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Fordítási probléma jelentése
But I also want to try dogfight.
I had an old Joystick from way back when joy(flight)sticks were abundant and worked pretty well. however I moved to HOTAS x and it's a massive improvement. I guess it's what you know. I can take off/land comfortably, jink and twist and fly with stability. I will upgrade sometime later down the line but it's good for the price.
First and foremost. The A-10C does have a reputation in the DCS online community for being "the most difficult plane" but I think there is some context behind that reputation that is worth keeping in mind. The A-10C (like every other module in DCS) does have complex systems and some of them do take time and practice to master but in the end, I think a lot of the "difficult to learn" reputation is rooted in a combination of vague/incomplete/inaccurate tutorial content via youtube and a general trend of pushing new players away from learning these modules in a logical, step by step way.
To be bluntly honest, the A-10C module's manual is probably one of the best in DCS. It is certainly not short but it is (like any manual) not meant to be ingested in one sitting. It is laid out in such a way that you learn things one step at a time and in a order that makes sense. There are parts that you may breeze over a bit (some of the CDU test stuff probably won't be useful to learn right away but can be interesting to learn down the road) but as a whole, the manual is very well written and will hold your hand through the whole process while also giving you complete, accurate information.
On a more general level. I don't think it is a good mindset to worry about what is more or less difficult in DCS. One of the big elements of DCS is the learning process and if you can build up some good learning habits, you really won't have a issue learning ANY module as long as you are willing to put in some genuine, meaningful effort. If you think of the learning process as a obstacle to having fun, you won't have a lot of fun in DCS. If you embrace that learning process as a key part of the fun, learning modules becomes a real pleasure.
Now let's talk about the A-10C in terms of the roles you want. First. The A-10C may carry AIM-9's but as is the case with many aircraft, that doesn't mean it can or should be put in a situation where it will need to engage in air to air combat. In reality, the A-10C would be a easy kill for a fighter. A fighter that is set on killing a A-10 will have the advantage of a radar, BVR missiles, and the speed required to dictate the tempo of the fight. As a air combat platform, the A-10C can (at best) try to defend itself if attacked but even that is not a sure bet by any means.
In a ground attack capacity, the A-10C is interesting in that it really is focused entirely around CAS, COIN, CSAR, and some light battlefield interdiction. Since it can't really defend itself very well against other aircraft or long range, radar guided SAM systems, it is mostly going to be working in areas that have already been cleared of hostile aircraft and major SAM threats. This means the A-10C is at its best when used in direct support of ground operations and in situations where lightly defended command/logistics/communications targets need to be hit directly behind the front line. Realistically, the A-10C is too slow and too vulnerable for just about anything else.
DCS has a lot of different aircraft available now so it might be a good idea to look each aircraft up individually so you can get a sense of what they do and how they go about doing it. Many of the aircraft in DCS have very specific roles where they work well and perhaps some VERY secondary roles where they don't work very well at all. There are exceptions (the multi-role focused F-16, F/A-18, and JF-17) but for the most part, picking a aircraft module in DCS also involves picking a specific role to explore. In the A-10C's case, it is CAS and related operations. If you want something that can ALSO do air combat, you are better served looking at the F/A-18 or the JF-17 (the F-16 is also a choice but it is still quite incomplete). The F-14 is a good combination of air to air capability and strike capability but any sort of precision strike/ground attack would require a human RIO (for right now at least) in the back seat running the LANTIRN pod.
free full fidelity mod
Right at this moment, the F/A-18C is probably the most "complete". The F-16 is still a bit early in its overall early access development and has some pretty big functionality gaps. The Hornet is also still early access but it is further along and has more working systems/features as a result.
While some might dispute this, I do think that the Hornet (and eventually the F-16) will be the most ideal "starter modules" for beginners since they will offer the greatest sampling of roles capabilities. Each offers the ability to learn a wide variety of weapons, sensors, navigation, and even air refueling procedures. You will have the most potential mission-wise with those aircraft and will seldom run into a situation where your plane simply can't do a certain job. In a sense, the Hornet and Viper are great "samplers" that let you learn about a lot of different things that apply to more specialized aircraft that you might get later down the line.
In a situation where you have to choose between the Hornet or the Viper (setting aside the question of how complete they are as DCS modules), the big factor should be how interested you are in carrier operations. The F-16 obviously has no real carrier capability so you will only really deal with fairly conventional runway operation stuff. For the F/A-18, there is the option to really dig into carrier stuff including proper landing procedures and all the other considerations that go with the boat. It can be quite fun to learn proper case 1 landings but it is also quite demanding when you first start out.
It is also worth looking at the JF-17. It is a bit of a odd duck due to its largely "off the shelf" avionics and a focus on Chinese weapons/sensors but it is very capable and is perhaps the most modern platform in terms of cockpit setup. It does have its limitations though. It isn't the kind of aircraft that can do long range strikes with a lot of heavy ordinance (due to fuel concerns) and it isn't exactly going to pack the same punch as the Hornet or F-16 in BVR against multiple targets. Still, it is a cool module that offers a different flavor of multi-role with a emphasis on low-cost, short-range capability. It won't be as good as the Viper or Hornet but it is still pretty cool none the less and would make for perhaps a great second module.
the x flight hotas x is 'ok' but keep in mind your gonna have a ton of stuff bound to your keyboard still to make it usable. recommend using at LEAST the T16km or something in that price range.
friend had the X for awhile and hated it because it just didn't have enough on it to fly even basic planes.
The only thing what might be an issue with the viggen for some is the immersion that realistically it does not fit into any of the war theatre we currently have.
But its a high quality fun module and I really enjoyed its learning process.
About the controller I would go for the TM16000 and later if you feel you are really into the genre you can get its fitting throttle or even the warthog throttle.
But mostly I'm hyped with F/A-18 and carrier operations and stuff.
I have 2 more questions.
Why sometimes my aircraft simply wants to roll (right or left) mostly in this cases I cannot turn. It gets really unsterable.
Second question is... What with DLCS that I buy on steam? Do I have to connect theese acounts? If so, how can I do that?
Modules you buy on steam will work only with the steam version of the game and the modules you buy at the developer site will work only on their version.
To your other question it depends on the aircraft. But it usually happens if your AOE is too high and/or your speed is too low so there is not enough a lift force. But I am not an expert so others might give you a better answer.