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You may need to use the software from the device manufacturer as DCS has limited binding options, particularly with axes.
For example, you may bind a modifier button that changes the rudder pedal axis to brakes.
For myself, I bind the extremes of the single rudder axes as brake buttons. And while that does not give fine control, it does allow me to have brakes + rudder axes in all sims without modifiers.
While it is good that you added that it is your opinion, I do think it is important to really highlight that having rudder pedals with toe brakes will give one the maximum amount of versatility across many different aircraft types that one will encounter in various sims.
First let's offer a disclaimer. I understand that in VERY specific cases, not having toe brakes isn't a big deal. This is obviously going to apply most to helicopters, Russian aircraft, and British WWII aircraft most specifically. If you ONLY fly the aforementioned aircraft types, obviously toe brakes are going to be redundant.
That disclaimer aside, pretty much EVERYTHING else benefits from toe brakes. There is a reason why even aircraft that have full nosewheel steering still (usually) have toe brakes. They allow you to tighten your turning circle on taxi and can even be used to pretty much turn in place in some cases. Additionally. If we start talking about WWII American and German aircraft in DCS (or other WWII sims), having toe brakes becomes VERY useful because you gain a ton more precision in your general ground handling. Heck. In the WWII stuff, you pretty much need differential braking to even turn the aircraft in the first place. You can do this with a couple of buttons but then you are getting that "all or nothing" input and that will limit your precision.
It seems there is a trend going on with what can be described as "low profile" rudder pedal setups that are not really designed to include individual toe brake axis's. These make sense in certain use-cases (where space is so limited under one's desk that they can't possibly fit conventional rudder pedals) or those who ONLY fly stuff that doesn't require individual toe brake axis controls (like the aforementioned Russian stuff, WWII British planes, or helicopters). That being said, there is a reason why (up until recently) pretty much every rudder pedal setup included toe brakes. For most flight simmers who sample aircraft across a variety of flight sim titles, having toe brakes makes A LOT more sense than not having them. I would even argue that toe brakes are one of the major benefits of having rudder pedals in the first place.
Having put a lot of hours into sims like Rise of Flight, DCS World, IL-2, and Microsoft Flight Sim 2020, I find that one is more likely to encounter aircraft that use toe brakes than not.
Toe brakes are really important for u....
Sort answer where this topic kicked off with, "Does DCS fully provide for the use of rudder pedals ?"....
Yup.
About rudder pedals in practice, the SU-27 was one of the first suchois with toe brakes. The test pilot was sceptic about that. But after the first use he told: "leave it as it is" It was in document abou development of SU-27. Will find it.
Edit:
Here is the document. Can not find the part with toe brakes.
Time 54:40
https://youtu.be/yZvMljUNCeU