Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
CA is not an "tank simulator"!
It is now you who are throwing jokes around about something that ain't even such.
CA is "Combined Arms" and that means it is a module that allows a player to operate all arms to work together.
It ain't a individual unit module like DCS modules are. It is for commanders to command squads, platoons, companies and battalions.
The ED states clearly on their site:
At any point they say it is a "armor simulator".
You get basic and simple commanding capabilities for the group, as well the capability to engage enemy as commander, not as a vehicle crew positions.
The last time I tried it, I could operate a tank's main gun in a very gamey fashion. What's the point of that?
If you are making a command interface, make it look like one. Who in their right mind would, for example, take CMANO for an attempt at a ship simulator? You'd be hard pressed to... And CA just doesn't know itself what is it trying to be.
Ideally, it should have been something similar to ATF in the DCS environment with a 3D window. But if it insists on allowing you to control the ground vehicles directly, then that should be done properly.
Yes, they say that and it is totally true. You can directly control armor vehicles.... Are you saying it ain't true?
- You can drive forward or reverse
- You can even choose a advance speed
- You can operate main gun, secondary or even sometimes auxilary weapon:
- Aiming it
- Firing it
- Reloading it
- You can use NV view if the unit has such capability.
And what is the point? You can work as a JTAC or just a unit in group and be able to engage targets....
At any point they claim it is a armor simulator to level of Steel Beasts.
IF you have expectations to get something like Steel Beasts but much cheaper price, then it is your problem. As ED doesn't state or even implify such thing. If you fly in DCS, you know what to expect, if you watch their YouTube video presentation, you see what to expect.
Main interface in CA is the main map behind F10 key. It ain't a RTS game like Heroes of World War 2 where you can man and micro manage everything with very nice simulation of armors. It is more like a typical RTS games where you command unit to go somewhere, change its stance for fire of will, hold fire or fire on the ground and that is it. You can a commander who doesn't call directly to the tank commander and say what they should aim at or how to drive, you only give them commands for ETA to location and other general commands.
It is well known that CA is still under development and they need to get other things added before CA can advance more.
This is the whole DCS problem currently that there is no radar simulation, there is no fragment simulation, there is no armor simulation, there is no LOS simulation, AI reaction times simulation etc.
The whole DCS is still like Flanker 2.0 but with pretty graphics and far advanced cockpit, avionics and flight model simulation than other simulations are. But once you step out of that cockpit, everything is like in Flanker 2.0. You see a ground vehicle, it is nothing more than a bunch of pixel with Healt Bar that you need to empty with enough Damage Hitting.
The DCS is all about Su-27, Su-25A and A-10A flying around and doing simple combat tactics against SAM, SPAAG and other ground vehicles in simplest manner.
It allows you to control the ground vehicles directly, it ain't a lie, it ain't false claim or anything like that.
You can select a ground vehicle and take direct control of it. You can command where to drive, and you can shoot what you want with what you want.
At no point "Direct Control" means that you have all armor penetration calculations in complex calculation manner, that each projectile has very complex math behind about angles, penetration etc. Or that you can man all the different crew positions with clickable functions and controls.
One day maybe there is more advanced things, as few years ago they showed M1A1 new movement animation and they had official request for more information about its behavior etc, hinting a A-10C level simulation for it.
But if you are working on project phase D, without completing C and B before it, you can't deliver what you want.
NTTR map was suppose to be out 2012 or something like that, while after A-10C was to come out from beta. It toke what, 3 years from them to get it out.... Because they needed to make the EDGE. And now they are working with the DCS 2.5 that ain't just Caucausus to 2.0 but far more new things.
But these false believes are spread everywhere
Even BIS is not claiming ARMA is a simulator, just a sandbox. Yet many player think ARMA is infantry or military simulator, and even realistic such (very far from truth).
In DCS World level simulation, a single individual soldier means _nothing_ A single MBT means _nothing_. The soldier life is very boring and mostly just waiting with very little action.
In pilots live, they as well are waiting, training in debriefings etc. When they get to fly, the 1-3 hour flying is big experience, on foot soldier life that 1-3 hours is nothing. Pilot has something to do when they fly 220km to one direction and then circle around in CAS for 30 minutes and return, while for infantry they sit 6 hours in a truck to travel that 220km and then they stand or lay still to something happens.
A tank driver drives on the road.... so do you want to have driving simulation now in DCS too? To drive 50km at speed of 30-40km/h? How exciting!
Want to drive tracked vehicle on the train and then secure it on that train and then wait that train to leave to its route and there to get vehicle out and prerare somewhere?
In Steel Beats you drive like 5km distances, in DCS you drive 50km distances and fly 300-400km.
It is not my problem, because I already own a license for SBPPE. Would be great, however, if ED at some point could consider to provide some competition to eSim.
No need to tell me about RTS games when I already mentioned Command: Modern Air/Naval Operations and Armored Task Force by ProSIM. You might want to check for yourself what there are, then you'd probably agree that a similar interface would make more sense for this module.
I can't see them adding a single thing since the time I bought the module, whereas all the other modules are being worked on at a decent pace.
What about MiG-21? Also, that community A-4E mod seems to feature a radar with a functional terrain mapping mode, which looks impressive. I suppose that the AJS-37 comes equipped with a properly modeled radar as well.
About time to add a more detailed modeling, don't you think? Though I'm infinitely grateful for adding PFM and some classic helicopters already.
I didn't say it was a lie. I said it was a joke.
And who is the target audience of such "direct control"? I just fail to see a reason for including something like this into DCS World. If it was an attempt to lure in some Battlefield players, I'm afraid they are not buying it, neither literally, nor figuratively.
I'm also wondering what happened to that. The video looked interesting back then.
I'm loosely following the project since Flanker 1.0, so I'm aware of the above. In fact, the pushing of the updated Caucasus release further into 2017 disappoints me quite a lot.
With the ACE mod in place it pretty much is a sim for what it's worth.
And after eSim has updated their terrain so that it could be possible to traverse 50 km in a more or less straight line, you would write off Steel Beasts as boring?
Nobody is forced to utilize the WHOLE terrain at once. It's just nice to have more space at your disposal. Especially for a dynamic campaign (another "about time" feature to add to DCSW).