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Agreed. Target is your friend here.
I have a Virpil warbrd base with both F18 and hog grip which I've altered the hid of to present itself as a hog stick and also have the hog throttle too, and Target combines these into one controller. I've then used it so that every button press plus every switch position represents itself as its own direct x buttons press with a maximum of 128 buttons.
Makes it super easy to bind into any game, not just DCS.
You can then take it a step further and make buttons do different things depending on how long you hold them (one function for press, and a 2nd for hold), or you can make a button press do a series of keyboard or mouse commands instead.
You can even layer your buttons by assigning a "shift" button too.
If you plan on doing any of this, I would use the text based editor rather than the graphical one, because it actually is easier somehow and also give you more flexibility too.
No, not really. If you take a "template" that someone else uses, it's really easy to adapt / change it to your needs. When you first look at it, granted you may think that it is hard to understand, but it really isn't that bad at all if you read through it a little.