DCS World Steam Edition

DCS World Steam Edition

Durcaz Nov 29, 2018 @ 9:57pm
How to deal with AA tanks?
Ive been learning the A10C and ive been easing myself into missions and its actually been going alright so far. Except for one thing. what am i supposed to do when there are 8 AA tanks who are all thirsty for my blood?

It doesnt feel like this is even possible :/

Any tips? Thanks guys
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Showing 1-11 of 11 comments
Are they shilka's, tunguska's or (god forbid) Tor's? my advice is stay the f*ck outa range and snipe em with maverics, the tunguska will shoot em down tho. There's a reason the A10 operates with total air supperioity and AFTER heavy AA is gone... Thing's a sitting duck and a SPAA's wet dream, nice big juicy slow target at low altitude. If you're crazy and the AAA is blind AF the gau 8 can make short work of em, if the ZSU-23, or tunguskas don't chew you up first... best bet is either snipe or try to come in under the radar.
Durcaz Nov 29, 2018 @ 11:33pm 
Originally posted by The_Illuminati_Confirmed:
Are they shilka's, tunguska's or (god forbid) Tor's? my advice is stay the f*ck outa range and snipe em with maverics, the tunguska will shoot em down tho. There's a reason the A10 operates with total air supperioity and AFTER heavy AA is gone... Thing's a sitting duck and a SPAA's wet dream, nice big juicy slow target at low altitude. If you're crazy and the AAA is blind AF the gau 8 can make short work of em, if the ZSU-23, or tunguskas don't chew you up first... best bet is either snipe or try to come in under the radar.
Ive heard of the maverick snipe tactic, but what if there are more than 4 tanks? I don't know how im supposed to handle this.

Tunguska's and a couple with "SAM" in the name, i forget the rest. Long story short they absolutely whooped my ass


note/edit: its one of the missions against Ai, the name of which is escaping me right now, but basically the mission is to destroy some artillery tanks. However theyre guarded by what seems to be 5-8 AA tanks of multiple variants.
Last edited by Durcaz; Nov 29, 2018 @ 11:36pm
Troll Norris Nov 29, 2018 @ 11:49pm 
AAA's are not problem. First of all, deal with SAMs, because those won't let you get close enough. Once SAM is down, it is piece of cake. Also if you have, then command your wingman to attack on ground targets.
Last edited by Troll Norris; Nov 29, 2018 @ 11:50pm
[GCA] King Apo Nov 30, 2018 @ 12:00am 
Learn your systems and the threats. RWR will show you what kind of radar threat and if you keep above the altitude of AAA & IR Sams nothing has a chance to shoot you.

Different radar sams need different tactics. Sometimes there is a AI SEAD/DEAD strike that needs to be called in.
Impaler Nov 30, 2018 @ 10:28am 
Originally posted by Durcaz:
Originally posted by The_Illuminati_Confirmed:
Are they shilka's, tunguska's or (god forbid) Tor's? my advice is stay the f*ck outa range and snipe em with maverics, the tunguska will shoot em down tho. There's a reason the A10 operates with total air supperioity and AFTER heavy AA is gone... Thing's a sitting duck and a SPAA's wet dream, nice big juicy slow target at low altitude. If you're crazy and the AAA is blind AF the gau 8 can make short work of em, if the ZSU-23, or tunguskas don't chew you up first... best bet is either snipe or try to come in under the radar.
Ive heard of the maverick snipe tactic, but what if there are more than 4 tanks? I don't know how im supposed to handle this.

Tunguska's and a couple with "SAM" in the name, i forget the rest. Long story short they absolutely whooped my ass


note/edit: its one of the missions against Ai, the name of which is escaping me right now, but basically the mission is to destroy some artillery tanks. However theyre guarded by what seems to be 5-8 AA tanks of multiple variants.

SA6 is hard, A10 is to slow for notching the Missiles. You need to spot and MARK, use cover behind mountains to get in range, pop up, rifle, and back to cover. Or stay out of range until a SEAD comes to take em out.
You can take out the SA15 one by one with 180° turns.
everything below SA15 is easy...

If you are fast with the china hat, you can manage rifle all 6 MAVs in one run.
All you need to do is... locate the targetes with the TGP from around 20-30nm and 20000 feet.
I do this on the way to the AO or from an orbit with a right turn, without AIM-9 on the wing, becaus the missile will block a clear TGP picture.
If located.. turn laser ON, TMS right to create a Markpoint, repead for all targets.
At the CDU, turn the left switch from MISSION to MARK, now you can cycle trough the created Markpoints with DMS UP and Down. To check the markpoints are done right, slew the TGP to a Markpoint and make HUD SOI, cycle trought Markpoints with DMS, TGP will jump from Markpoint to Markpoint.
But DMS will not work with the MAV as SOI, i use the rocker switch on the UFC to change Waypoints in this case, have bind it to a button on my HOTAS.
After that you are ready to run in...
I start at 20000feet and 10-12nm to role in, MAV can get a lock at 8-7nm.

Role in...
China Hat FWD long, China FWD, TMS UP to lock the target, Rifle
Rocker switch UP...
China Hat FWD long, China FWD, TMS UP to lock the target, Rifle
Rocker switch UP...
China Hat FWD long, China FWD, TMS UP to lock the target, Rifle
Rocker switch UP...
China Hat FWD long, China FWD, TMS UP to lock the target, Rifle
Rocker switch UP...
China Hat FWD long, China FWD, TMS UP to lock the target, Rifle
Rocker switch UP...
China Hat FWD long, China FWD, TMS UP to lock the target, Rifle

Hope that helps.. good hunting.
Last edited by Impaler; Nov 30, 2018 @ 3:07pm
Durcaz Dec 1, 2018 @ 11:22am 
Thanks for the replies guys ;)
ZeroReady Dec 3, 2018 @ 10:43am 
Originally posted by Impaler:

If you are fast with the china hat, you can manage rifle all 6 MAVs in one run.
All you need to do is... locate the targetes with the TGP from around 20-30nm and 20000 feet.
I do this on the way to the AO or from an orbit with a right turn, without AIM-9 on the wing, becaus the missile will block a clear TGP picture.
If located.. turn laser ON, TMS right to create a Markpoint, repead for all targets.
At the CDU, turn the left switch from MISSION to MARK, now you can cycle trough the created Markpoints with DMS UP and Down. To check the markpoints are done right, slew the TGP to a Markpoint and make HUD SOI, cycle trought Markpoints with DMS, TGP will jump from Markpoint to Markpoint.
But DMS will not work with the MAV as SOI, i use the rocker switch on the UFC to change Waypoints in this case, have bind it to a button on my HOTAS.
After that you are ready to run in...
I start at 20000feet and 10-12nm to role in, MAV can get a lock at 8-7nm.

Why use the laser at 20-30nm? I thought in the sim the laser only goes out 8 miles, beyond that it's just a point in the sky 8 miles from your jet? I don't think even IRL there is a laser that can acurately project 20-30 miles given dispersion of the beam and atmospheric scattering.
Last edited by ZeroReady; Dec 3, 2018 @ 10:44am
Troll Norris Dec 3, 2018 @ 11:21am 
Last edited by Troll Norris; Dec 3, 2018 @ 11:25am
ZeroReady Dec 3, 2018 @ 11:49am 
Yeah that laser is the size of a building though and requires it's own power grid. You can't put that in a plane. The thing on the moon is just the refelctor.
Impaler Dec 3, 2018 @ 2:48pm 
Originally posted by ZeroReady:
Originally posted by Impaler:

If you are fast with the china hat, you can manage rifle all 6 MAVs in one run.
All you need to do is... locate the targetes with the TGP from around 20-30nm and 20000 feet.
I do this on the way to the AO or from an orbit with a right turn, without AIM-9 on the wing, becaus the missile will block a clear TGP picture.
If located.. turn laser ON, TMS right to create a Markpoint, repead for all targets.
At the CDU, turn the left switch from MISSION to MARK, now you can cycle trough the created Markpoints with DMS UP and Down. To check the markpoints are done right, slew the TGP to a Markpoint and make HUD SOI, cycle trought Markpoints with DMS, TGP will jump from Markpoint to Markpoint.
But DMS will not work with the MAV as SOI, i use the rocker switch on the UFC to change Waypoints in this case, have bind it to a button on my HOTAS.
After that you are ready to run in...
I start at 20000feet and 10-12nm to role in, MAV can get a lock at 8-7nm.

Why use the laser at 20-30nm? I thought in the sim the laser only goes out 8 miles, beyond that it's just a point in the sky 8 miles from your jet? I don't think even IRL there is a laser that can acurately project 20-30 miles given dispersion of the beam and atmospheric scattering.

I thought the laser is not modeled in the sim and more like a light saber, because aint see the illuminated point on the ground, should change size by range. Thx for the info.. but i did a buddy lase for a F5 probably above 15nm a while ago, i did a buddy lase test right now on 11nm with a good hit, so the laser works above 8nm. May be you have read something about a 8nm AV8B bug???
ZeroReady Dec 3, 2018 @ 5:05pm 
Originally posted by Impaler:
Originally posted by ZeroReady:

Why use the laser at 20-30nm? I thought in the sim the laser only goes out 8 miles, beyond that it's just a point in the sky 8 miles from your jet? I don't think even IRL there is a laser that can acurately project 20-30 miles given dispersion of the beam and atmospheric scattering.

I thought the laser is not modeled in the sim and more like a light saber, because aint see the illuminated point on the ground, should change size by range. Thx for the info.. but i did a buddy lase for a F5 probably above 15nm a while ago, i did a buddy lase test right now on 11nm with a good hit, so the laser works above 8nm. May be you have read something about a 8nm AV8B bug???

I asked about the laser in the ED forums, this is the answer I got.
Maximum laser range is roughly 8 nautical miles (slant range). This applies to all designating lasers in DCS. If the designator is too far away, the tip of the laser beam will be suspended in mid-air (it's a DCS-level issue, the simulation is incorrect).]
https://forums.eagle.ru/showthread.php?t=225582

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Date Posted: Nov 29, 2018 @ 9:57pm
Posts: 11