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翻訳の問題を報告
I use EDTracker Pro
http://www.edtracker.org.uk/
(Actual pro web site down at time of writing)
I found this to be a game changer, a completely new and better experience.
Partly because you can turn your head to look around you, freeing up joystick or keyboard controls. Partly because during dog fighting you must turn your head to track or locate enemies. But amazingly, it makes the games/sims so much more fun because you can focus on a specific location while moving. In flight sim, you can look outside at a location of ground while moving the aircraft. In car sim, you can focus on the corner while steering. It's a new and unique experience.
The EDTracker does not have position tracking, only orientation, but is very compact, comes in cordless model and is compatible with any game that supports TrackIR via OpenTrack. Still a little costly, but you'll use it on many games for many years, so worth it.
Even if you're bad and want to stay that way, headtracking makes a world of difference (read the comment above).
It gives you the ability to control view independently from the aircraft's movement, without having to use fingers/hands, without having to get your hands off the HOTAS, without having to dedicate HOTAS buttons to it, etc.
It allows you to be in permanent control of the important things (flight controls, radar, weapons, countermeasures, comms and the bandit's/incoming missile's location) in the heat of battle, without having to sacrifice anything.
My recommendation of building your own headtracking set stands.
You're right, I didn't express myself correctly (kind of realized it after posting, but I decided not to edit the comment).
I really meant PVP, not just sticking with SP, my bad.
It's totally fine to avoid PVP, I'm not trying to attack you in any way, you're free to play as you want, obviously, whatever floats your boat.
As I interpreted it, the OP wanted to know whether headtracking + HOTAS was required to be competent in combat (be it PVE or PVP) and the answer is a resounding yes.
You actually proved my point, 10 years playing DCS and avoid PVP because you know you need headtracking + HOTAS to be competent, that's what I wanted to point out (again, it's not meant as an attack in any way)
As for me, I'm playing only "Single player". Once I played an online game, but then I just realized that there is nothing interesting in it for me, becuase there is no story line, just shoot other players and thats all gameplay. I like storyline games, so I'm playing mostly RPGs, quests and RP actions. In DCS I like the single player campaigns because they have a kind of story line. It is not as RPG games story lines, but it is nice too. I just prefer to fly missions where I need to provide an air support for my ground units, or air cover for my bombers. This is what I'm interested in. But PvP is always the same. You only try to shoot other players, some will be better than you, some will be worser, but the gameplay is the same all the time and it getting me bored very quickly.
Now, for a single player tracking devices are not mandatory, so I'm playing with a joystick and it is O.K. for me.
Do yourself a favor and play MP PVP, instead of talking about it from a position of ignorance.
(It's not meant as an attack, it's just a description of what you're doing)
I'm not playing online games at all. As I said, I was playing once and I even was good in it, not the best, because of a high ping, but even with a high ping I was better then some other players. But as I said, I got borred from this kind of gameplay. Because it is always the same, so I back to storyline games. I know that some people enjoy to compete in online, and find this kind of gameplay very attractive, but as I said, I prefer a good single player campaign over an online PvP shooting without any meaning.
how to buy when website is down or not showing it
So I'm not competent in winning a dogfight? I've merged in DCS and won dogfights. I might make it difficult for myself (from the perspective of someone who does use such peripherals) but that doesn't make me incompetent. In PvP past the merge would it be difficult without the peripherals? Yes, but it's not impossible. It might take getting used to but you can become competent.
The consensus is that a head tracking device and a good joystick is best but quite honestly you can get away not having them. Think about it, why would I spend so much on DCS modules and not go out and get a good joystick and drag out my TrackIR from my closet? Simply because what I use works and can't be bothered dragging out my TrackIR. Again, it's not ideal of course but I've got the hang of it. How many people in this world are handicapped and yet can still function in everyday life by improvising?
That isn't why I avoid PvP, I have given you the reason why I don't play PvP. To reiterate yes the peripherals are of much help but they're not a necessity. The reason I don't spend money is simply because I can improvise. My PFC yoke was ~$2,000, throttle quadrant ~$500, don't remember what I paid for the rudder pedals. I don't use any of this for DCS, I use a cheap $50 HOTAS-X I bought over 5 years ago and it's still working just fine.
I've actually been playing the series ever since Lock On was a thing, still remember that A-10 demo mission. I even bought Black Shark that came in a box and come to think of it that might actually have been my introduction into DCS (I may have got it before the A-10C which I bought 9 months after it was available).
I also got PVP kills (even won dogfights) back when I used mouse + hat for view control... but that doesn't mean it was a good (or desirable) option.
Truth is that I was still getting killed most of the time, and many of those deaths could've been easily avoided, had I used a headtracking set.
Every time I wanted to control my view, I had to sacrifice control of my plane / radar / weapons / countermeasures / comms... and, on top of it, I couldn't keep visual contact with the bandit/missile/ground target reliably (fingers simply aren't meant to do the neck's job).
I kept playing like that for years, thinking it was good enough.
Ofc, I didn't realize just how uncomfortable, flawed, inefficient and unnecessarily stressful it was until I built my headtracking set and experienced the difference.
Now, only you know why you can't be bothered to get your trackir out of the closet, I can only guess and speculate.
Seems like you've gotten used to manual view controls and that PVP isn't your cup of tea, you prefer PVE.
Since PVE is like shooting fish in a barrel, manual view controls are good enough, don't really need more.
Is that a fair description?
Be that as it may, you're still willingly handicapping yourself and I don't think the OP shares your enthusiasm for manual view controls 😅
As for handicapped people, given the choice, do you think they'd choose to remain handicapped?
Anyway, it's not my business to tell people how they should or shouldn't play, I speak for myself and my own experience.
I assumed that the OP was ultimately interested in PVP (my bad?).
And yes, in my experience, doing PVP with manual view controls (and no HOTAS / barebones HOTAS) is like bringing a knife to a gunfight... that's all I wanted to say about this, sorry if I was rude and pushy.
Also, overall there seems to be a good community. However, as with all things, there are sadly a few people that think they know what is best for everyone. It is an unfortunate reality whenever people are involved.
It's neither of ours, we simply share our experiences. I simply don't find it necessary, but undoubtedly it does help, I can't argue with that. I plan on getting more modules, very excited for the OH-58. Quite honestly unless my HOTAS-X just stops working I'm not going to get something else. Pardon me for sounding arrogant here but If I really had an issue I would just shovel money at the problem.
I could write a wall of text telling you just how predictable (and hence boring) the AI is, how humans are unpredictable and even intelligent sometimes 😅 (which makes MP interesting and forces people to learn stuff), how DCS PVP servers differ A LOT in terms of complexity, features, style, etc...
But nothing I can write will make you realize these things, you have to discover them on your own.
Most DCS players aren’t playing PvP, they play offline thus against AI. I mean if you find PvE boring then fine, just don’t think that PvP is the only way to truly enjoy DCS for everyone. You’re not the only one who plays DCS, remember that. The server I play on has AI of various difficulty, it’s fun for me and the many others that play on it. There is a ton you can do on the server, virtually all modules can be utilized.
It's a bonus in all cases. Whether you want to invest in it or not, that's another matter.
If that additional hardware is a headtracking set and a HOTAS, then they definitely are (this doesn't mean they should buy it, though. That's a separate matter. As for the HOTAS, it depends on the module you're flying).
As for the headtracking set, it can be built with dirty cheap components (except for the high fps camera... but all in all, it's still way cheaper than trackir or a VR set)
Totally accessible without VR, not so much without headtracking and HOTAS (the latter depends on the module you're flying, like I said)
Sure, but maybe you should read the whole post, not just the question.
OP is finding manual view controls to be a pita (which they definitely are), maybe don't ignore that?
Sure.
There are also those who think they have an informed opinion, when they don't.