DCS World Steam Edition

DCS World Steam Edition

StunnedAndgRaped 2018 年 12 月 30 日 上午 9:36
Need recommendations for planes as a newbie
Looking to learn to play this game and as well as being an IRL Pilot. What plane, in your opinion, is the most preferable to a newbie? F18 due to it being in English, or perhaps another reason?
I am looking into gettin Mig 15 OR 21, but the downside they are in Russian. Is there any mod aircraft I could rather get?

Also, can this game help me become an IRL pilot? Not looking to become a military one, but rather a commercial one.
All aircraft have a english cockpit option available in the game options tab.

For a newbie I don't recommend the F/A-18C Hornet because it is still in beta and missing a lot of features. Plus the F/A-18 is a gen 4 multi-role jet aircraft with a lot of complicated systems to master. Very daunting for new pilots trying to fly, navigate, listen to radio calls, operate various avionics and maintain situational awareness of the environment all at the same time.

The MiG-15bis and MiG-21bis are good options for new pilots in my opinion. They are both feature complete and very easy to learn. The MiG-15bis has excellent low speed, high AOA and gentle stall handling qualities making it ideal for new pilots learning to fly. The MiG-21bis is easy to fly if you keep your airspeed up and your AOA low, however it is quite difficult to handle at low speeds and you need to pay close attention to your airspeed, AOA, decent rate during landings and hard maneuvering, otherwise you will very easily enter a stall and then quickly into a spin if you don't correct the stall.

Both MiGs have very rudimentary avionics systems, making them very easy to learn. Another plus is that both the MiGs don't have any fancy GPS moving map navigations system, they are only equipped with radio compass navigation systems, meaning that you have to navigate using a combination of your instruments, flight plan and visual references. These are the core navigation skills any pilot needs to master before they can become a commercial pilot.

If you get the MiG-15bis I highly recommend getting the Museum Relic campaign DLC as well. It was written and created by a real life commercial pilot. The missions are fantastic because flight plans used by real pilots are included in the mission briefings and on your kneeboard. They require you to use a combination of instrument and visual navigation skills to get to the target and back, really good practice for a new pilot in my opinion.

Personally, I recommend just trying the free TF-51 Mustang that comes free with the base game and work your way up to the other aircraft. The TF-51 has a fully clickable cockpit and the easy handling qualities of the Mustang make it a good plane for new pilots learning the basics. The only downside is that it does not have any weapons so you can't use it for any combat missions, only joy/practice flights.

I have my private pilots licence and I use the TF-51 Mustang every now and then to practice my VFR skills.

Hope that helps.
< >
目前顯示第 1-15 則留言,共 17
Super Fegelein 2018 年 12 月 30 日 下午 12:02 
Viggen, på svenska! Heja Sverige!

But seriously, language shouldn't be a disqualifying factor. Aviation concepts are the same, any language you fly in.

Anyway, what's your level of expertise at the moment? DCS is not exactly an entry-level game. If this is your first flight sim, welcome, but it may be a real uphill battle. Before this, I came from Microsoft FSX. Much older, but can teach you FAR more about civilian aviation. So for me, I just have to learn military terminology, formation flying, weapon systems, etc.

Ah, almost forgot: Kerbal Space Program. Another GREAT one.
SirDoopicus 2018 年 12 月 30 日 下午 2:51 
I would say look at some training videos on youtube of the ones you want to fly. Grim reapers channel do great cockpit overviews as well as other indepth training of many of the playable aircraft. Check out DCS website for english cockpit mods, im not sure if there is any.
HappyLittleCloud 2018 年 12 月 30 日 下午 5:29 
I know for the Mig21 you can swap the pit to english in the settings.
Maddox 2018 年 12 月 30 日 下午 6:42 
I would highly recomend the f-5. the L-39 is also great for new players as well. if you don't mind on just flying the yak52 is great as well. these planes has very minimum workloads for the pilot and can teach basic airmanship and basic weapons without any huge complications. the next step up from there would be the the a-10, f-18, Mirage2000 (one of my favorites), and then the hardest to fly is the mig 21 and the harrier...
最後修改者:Maddox; 2018 年 12 月 30 日 下午 6:46
此討論串的作者認為本留言為原主題提供了解答。
Current Thing Disrespecter 2018 年 12 月 30 日 下午 7:20 
All aircraft have a english cockpit option available in the game options tab.

For a newbie I don't recommend the F/A-18C Hornet because it is still in beta and missing a lot of features. Plus the F/A-18 is a gen 4 multi-role jet aircraft with a lot of complicated systems to master. Very daunting for new pilots trying to fly, navigate, listen to radio calls, operate various avionics and maintain situational awareness of the environment all at the same time.

The MiG-15bis and MiG-21bis are good options for new pilots in my opinion. They are both feature complete and very easy to learn. The MiG-15bis has excellent low speed, high AOA and gentle stall handling qualities making it ideal for new pilots learning to fly. The MiG-21bis is easy to fly if you keep your airspeed up and your AOA low, however it is quite difficult to handle at low speeds and you need to pay close attention to your airspeed, AOA, decent rate during landings and hard maneuvering, otherwise you will very easily enter a stall and then quickly into a spin if you don't correct the stall.

Both MiGs have very rudimentary avionics systems, making them very easy to learn. Another plus is that both the MiGs don't have any fancy GPS moving map navigations system, they are only equipped with radio compass navigation systems, meaning that you have to navigate using a combination of your instruments, flight plan and visual references. These are the core navigation skills any pilot needs to master before they can become a commercial pilot.

If you get the MiG-15bis I highly recommend getting the Museum Relic campaign DLC as well. It was written and created by a real life commercial pilot. The missions are fantastic because flight plans used by real pilots are included in the mission briefings and on your kneeboard. They require you to use a combination of instrument and visual navigation skills to get to the target and back, really good practice for a new pilot in my opinion.

Personally, I recommend just trying the free TF-51 Mustang that comes free with the base game and work your way up to the other aircraft. The TF-51 has a fully clickable cockpit and the easy handling qualities of the Mustang make it a good plane for new pilots learning the basics. The only downside is that it does not have any weapons so you can't use it for any combat missions, only joy/practice flights.

I have my private pilots licence and I use the TF-51 Mustang every now and then to practice my VFR skills.

Hope that helps.
Zero 2018 年 12 月 30 日 下午 11:48 
引用自 HappyLittleCloud
I know for the Mig21 you can swap the pit to english in the settings.

and thes you can't. you can get mods for.
StunnedAndgRaped 2018 年 12 月 31 日 上午 1:39 
All aircraft have a english cockpit option available in the game options tab.

For a newbie I don't recommend the F/A-18C Hornet because it is still in beta and missing a lot of features. Plus the F/A-18 is a gen 4 multi-role jet aircraft with a lot of complicated systems to master. Very daunting for new pilots trying to fly, navigate, listen to radio calls, operate various avionics and maintain situational awareness of the environment all at the same time.

The MiG-15bis and MiG-21bis are good options for new pilots in my opinion. They are both feature complete and very easy to learn. The MiG-15bis has excellent low speed, high AOA and gentle stall handling qualities making it ideal for new pilots learning to fly. The MiG-21bis is easy to fly if you keep your airspeed up and your AOA low, however it is quite difficult to handle at low speeds and you need to pay close attention to your airspeed, AOA, decent rate during landings and hard maneuvering, otherwise you will very easily enter a stall and then quickly into a spin if you don't correct the stall.

Both MiGs have very rudimentary avionics systems, making them very easy to learn. Another plus is that both the MiGs don't have any fancy GPS moving map navigations system, they are only equipped with radio compass navigation systems, meaning that you have to navigate using a combination of your instruments, flight plan and visual references. These are the core navigation skills any pilot needs to master before they can become a commercial pilot.

If you get the MiG-15bis I highly recommend getting the Museum Relic campaign DLC as well. It was written and created by a real life commercial pilot. The missions are fantastic because flight plans used by real pilots are included in the mission briefings and on your kneeboard. They require you to use a combination of instrument and visual navigation skills to get to the target and back, really good practice for a new pilot in my opinion.

Personally, I recommend just trying the free TF-51 Mustang that comes free with the base game and work your way up to the other aircraft. The TF-51 has a fully clickable cockpit and the easy handling qualities of the Mustang make it a good plane for new pilots learning the basics. The only downside is that it does not have any weapons so you can't use it for any combat missions, only joy/practice flights.

I have my private pilots licence and I use the TF-51 Mustang every now and then to practice my VFR skills.

Hope that helps.

Thanks, I bought the F-5 as trainng jet, and I'll get Mig 15 next.
Asier 2018 年 12 月 31 日 上午 4:53 
The F-5 is good. Easy to start, easy to fly. 2 A/A missiles, bombs, rockets, cannon, GBU-12... I highly recommend it ;)
最後修改者:Asier; 2018 年 12 月 31 日 上午 4:53
StunnedAndgRaped 2018 年 12 月 31 日 上午 6:57 
引用自 ASIERFO
The F-5 is good. Easy to start, easy to fly. 2 A/A missiles, bombs, rockets, cannon, GBU-12... I highly recommend it ;)

A bit dissapointed it doesnt have AGMs though, I wanted to play the SU 25 but I despise there is no mouse in cockpit. Can't wait to get joystick and track IR. Speaking of that, is Track IR best or VR headgear?
ColStuckInMyTeeth 2018 年 12 月 31 日 上午 7:34 
引用自 Alissa <3
引用自 ASIERFO
The F-5 is good. Easy to start, easy to fly. 2 A/A missiles, bombs, rockets, cannon, GBU-12... I highly recommend it ;)

A bit dissapointed it doesnt have AGMs though, I wanted to play the SU 25 but I despise there is no mouse in cockpit. Can't wait to get joystick and track IR. Speaking of that, is Track IR best or VR headgear?

Honestly, in my own personal opinion of course, you shouldn't be turned off by the more 'arcady' aircraft. I was actually going to say, stick with the SU-25T. One of the side-notes, is that it's actually a very fun aircraft, and the only aircraft in the game that really does long range SEAD (somebody correct me if I'm wrong because there are so many new ones - I know the AV-8B does SEAD, but mush shorter range than the radar missiles the SU-25T gets - the SU-25T can outrange any ground radar site). Once you get past the non-clickable cockpit, you'll figure out there is a lot to learn about even the more 'arcady' aircraft in the game such as the SU-25T. You need to learn that pain in the butt older generation ECM panel and what all the lights mean, missile types and capabilities, managing laser designation, countermeasures, etc etc. Being an arcade aircraft, there are some things missing, such as tuning radio for instance.

Honestly, for a new player, the SU-25T is a perfect aircraft to get a lay of the land, so to speak. You don't want to be overburdened by some of the 'flashy' aircraft that you'll pay $60-80 USD for, like General Pepe Pinochet mentioned about the F/A-18, and then you might even run the chance of being turned off by the game - bye-bye $60-80.

If you can figure out the SU-25T (and the TF-51), then it would be very safe to start wondering about ther aircraft. Keeping with the theme I mentioned with 'arcady' aircraft, I would fully recommend Flaming Cliffs 3 first. The F-15C for instance, still 'arcady', but takes a good understanding of it's nose-mounted radar system before you can use it correctly. And you'll still have to learn how to dogfight with your shorter range IR and sem-active missiles (most PvP servers don't allow the AIM-120C, which is unmatched by any other aircraft in DCS so far). AND, the F-15C is just the beginning - you get the A-10A, the Su-27, the Su-33, the Mig-29A, Mig-29S, and the SU-25. All are 'arcady', for sure, but still plenty complicated for a new player also. The reason why these non-clickable aircraft aren't appealing to DCS players is because DCS is a simulation game. But if you're new to the game, these non-clickable aircraft are still MILES above any other 'sim' game out there right now - Ace Combat is a really fun game, but it's a joke (not calling AC a sim game, but I can't think of any other titles off the top of my head right now) - The SU-25T (which is free, remember) has TONS more detail than the entirety of a game like Ace Combat N (pick one) title combined. And as I said before, if you get to this point and you find out DCS isn't for you, well, you only wasted $30 USD - that's not a huge amount of money to lose (or if you figured it out just from the SU-25T, then you don't lose any money at all and you can just leave DCS behind, and move on).

The TLDR theme I've giving off here is: don't bite off more than you can chew. If you're looking for specific modules to pick up, you probably don't have tons of money to throw away (and with DCS you will), so pick up easier ones first and save the harder ones once you're completely confident in how DCS works, and how the other 7 or so aircraft I've previously mentioned work.

All that out of the way, the way I've always looked at modules in DCS, is that you imagine a graph. On the X-axis of the graph, is easy systems, and on the Y-axis of the graph is easy to fly:
  • The later generation aircraft all get fancy navigation systems, radar systems, lots of screens to look at, even data-linking in some cases between aircraft, etc etc etc etc etc, which can be a bit daunting to learn. However, these later-gen aircraft are also very easy to fly because they have computers that automatically handle certain things for you to help keep you level, for instance, and hydraulics for the pedals, aleirons, etc. So, while being complicated in systems, it's very easy to fly.
  • Now let's look at very early aircraft, such as the P-51. There are practically no systems on it, and starting it up to ready-to-taxi is a breeze. On the other hand, there are no flight-assist computers on board, and seeing as it's a prop-plane, now you're going to notice the aircraft has a constant tendancy to pull in the direction the prop spins. Trimming it out is fine, but increasing or decreasing the throttle also makes the aircraft pull more or less than it had before, making your trim no longer as effective. Now think about when you're trying to land, and you're decreasing your throttle - and all the sudden your trim from level crusing flight is too much so your aircraft is starting to pull to the oppisite side. You constantly need to adjust for that prop spin speed. So, easy to learn all the systems in the aircraft in under an hour for sure, but learning to fly and master will be much harder in a dogfight.

I use one generic example, and a kind of extreme example (prop plane), but that's generally how I think of it. I believe you already bought the Mig-15, so you should be able to see kind of what I mean since the Mig-15 is an early generation jet, with limited systems - easy to start, easy to fly, but being effective in it is much harder (at least for me it is, I don't think I've ever scored a kill in the Mig-15 before either being shot down or running out of ammo).
最後修改者:ColStuckInMyTeeth; 2018 年 12 月 31 日 上午 7:38
StunnedAndgRaped 2018 年 12 月 31 日 上午 7:48 
引用自 GDICommand
引用自 Alissa <3

A bit dissapointed it doesnt have AGMs though, I wanted to play the SU 25 but I despise there is no mouse in cockpit. Can't wait to get joystick and track IR. Speaking of that, is Track IR best or VR headgear?

Honestly, in my own personal opinion of course, you shouldn't be turned off by the more 'arcady' aircraft. I was actually going to say, stick with the SU-25T. One of the side-notes, is that it's actually a very fun aircraft, and the only aircraft in the game that really does long range SEAD (somebody correct me if I'm wrong because there are so many new ones - I know the AV-8B does SEAD, but mush shorter range than the radar missiles the SU-25T gets - the SU-25T can outrange any ground radar site). Once you get past the non-clickable cockpit, you'll figure out there is a lot to learn about even the more 'arcady' aircraft in the game such as the SU-25T. You need to learn that pain in the butt older generation ECM panel and what all the lights mean, missile types and capabilities, managing laser designation, countermeasures, etc etc. Being an arcade aircraft, there are some things missing, such as tuning radio for instance.

Honestly, for a new player, the SU-25T is a perfect aircraft to get a lay of the land, so to speak. You don't want to be overburdened by some of the 'flashy' aircraft that you'll pay $60-80 USD for, like General Pepe Pinochet mentioned about the F/A-18, and then you might even run the chance of being turned off by the game - bye-bye $60-80.

If you can figure out the SU-25T (and the TF-51), then it would be very safe to start wondering about ther aircraft. Keeping with the theme I mentioned with 'arcady' aircraft, I would fully recommend Flaming Cliffs 3 first. The F-15C for instance, still 'arcady', but takes a good understanding of it's nose-mounted radar system before you can use it correctly. And you'll still have to learn how to dogfight with your shorter range IR and sem-active missiles (most PvP servers don't allow the AIM-120C, which is unmatched by any other aircraft in DCS so far). AND, the F-15C is just the beginning - you get the A-10A, the Su-27, the Su-33, the Mig-29A, Mig-29S, and the SU-25. All are 'arcady', for sure, but still plenty complicated for a new player also. The reason why these non-clickable aircraft aren't appealing to DCS players is because DCS is a simulation game. But if you're new to the game, these non-clickable aircraft are still MILES above any other 'sim' game out there right now - Ace Combat is a really fun game, but it's a joke (not calling AC a sim game, but I can't think of any other titles off the top of my head right now) - The SU-25T (which is free, remember) has TONS more detail than the entirety of a game like Ace Combat N (pick one) title combined. And as I said before, if you get to this point and you find out DCS isn't for you, well, you only wasted $30 USD - that's not a huge amount of money to lose (or if you figured it out just from the SU-25T, then you don't lose any money at all and you can just leave DCS behind, and move on).

The TLDR theme I've giving off here is: don't bite off more than you can chew. If you're looking for specific modules to pick up, you probably don't have tons of money to throw away (and with DCS you will), so pick up easier ones first and save the harder ones once you're completely confident in how DCS works, and how the other 7 or so aircraft I've previously mentioned work.

All that out of the way, the way I've always looked at modules in DCS, is that you imagine a graph. On the X-axis of the graph, is easy systems, and on the Y-axis of the graph is easy to fly:
  • The later generation aircraft all get fancy navigation systems, radar systems, lots of screens to look at, even data-linking in some cases between aircraft, etc etc etc etc etc, which can be a bit daunting to learn. However, these later-gen aircraft are also very easy to fly because they have computers that automatically handle certain things for you to help keep you level, for instance, and hydraulics for the pedals, aleirons, etc. So, while being complicated in systems, it's very easy to fly.
  • Now let's look at very early aircraft, such as the P-51. There are practically no systems on it, and starting it up to ready-to-taxi is a breeze. On the other hand, there are no flight-assist computers on board, and seeing as it's a prop-plane, now you're going to notice the aircraft has a constant tendancy to pull in the direction the prop spins. Trimming it out is fine, but increasing or decreasing the throttle also makes the aircraft pull more or less than it had before, making your trim no longer as effective. Now think about when you're trying to land, and you're decreasing your throttle - and all the sudden your trim from level crusing flight is too much so your aircraft is starting to pull to the oppisite side. You constantly need to adjust for that prop spin speed. So, easy to learn all the systems in the aircraft in under an hour for sure, but learning to fly and master will be much harder in a dogfight.

I use one generic example, and a kind of extreme example (prop plane), but that's generally how I think of it. I believe you already bought the Mig-15, so you should be able to see kind of what I mean since the Mig-15 is an early generation jet, with limited systems - easy to start, easy to fly, but being effective in it is much harder (at least for me it is, I don't think I've ever scored a kill in the Mig-15 before either being shot down or running out of ammo).
Thanks for the input!
ColStuckInMyTeeth 2018 年 12 月 31 日 上午 7:59 
引用自 Alissa <3
Can't wait to get joystick and track IR. Speaking of that, is Track IR best or VR headgear?
I just now read this sentance. This seems to imply to me that you don't really do flight sims right now - and don't do DCS at all...if that's the case:

ABSOLUTELY DO NOT buy modules for the game yet. Learn the SU-25T and the TF-51.

Flight sticks, throttles, and Track IR will run you an insane bill. Don't get into that if you don't know whether or not you like the game. Most people go for the Warthog HOTAS, which is $462 USD on Amazon right now, then you have roughly $200 for TrackIR, and another $200 for rudder pedals. This is already up to roughly $900 after taxes and shipping, JUST for equipment. And you haven't even really played yet, to know if you like the game (or at least that's what I'm gathering by what you've typed in this discussion so far). It almost just seems that you've seen people play this on YouTube and you thought it looks like a blast. Which I'm not knocking by the way, that's how I discovered DCS myself. But it's a huge stretch to watch somebody have fun, and to have fun yourself. I watched a recent video about Sea of Thieves and how fun that is to watch, versus extremely boring to play, as an example...

I'm gonna hop into story time. I'll tell you how I decided to spend exorbitant amounts of money on DCS, and how I got to that point.

I discovered DCS on YouTube and thought it looked like a ton of fun. I also soon after discovered that the hardware I wanted to get (as mentioned above), was around $900, which is not including any software at all. So, I decided if I was going to pay that much money, I was going to be absolutely sure that I was going to like this game before buying a single thing.

So what I did, with keyboard and mouse, is hopped into the TF-51 (the free training variant of the P-51), and repeatedly tried to start it, take off, cruise, and land - while repeatedly crashing over and over and over. The goal I had in mind was that, if I could finally master the TF-51s flight capabilities within scope of taking off, crusing and landing, and I still enjoyed DCS, then I would spend the extreme $$$ on it to really play it for real. That might not sound like a lot to get to that point, but anyone who has never played DCS and then tried to fly a prop plane with a mouse and keyboard would have sympathy and understand how hard that is. Anyway, I eventually manged to land the TF-51 succesfully without crashing, after taking off from the same runway. And I still enjoyed the game.

I mention that story, because I know a lot of people are very short-sighted, and will just spend money without thinking about it. I'm guilty of it as well in a lot of cases. I just want to make sure you understand - DCS is an investment, in many imaginations of the word.
  • DCS is an investment in money. You will spend $900 on hardware, and then maybe anywhere from $100 to $1000 on modules, depending on what aircraft you like to fly. $2k is an investment.
  • DCS is an investment in learning time. This isn't the previously mentioned Ace Combat franchise, where you just hop in a 3rd person view and PEW PEW! You actually have to learn the aircraft you're flying before you even try to fly it. Some aircrfaft are easier than others, but all take some time reading the manual, watching tutorials, and just practicing in a custom mission for several hours in some cases.
  • DCS is an investment in play time. Once you've spent the money, and spent countless hours really perfecting your knowledge of an aircraft, now you have to play the game. Well, again, this isn't Ace Combat, where as soon as you load a 'mission', you're already engaging enemies within seconds. Some aircraft you might end up on the tarmac for 5-10 minutes before you're even ready to taxi. Another 4-5 mintues to get to crusing altitude, and maybe another 20 minutes before you're in the target area. 5+ minutes to expend your ordinance, and if you're lucky (and still alive), you have another 20 minutes to RTB. So this isn't something where you think 'I have a few mins to kill, I'll play a quick game before bed'. You really have to have time to play too.

The TLDR, as already mentioend by another user:
引用自 Super Fegelein
DCS is not exactly an entry-level game. If this is your first flight sim, welcome, but it may be a real uphill battle.
最後修改者:ColStuckInMyTeeth; 2018 年 12 月 31 日 上午 7:59
Delle(DK) 2018 年 12 月 31 日 上午 9:22 
I have many of the planes and all of the helis for DCS.

Personaly I can highly recommend the F18 its fly very well, and is a multirole fighter/bomber that so to speak can do everything. Most other DLC planes typical are specialized at aa or ag.

Is the hornet dififcult to learn... no i actual things its rather simple.. The startup is very simple compared to other planes.
And the systems are actual easy to use and the way you use them are inituative..
Example you click a GPU bomb and to set the code you press code, and then directly in front of you you have a big numeric keybaord where you can enter laser code.
The same goes with everything els, you click on it in the menu and then you use the "ufc" keypad directly inf front of you to enter things in the the hornet.

The thing that is hardest to master in the hornet is the many wapons mods.. example the amram 120c misisle have several modes, and so does the upcomming harm missile..
But again its really not that difficult.

In the future the hornet will have AG radar ( this will be difficult since it have many sub modes and features... and the hornet will also have a TGP camera system, and this will also be rather advanced with sub modes and so on.

But all in all, no the hornet is not difficult to learn i think people who have an interest and are willing to learn and practice can learn it rather fast..

The most difficult plane in the game i would say is the A10.
A really cool plane with tons of weapons... Only negative is its very complicated and take a very long time to learn... and it fly really slow... but els amazing plane.

The harrier is a cool plane and also pretty easy to learn, but its mostly good for a/g targets.

In general once you learn 1 of the 80's "block" planes and find out how their computer systems have much in common then it become more easy to fly other planes.

Best helicopters... well depends whaty ou like... The ka50 is cool and amazing done.
But els the uh1
Or the mi8 heli.. ( personly i fallen in love with this beast ).
THe gazelle heli is also well made.. hut only 4 AT missiles and very fragile.. and multi crew in it i think is broken.
f14 ( not yet released ) i dont think this will be so difficult to learn, but big plane multi crew and can do everything BUT OLD.

PRO TIP..: no matter what plane or heli... Then my best advice is.
1). cheat start the plane and go fly and have fun with your plane instant.
2). now go though the tutorials and practice every new skill you learned until you can remember it. practice practice.
3). DO NOT try to learn everything at once, you will break your neck and give up and never learn... thousands of example of people who bought the a10 plane have given up since they broke their neck tryinjg to learn everything fast.

ps.. the most important in the a10c is by hte way to learn how to slew your tgp camera to look at a waypoint, and how to mark targets.
Without this skill you wont find the enemy and in general will be limited allot by what you can do with the plane.

PPS:. i highly recommend to NOT buy the planes here on steam, but only play the external version of DCS from their offical website.
Reason are the planes get locked to your account and you get the updates faster, and can also buy new planes before they are avaliable on steam..
AND finaly install dcs world 2,5 beta everybody play this, best gratphics and features ect.
最後修改者:Delle(DK); 2018 年 12 月 31 日 上午 9:38
HappyLittleCloud 2018 年 12 月 31 日 上午 11:48 
引用自 Zero
引用自 HappyLittleCloud
I know for the Mig21 you can swap the pit to english in the settings.

and thes you can't. you can get mods for.


What?
Disgruntled Cuttlefish 2018 年 12 月 31 日 下午 8:25 
L-39! Forget the Flaming Cliffs planes.

Also, whoever says the A-10 is the most difficult, no. In fact, the A-10 is easier to fly than most other planes in the game I would think. Know how to operate fully and use every single weapon it has, (effectively mind you, not just scraping by).... of course not maybe. But just flying it, yeah, it is easier than most aircraft actually, and actually not a bad first full-study aircraft to get regardless of what anyone will say. It really doesn't matter much and it isn't as hard or complicated as some people imply if the manual is just longer, it means it just has more capability and it will take longer to learn. It doesn't mean it's actually harder to use/operate also, after you learn how to do everything.

Again, I have to stress, that most people ignore always it seems: more complex does not mean necessarily mean more difficult. It doesn't, and in fact, that means it has more features that the pilot can use to help deliver weapons better, as opposed to a more primitive warplane with less capability but which requires more skill to use to maximum effect.

The A-10 is actually, probably the easiest jet to fly in the game besides the L-39 maybe.

Nothing wrong with that though, and it's relative in some ways, but that is true, the A-10 is easy to fly. I'd rather get the A-10 than the AV-8B but am interested in neither for now, as I am going to do the Hornet.

Sry, edited just after posting now. Later.
最後修改者:Disgruntled Cuttlefish; 2018 年 12 月 31 日 下午 8:33
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張貼日期: 2018 年 12 月 30 日 上午 9:36
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