DCS World Steam Edition

DCS World Steam Edition

hunter301 25 ENE 2020 a las 10:31
Can you create macros for Thrustmater HOTAS Cougar system in DCS?
I know back in the day with Thrustmaster and using Foxy I could create press and release macros for things such as glancing behind me.
Are you able to create macros in the DCS control setup?
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Dura_Ace 26 ENE 2020 a las 22:58 
Target will allow this. Dont ask me how though. I still am gettign to grips with the game.
Insônia 26 ENE 2020 a las 23:13 
there are tons of macro software out there.
HoboCop 27 ENE 2020 a las 4:00 
Publicado originalmente por Sugarloaf MTN:
Target will allow this. Dont ask me how though. I still am gettign to grips with the game.

Agreed. Target is your friend here.
I have a Virpil warbrd base with both F18 and hog grip which I've altered the hid of to present itself as a hog stick and also have the hog throttle too, and Target combines these into one controller. I've then used it so that every button press plus every switch position represents itself as its own direct x buttons press with a maximum of 128 buttons.

Makes it super easy to bind into any game, not just DCS.

You can then take it a step further and make buttons do different things depending on how long you hold them (one function for press, and a 2nd for hold), or you can make a button press do a series of keyboard or mouse commands instead.

You can even layer your buttons by assigning a "shift" button too.

If you plan on doing any of this, I would use the text based editor rather than the graphical one, because it actually is easier somehow and also give you more flexibility too.
Última edición por HoboCop; 27 ENE 2020 a las 4:01
Dura_Ace 27 ENE 2020 a las 5:28 
Publicado originalmente por HoboCop:
Publicado originalmente por Sugarloaf MTN:
Target will allow this. Dont ask me how though. I still am gettign to grips with the game.

Agreed. Target is your friend here.
I have a Virpil warbrd base with both F18 and hog grip which I've altered the hid of to present itself as a hog stick and also have the hog throttle too, and Target combines these into one controller. I've then used it so that every button press plus every switch position represents itself as its own direct x buttons press with a maximum of 128 buttons.

Makes it super easy to bind into any game, not just DCS.

You can then take it a step further and make buttons do different things depending on how long you hold them (one function for press, and a 2nd for hold), or you can make a button press do a series of keyboard or mouse commands instead.

You can even layer your buttons by assigning a "shift" button too.

If you plan on doing any of this, I would use the text based editor rather than the graphical one, because it actually is easier somehow and also give you more flexibility too.
But it is like learning how to code in html, css or a similar language. The structure is very similar.
HoboCop 27 ENE 2020 a las 5:53 
Publicado originalmente por Sugarloaf MTN:
But it is like learning how to code in html, css or a similar language. The structure is very similar.

No, not really. If you take a "template" that someone else uses, it's really easy to adapt / change it to your needs. When you first look at it, granted you may think that it is hard to understand, but it really isn't that bad at all if you read through it a little.
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Publicado el: 25 ENE 2020 a las 10:31
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