DCS World Steam Edition

DCS World Steam Edition

JBM Jun 15, 2019 @ 7:51am
Tutorial Voices - SOLVED
Anyone know if it's possible to turn off or otherwise deactivate the voices in the tutorial missions? It can become a real annoyance having to listen to the voice read out a wall of text if i'm repeating missions, and there's no way to skip that part.

EDIT:
I worked it out using the Mission Editor. Now the relevant tutorials can be played without voice instructions.
Last edited by JBM; Jun 15, 2019 @ 1:49pm
< >
Showing 1-14 of 14 comments
Gurke Jun 15, 2019 @ 7:54am 
press STRG+Z I think it will fast forward. You can get back to normal speed with SHIFT+Z
JBM Jun 15, 2019 @ 8:15am 
Thank you Gurke. I don't really want to speed up time in case I miss a trigger point or other important info. I also find the voice can be more of a distraction, like if i'm learning carrier landings in an Su-33, and the voice never shuts up on my approach. For this reason, i'm looking to deactivate the voice audio. I don't see any way to do it within the ME unless i'm missing something? :/
Gurke Jun 15, 2019 @ 8:54am 
I didn't try this but maybe it helps: Turn off the sound
JBM Jun 15, 2019 @ 8:58am 
You're funny.
JBM Jun 15, 2019 @ 9:49am 
I've discovered how to do it without speeding up time. Thanks anyway.
AntonSFMs Jun 15, 2019 @ 11:20am 
LCTRL+Z, It lags sometimes so just press LSHIFT+Z to stop time warp and LALT+Z for slo-mo
Static Jun 27, 2019 @ 2:36am 
He had to go do a Massive Edit for it itis NOT SOLVED --- It Can not be solved
Static Jun 27, 2019 @ 2:37am 
NOT SOLVED
Originally posted by Jim Bob:
I've discovered how to do it without speeding up time. Thanks anyway.
Can you show us, please?
JBM Jun 27, 2019 @ 5:26am 
Originally posted by -OrLoK-:
Originally posted by Jim Bob:
I've discovered how to do it without speeding up time. Thanks anyway.
Can you show us, please?

All I did was use the Mission Editor to open the relevant mission, click the button to show triggers, then remove the "sound to all" commands from the right hand window for all respective triggers. Then "save as" a new mission so you don't lose the original ones WITH the voices if you need them.

I hope that made sense!
Sandy Caine Jun 27, 2019 @ 9:41am 
I want to try it too. Thank you.
JBM Jun 27, 2019 @ 2:41pm 
Originally posted by rpj2112:
He had to go do a Massive Edit for it itis NOT SOLVED --- It Can not be solved

How is it not solved? Please do educate me, since I clearly do not understand the meaning of the word "solved."

I'll wait.
Micah Jun 13, 2022 @ 8:58pm 
Originally posted by JBM:
Originally posted by rpj2112:
He had to go do a Massive Edit for it itis NOT SOLVED --- It Can not be solved

How is it not solved? Please do educate me, since I clearly do not understand the meaning of the word "solved."

I'll wait.

This was a really easy fix. Opening the mission in editor, clearing the triggers, and saving took me under 5 minutes. Not "massive" at all. Thank you.
JBM Jun 14, 2022 @ 3:44am 
Originally posted by Micah:
Originally posted by JBM:

How is it not solved? Please do educate me, since I clearly do not understand the meaning of the word "solved."

I'll wait.

This was a really easy fix. Opening the mission in editor, clearing the triggers, and saving took me under 5 minutes. Not "massive" at all. Thank you.

Glad this is still helping people three years later. Thanks for your comment. :winter2019happybulb:
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jun 15, 2019 @ 7:51am
Posts: 15