Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
thank you
In order to port DCS to console you'd literally be looking at a complete rework of the engine. DCS is heavily dependent on single core performance right now and that would deep six console performance. Not to mention the RAM and VRAM requirements for good performance.
Then you have the UI and control issues on top of that...
Anyone wanting to play DCS would be better off taking the money they'd spend on the XB Series X, and dumping it into performance PC parts.
In regards to DCS on console, it will never happen. It'd be the equivalent of trying to run the International Space Station on a Raspberry Pi.
Unicase, but no sight of VR will harm eyes unless you use it for loong time
For example: TrackIR.
Oh yeh I get that, and if you have the expendable cash then by all means jump in, but in 5 years you'r going to have a lot more marketplace competition bringing the price down and better technology behind it, so I'm willing to wait and stick with TrackIR.
Consoles on the other hand... serve me mostly as dust catcher. With most games these days even lacking good couch-coop and with all the technical limitations, they lost their reason for being for me.
I've found a few things that need to happen. The headset needs to be worn and set up perfectly on your head. If it's not, you're going to get eyestrain. You also need to be running at least 90 fps. The amount of motion sickness I got in VR dropped significantly when I realised my headset was only running at 60 and I kicked it up.
It helps if you have a high resolution set like an Index or something like the O+ that has ASD filtering.
If one is planning on playing flightsims a lot, at this point, I'd still stick with TrackIR. But once you're used to VR it shouldn't hurt your eyes and make you sick.