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With that said, I prefer the Harrier. Mainly because of the speed, but also because of the V/STOL capability. I much prefer for landings to require concentration (like carrier traps) rather than descend, flare, speed brakes....zzzzzzzz.
I don't know if you prefer SP over MP, or both, but...
Both have good training missions (the Harrier's training is almost too good...as in, startup checks that imitate a non-existent ground crew). The A-10 has a couple of built in campaigns, while the Harrier has none (although a mini campaign should be coming soon). In addition, the amount user-created content for the Warthog is impressive. It's almost 10 years old, and for a long time its only competition was the Ka-50, so it makes sense that there so much stuff for it.
In uncoordinated MP, I prefer the Harrier simply because it has the ability to run away. The Hog is dead if your A2A guys aren't actually protecting you. At least the Harrier can get close to the sound barrier while running to a group of friendlies.
One of the few things that the Harrier can do in A2G over the Hog is the SideArm. It's a never-used-in-real-life missile based on the sidewinder that homes in on radar signals. Like a poor man's HARM. It's fun to dart in and out of valleys before popping up and locking a SAM radar.
TL;DR - For pure A2G, the Hog is better, but the Harrier is more fun.
the harrier is good but some of its features are just weird.
example would be the deployment of mavericks.
Here's my 2 cents, based on my experience flying warthog and harrier
A-10C:
PROS
- Good fuel economy
- Can carry an extensive and varied payload (no JSOWs or HARMs, though)
- Large MFDs, much better than the ones in the harrier and hornet.
- Once you have all the HOTAS controls down, it's a joy to operate in A2G
- Good dogfighter, dangerous at close range
- Can carry up to 4 sidewinders, in addition to a full A2G payload
- Low heat signature (especially in hot aspect), also, defeats fox 2s easily
- Better at avoiding radar detection than a regular fighter
- Stable at low speeds, extremely easy to land
- Sturdy, it can take quite a lot of punishment
- BRRRRRRT!
CONS
- Underpowered and slow
- No radar
- Pretty limited DL
- Automatic CMS, with no option to bypass it, unlike the hornet
- Can't do SEAD
- Alignment takes longer than harrier and hornet (but not as long as mirage)
- Can't carry laser-guided mavs
Harrier:
PROS
- VTOL
- Fast and agile (for an attack plane)
- Thrust vectoring can be used to turn tightly, rise / drop speed suddenly, etc.
- Good dogfighter, dangerous at close range
- Can carry anti-radiation missiles for SEAD
- Can carry a decent selection of A2G ordinance (only in moderate quantity, though)
CONS
- No radar
- No DL
- Not the best fuel economy (keep rpm below 90% to have decent playtime)
- Limited ordinance capacity
Anyway, the hornet can launch 8 JSOWs at separate targets from 30+ nm, which puts both warthog and harrier to shame.
Also, it does so while retaining full A2A capability (radar + datalink + 2x amraam + 2 sidewinder).
Sure, JSOW trucking gets old after a while, but it's more effective, safer and much quicker than flying a full strike sortie with either warthog or harrier.
https://www.youtube.com/watch?v=lyjjzCmgt_8
(btw, looks way better now than in the video, this was still in EA).
EWR and AWACS / GCI calls, basically.
Harrier might be fast enough to run to safety, provided you aren't too far away from friendly SAM / CAP / base, etc. So escort is kind of optional (though recommended).
Warthog always needs escort (unless you're planning to sneak in through the mountains).
It can't outrun anything, it doesn't have radar either and the datalink is no SA page...
If needing an escort is a deal breaker for you, pick the harrier or just stick with the hornet.
But I didn't realize how awesome it was until I didn't have it (i.e. - every plane but the Mirage).
Currently I don't have TrackIR... it's ordered but delayed.
I have VR but do not use it right now with the Harrier because I wan't to learn the basics first.