DCS World Steam Edition

DCS World Steam Edition

F-14 Flat Spin - How to avoid help.
Hello DCS players,

so i've watched replays on how to get out of a flat spin. I was just wondering if someone could explain how not to get yourself into a flat spin?

I read an article here:

https://foxtrotalpha.jalopnik.com/the-five-maneuvers-that-were-prohibited-in-the-f-14-tom-1757179036

and did some research and not being a pilot some of the jargon is hard to understand.

Just learning how to get the hang of this beast of a plane. But any information would be great.

Thanks

Se7entySe7en77
< >
Showing 1-10 of 10 comments
Se7entySe7en77 Apr 14, 2020 @ 8:50pm 
seems to be a handy video too:

https://www.youtube.com/watch?v=VIAiDWA4LlQ

so it seems that when you are inverted? still confused.com lol
Dougtrio Apr 14, 2020 @ 11:03pm 
Dont push your plane too hard (there is a limit that you'll learn). The F-14 doesnt have FBW (Fly By Wire), so once you push in a way that it doesnt like the plane will go into something like a flat spin. Once you start experiencing heavy buffeting (the shacking when the AoA is high) ease off. Also dont rip your flight stick hard. You need to be more controlled in using it than the F/A-18c
trooperrob Apr 14, 2020 @ 11:49pm 
it might help to play with joystick axis to reduce control input for 75-90% of the movement range, will help with accidentally pulling too much, just don't pull to the stops.
dan Apr 14, 2020 @ 11:56pm 
Don't fly too slow and try to turn hard esp if you don't have rudder pedals and use a twisty joystick. She will buck you off completely without warning.
Se7entySe7en77 Apr 15, 2020 @ 1:08am 
I watched this video:

https://www.youtube.com/watch?v=b5opjCygZug

what you reckon decent?

looks like the f14 is engine heavy, seems to be the reason why it falls out the sky so easily on AoA.
spike2071 Apr 15, 2020 @ 5:49am 
As mentioned above, there's no Fly By Wire system to dampen your inputs and prevent you from going beyond the flight envelope. If you keep the AOA around 15 units, you should never lose control. Exceeding 15 units is possible for a short time to get a snapshot, but keeping it significantly above 15 will lead to loss of control.
startrekmike Apr 15, 2020 @ 8:00am 
Like any aircraft, the F-14 has operational limits and exceeding those limits will get you into trouble. A good first step towards avoiding things like spins is to make sure you look at the manual and take note of the kinds of speeds you need to maintain for optimum performance, the G limit you should mind while turning, and the AoA limits you need to stay inside in order to not depart into a spin. It really is all about knowing those numbers and sticking to them.

On a more general level, it also comes down to having a light, precise touch with the stick, rudder, and throttle. You really gotta practice using only as much input as is needed to get what you want done.
dan Apr 15, 2020 @ 8:26am 
A rule of thumb might be: think more about the plane than the stick. Be the the plane young grasshopper.
Sneakygloworm Apr 15, 2020 @ 1:16pm 
I was the same when i first flew the cat. Flat spin on every turn. But nowadays, it never happens. I think i look out for the airframe shake into a turn and also allow the plane nose to drop to gain speed in a stall. It's a huge plane and not a fly by wire as such. You have to be gentle with it and use those big ol' engines! Edit : Keep an eye on your AOA and airspeed.
Last edited by Sneakygloworm; Apr 15, 2020 @ 1:17pm
Se7entySe7en77 Apr 17, 2020 @ 6:06pm 
thanks gents some good advice.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Apr 14, 2020 @ 8:46pm
Posts: 10