because they can't make up their mind and everything keeps changing once in a while, without a friking manual to at least, explain what the heck was changed!!! And I really hope that by then, the module will have a proper manual!!! STILL WAITING RAZBAM, STILL WAITING!!!!
Amen.
Well if you have the options to be accurate, you can...
And for those who do not care, they can do what they please, it is a win win.
It is a lose lose for those who hope to control those who find the restrictions unfun though in either case.
There are two questions that come to mind.
1.) Where do the options end? Adding weapons, systems, and features into a module isn't nearly the trivial task that some might like to say it is. Even adding weapons that already exist in DCS into new modules is a difficult, time and development resource consuming task. At what point would the expectations for unrealistic weapon/feature options start eating into the development time that could be spent on more pressing matters?
2.) Is splitting the public server community between those that allow the options and those that don't really going to be a good idea? Do we really want to split the playerbase between those that prefer realism and those that don't? Is that something that would be healthy for the community or would it just cause more fights and bickering?
To be blunt. I don't think adding unrealistic options is really worth the trouble or the resources that would be needed to make them work.
The line is drawn where the community wants it to be drawn to put it that way.
Naturally if we are talking the AV-8, it never had R77 missiles, so those would never show up, but generally if they are smart about development, doing things correctly will make it easier to plug in systems and give you various options.
For an example, if you view a PMDG aircraft like the 737 for FSX, you have loads of options you can pick for your aircraft, some weren't a realistic combo, but you can do them to build your own and to do the task you want it to achieve.
As for the server / community split... Well, for that one it is easy... Server decides...
The settings are set by the server and that is the old school of enforcement and have worked wonders for years in other games / sims and here I am quite sure DCS will fare fine too.
What usually tends to happen is that most friends get together in their own community with their own likings and dictates the game they want to play anyway.
In short, the goal is to bring the fun factor up, which brings me to one gripe with the Razbam, the over G'ing of the stores and the trivial nature it is to figure out if that has happened or not in a multiplayer environment.
For this it would be nice with a toggle for an example, set by the server.
I think the lack of such options in any large scale pretty clearly indicates what the playerbase wants because if they wanted it on a large enough scale, ED and the various third parties would already be doing it in a big way. This is one of those things where one has to determine if they are only speaking for their own wants or are they thinking about the larger picture.
To be clear. I have no real personal problem with such options as long as they are options. I don't really think I would use them but I wouldn't hold it against anyone if they wanted to enjoy them. The only real thing that gives me pause here is that one of the things that kinda makes DCS sorta unique in the flight sim genre is ED, Heatblur, and Deka's pretty heavy commitment towards not just realism but also a sense of general authenticity. That is part of DCS World's core identity and while that may not be something that every player cares about equally, it is still something that shouldn't be dismissed too easily. It isn't like we have a lot of modern air combat sims to fall back on if DCS stops doing what it is doing.
As far as splitting the playerbase. I think we would see a pretty big issue. You are absolutely right that it would fall on individual servers to make a choice on such options but there are some things you really should consider about how that would work.
1.) Would it be a even split? Would public servers even adopt such options or would they be largely only seen in isolated, password protected private servers? Would you really benefit individually if no public server opted to use such options anyway?
2.) DCS is pretty much like every other contemporary gaming community in that there is always a push for a "us against them" attitude. You will absolutely see some of the usual internet slap-fighting over who is into realistic sims versus "arcade players" based on their feelings about such options. Do we (as the DCS online community) need to really add that to the pot of other petty garbage we bicker about? Do we need another reason to marginalize certain players based on how seriously or not seriously they are perceived to take the hobby?
Again. I don't have a problem with the concept of such options. I just don't really think it would work as well from either a development resources standpoint or a community standpoint as you do. I think it would create more problems than it would ever solve.
Im glad RAZBAM have the sense not to pander to the type of people that want all that stuff, but theres ways to incorporate these people into the better solution...that this also brings us to the point that it would be good if you could have a specific year selectable in the mission creator...., if there was an AV8B Harrier with multiple versions in the same modulel!, so we can select what year it is and what country it is and it will change the weapons availability accordingly!! and have the skin for the country that it was used without us having to download a skin from a 16 year old artist working for free to try to get real work. I guess some people want us to spend thousands of pounds on a 2006 USN version which is only used at night, another one for daytime, 2001 variant from Spain, a 2003 version from Brazil, etc.. etc... it could go on forever.
I would love the Spanish II EXTRA version with AMRAAMs :D and the aircraft carrier to go with it!
Im glad RAZBAM right decision.
dunno bout you but I can't make a module.