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Air superiority -> F/A-18C Hornet
SEAD -> F/A-18C Hornet
Anti ship -> F/A-18C Hornet
CAP -> F/A-18C Hornet
And general air to ground -> F/A-18C Hornet
For CAS is still IMO A-10C the best.
Don't act like "you know who": OP asked about a comparison between the Bug and Jeff
Altough I share your same opinion about Eagle and the Hog they are out of topic
JF-17 is better at SEAD than the hornet by a lot atm. It's the best SEAD aircraft in game until the F-16 gets it's HTS.
Will see in the future. ED announced they will take all 3rd party weapons and devlop them by themself because they don't want any "UFO" weapon behaving (DEKAgate :D ).
SEAD: JF
ANTI SHIP: JF
CAS: both
CAP: depends
AG: FA18
I hear it's still fun but unless you have a thing for a Chinese jet, why... F18 seems more capable and far sexier, not to mention carrier ops.
It's not the SEAD missile the JF-17 has that makes it good. It's the situational awareness that it has that makes it good, and the modes it has. But I do agree it's a good thing that all weaponry is being made by ED.
But the strongest thing about Jeff is how easy it is to set up and toss around these powerful toys. The weapon config and waypoint management is super easy. Latest Huawei OS.
Bad thing is no carrier stuff, only up to 4 fox3s and weaker engine.
I myself have spent a lot of time in the F-18 and the JF. I have shelved my F-18 for now as I’m just sticking to the F-14 for carrier ops but I’m trying to master the JF-17 and F-16. I see the F-16 becoming my primary aircraft eventually.
But if you push biased opinions aside the F/A-18 is carrier ops which is really enjoyable once have learnt how to do it. The helmet mount system is really cool and good if working in teams with other players.
The JF IMO is way more capable for A/G even tho it has less pylons its weapon systems and how they are carried means you actually carry's ten times more munitions then the F/A-18 for example a load out with 2x BRM1-90s and 2x GB-6 LSW's That gives you 32 laser rockets. you can kill a light armoured vehicle with 1 rocket and tanks with 3 rockets plus the GB-6 has a boat load of sensor fused weapons that hunt out armour and kill them. The F-18 has nothing like that at ALL. the f-16 is going to get them tho, and off topic but once the F-16 gets all it's weapons i think will become superior then both these aircraft for A/G and A/A
The Situational awareness is superior on the JF-17 also as it has everything on three big screens with a lot of information on one screen that shows air units and ground units and if you carry the jammer you get fairly good ranging information to radar position which makes it great for SEAD missions as you actually know how far you are and don't have to guess like the F-18.
I find the TGP on the JF so much easier to use then the F-18 BUT with the new Helmet mount display where you can look at something lock it and yous TGP points in that direction is really cool but is completely bugged at the moment, but when fixed will be cool.
over all the F/A-18 is good for all things but is superior at nothing. but you can do carrier ops which is a great skill to have if you learn it.
the JF is better in Situational awareness and for A/G is completely unmatched by the F/A-18 for air to air both are very good but in a sky full of JF-17's F-15's F16's F-14's the F-18 is the one that has to hide in the hills or it gets punished due to it just doesn't have the ranges. I know it carry's the same missiles as most but the other aircraft are much much faster so the missile goes further and the SD-10 has a longer burn time meaning the missile itself reaches further but not by much but enough to make a difference.
SEAD:
Hornet can use HARMs, JSOWs, JDAMs, SLAMs and walleyes against SAM sites (I don't recommend using JDAMs, though, since they're too inaccurate).
Jeff can use LD-10s (like HARM), LS-6s (like JDAM, but way better), GB-6s (like JSOW) and CM-802AKG (like SLAM).
Both planes are good at SEAD, but hornet can carry more standoff ordinance and has a better TPOD (it also has the new A/G HMD functionality, which comes in really handy).
Anti-ship:
Like I said, hornet can carry more standoff weapons (which can also be used against ships), BUT, almost all of them get intercepted, so they're practically worthless for fleet strike (except for walleyes).
On top of it, most of these standoff weapons don't deal nearly enough damage to sink warships (again, except for walleyes).
The jeff, on the other hand, can use LS-6 glide bombs against static ships or CM-802 AK ASM anti-ship missiles, which avoid interception much better (specially LS-6 glide bombs) and deal quite a lot of damage.
Also, these standoff weapons can be launched from outside the defensive umbrella of any warship in DCS (40+nm)
So, basically, jeff is better for anti-warship strike, since its standoff weapons actually do the job they're supposed to do.
CAP:
We need to distinguish between BVR and WVR combat here.
Jeff is arguably better in BVR, thanks to its superior SD10 missiles (outperform amraams at any range), combined with a pretty good radar and datalink (not as good as the hornet's, though).
Also, jeff is faster than a hornet equipped with standard A/A loadout, which makes it even more dangerous.
However, jeff lacks HMD, which is a considerable disadvantage in WVR combat, so hornet has the upper hand there.
Normally, I'd take jeff over hornet for CAP, as long as WVR combat can be avoided.
If the enemy is masking in mountainous terrain, though, I'd take hornet instead (or viper, if available).
A/G:
Hornet is arguably the best A/G platform in DCS, not only because of the great variety of A/G ordinance it can employ, but also because its A/G avionics package is second to none.
Striking stuff with the hornet's standoff weapons is one of the greatest pleasures in DCS, imho.
Jeff is still an excellent A/G platform, though.
It can't carry as many standoff weapons as the hornet and its TPOD isn't as capable, but
it can still destroy any kind of target from a safe distance, or get closer and unleash hell.
If you're mainly interested in A/G, then hornet is a better choice, but jeff doesn't fall all that far behind.
I'm afraid that the problem here is that you've never managed the hornet's SA page as you're supposed to.
SPOILER ALERT: The hornet's SA page is interactive
Next time you're flying the hornet, make the SA page SOI, slew the cursor over a contact and lock it (using the STEP option).
If you do it, you'll get a precise BRA (plus mach speed) for that contact, which is something no other plane in DCS will give you.
So no, the jeff is definitely not better than hornet in terms of situational awareness, no other plane in DCS is.
Flanker DL: Only provides relative position and aspect, no altitude, BRA or speed.
Viper DL: Provides altitude and aspect, but no BRA or speed.
Jeff DL: Same as viper
(EDIT: Wrong, it actually provides all necessary info to calculate BRA, so it's much better. However, it's poorly presented, requires ID referencing and angle calculation... I still prefer the hornet's SA implementation, although it isn't perfect either)
Tomcat DL: 🤣
Hornet DL: Provides relative position and aspect by default, with additional BRA + mach speed when contact is highlighted.